I'm torn between two classes
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Warrior
| 16 posts archived
thread starter WaterPower Oct 16 2010
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| I really, really like the element charges that pages have, but I also like brandish and combos that fighters have. Can you basilers help me choose between the two? |
My Characters: XunDong - 35 Windia Warrior
Tundrical 10/17/10
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| [quote] taleko : Go make a clown warrior, orbs and Holy... seriously use a dawn warrior (it is more crusader/hero orientated though) as a test to see which class you will pick later. [/quote] didn't think you would still exist |
My Characters: BKBraveSlash - 28 KradiaGMS Warrior
yokaih 10/17/10
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| [quote] VerifyAttack061 : Koonie That's true. I myself dislike paladins but that's coming from an old war (fighter/sader/hero vs page/wk/pally) in the end it all comes down to your playing style. Heroes apparently do the most damage on neutral monsters. Pallies are more "old school" imo. Heroes get new attack skills 3rd & 4th job after BB while pallies only get new attack skills at 4th b&a. Just this to say TS. That's your own personal opinion. I find both jobs to be too different play-wise to be relying on a forum to pick for you. [/quote] What?......What? do you even know what skills pallies get after BB lol we get skills in 3rd AND 4th job -_-. |
My Characters: yokaih - 147 Scania Paladin
heyekay 10/17/10
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| stop tellin the guy not to make a hero because theres so many of them already..its for fun on which class you like the most. yur all on a bandwagon sayin "dont make this class were overpopulated, ty." OT: i think hero over paladin. they dont seem very fun and i think the element charges wont keep yu goin long. Brandish and brave slash seem way more fun. |
VerifyAttack061 10/17/10
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| yokaih : I think we've got a misunderstanding there. Last I checked wks only got charges & charge blow in 3rd and blast/acb in 4th and saders get brandish in 3rd & brave slash in 4th. I may be wrong somewhere and will admit to it if I am but I dont really think I am |
My Characters: RebornGiygas - 98 Bera Blade Lord
yokaih 10/17/10
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| [quote] VerifyAttack061 : yokaih : I think we've got a misunderstanding there. Last I checked wks only got charges & charge blow in 3rd and blast/acb in 4th and saders get brandish in 3rd & brave slash in 4th. I may be wrong somewhere and will admit to it if I am but I dont really think I am [/quote] After BB in 3rd job we have CO which allows us to break the mastery lv (i.e. blast max 30, with CO its 32) ,then we have a skill to allow us to heal ourselves im not sure of the name, then in fourth job we have blessing armour which basically adds on to our already beast defensive making it almost unfair to the point we cant even really die turning dmg into "gaurd", THEN our potential to be the only perma critical warrior with blast now hitting three (ability to break th dmg cap) with a 50% crit rate and acb now with 94% mastery plus SE and crit ring, i think thats close to 100% crit rate so lol we dont just get charges my friend lmao. |
My Characters: yokaih - 147 Scania Paladin
VerifyAttack061 10/17/10
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| yokaih oh yeah those skills, but even then I dont think those skills would be considered attack skills |
My Characters: RebornGiygas - 98 Bera Blade Lord
yokaih
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| VerifyAttack061 : u didnt say attack skill, charges arent technically "attack" skills either so.. IvlapIeSADER : ok i agree with you to an extent "defense" is not really nessisary if it doesnt make a difference, a PALADIN'S defense after BB is not comparable to anyone so its like this, do you want have BEAST offense but can die OR do you want to have BEAST offense and not die at all? um..weak? really? even if the dude in the video had good equips i have yet to see a hero after BB do that dmg you people talking about his equips are just haters who cant accept the fact that pallies are now better lol simple as that rofl. |
My Characters: yokaih - 147 Scania Paladin
VerifyAttack061 10/17/10
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| Check back at my first post, I did mention it |
My Characters: RebornGiygas - 98 Bera Blade Lord
L9Magnum 10/17/10
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| It depends, do you want to be a Axe/Blunt warrior or just a sword warrior Do you want to play for damage or fun We all know that Paladins can do quite a lot of damage with their elemental advantage, but the Hero has the neutral element allowing him to do equal damage to just about any monster. Just look at the skills and weapons, look at the BB post if you have to, and study up on both and figure out which will be FUNNER for YOU |
My Characters: L9Magnum - 65 Bera Blade Specialist
yokaih 10/17/10
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| [quote] VerifyAttack061 : Check back at my first post, I did mention it [/quote] ok my fault you did say attack skills but even if you did CB is now spamable in 3rd job so basically its acb in 3rd job jus weaker and not the mastery, so...your point again is? |
My Characters: yokaih - 147 Scania Paladin
VerifyAttack061 10/17/10
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| yokaih : My only point is that the gameplay of both hero and pally is too different to rely on a forum to decide. That's all |
My Characters: RebornGiygas - 98 Bera Blade Lord
yokaih 10/17/10
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My Characters: yokaih - 147 Scania Paladin
Hiroshige 10/17/10
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| IMO both warriors are excidingly(dont know if i spelled it right!)good,but overall,paladin got the long stick with BB. before BB and after BB heros are excelent at wat they do (bossing and 1to 3 sized mob obliteration),having high hp and a pretty decent party buff(even tho most ppl on boss runs dont like rage,i still think its a excelent party skill to solo,saving money and slots ). After BB they are IMO pretty similar on how they are now.except for the PDRs def reduction and new enrage*target lock*similar to corsairs homing beacon. Paladins before BB became pretty usefull becouse threaten new def and atk% reduction helped the party and the boss runners regardless of the the party they were ,the new dual chargin made us decent neutral bossers and excelent elemental weakness bossers,ao we were happy. But nobody expected wat BB brought to the paladin class. Basically,paladins are probably the best maple survivors and also a valuable key to partys damage and survival after BB. new threaten reduces 30% of mobs def and atk,CO increases paladins mastery,damage and survivability along with partys damage and in some cases also survival(increases in passive avoid skills for shads and NL). Advance charge blow gives paladins mastery over all of its atks making it with CO 94% mastery wich is currently the highest game mastery,wich means a more than probably excelent training speed. Since def DOES matter to bosses that dont have 1/1, shield matery 200% def increase and guardian 40% elemental damage reduction along with threaten makes bosses with high physical damage such as crow,anego or BF soloable with a very low to non existant pot cost.Combining it with guardian high % block (wich does protect against 1/1 skills)and bossing armor 6 guards (with CO 6 ,without 5)along with the new healing skill makes paladins pretty much a powerhouse with a really low chance ofbeing killed. If u put paladins skills in line(CO,guardian,achilles,restoration,stance,threaten and bossing armor)u have a nearly close to godmode character,almost unkillable! even tho heros and DrKs will probably have higher damage on bossing situacions,a paladins will still be a excelent character to make.Overal l useful in partys and excelent bossers. BUT,BUUUUUUT,there is a bad part about these that most ppl seem to ignore.Unlike Drk or Heros wich have a good powerpeak(around lvl 150 to kick ass) a paladin wont reach thier highest peak till lvl 170,wich IMO is a lvl thats not easy achivable not even for the proest grinders.In order to become the powerhouese we all yearn,thats the lvl a paladin qwill need to max all of those awesome defense skill wich make them BB paladin so good overall. |
My Characters: xhokusaix - 149 Mardia Paladin
yokaih 10/17/10
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| [quote] Hiroshige : IMO both warriors are excidingly(dont know if i spelled it right!)good,but overall,paladin got the long stick with BB. before BB and after BB heros are excelent at wat they do (bossing and 1to 3 sized mob obliteration),having high hp and a pretty decent party buff(even tho most ppl on boss runs dont like rage,i still think its a excelent party skill to solo,saving money and slots ). After BB they are IMO pretty similar on how they are now.except for the PDRs def reduction and new enrage*target lock*similar to corsairs homing beacon. Paladins before BB became pretty usefull becouse threaten new def and atk% reduction helped the party and the boss runners regardless of the the party they were ,the new dual chargin made us decent neutral bossers and excelent elemental weakness bossers,ao we were happy. But nobody expected wat BB brought to the paladin class. Basically,paladins are probably the best maple survivors and also a valuable key to partys damage and survival after BB. new threaten reduces 30% of mobs def and atk,CO increases paladins mastery,damage and survivability along with partys damage and in some cases also survival(increases in passive avoid skills for shads and NL). Advance charge blow gives paladins mastery over all of its atks making it with CO 94% mastery wich is currently the highest game mastery,wich means a more than probably excelent training speed. Since def DOES matter to bosses that dont have 1/1, shield matery 200% def increase and guardian 40% elemental damage reduction along with threaten makes bosses with high physical damage such as crow,anego or BF soloable with a very low to non existant pot cost.Combining it with guardian high % block (wich does protect against 1/1 skills)and bossing armor 6 guards (with CO 6 ,without 5)along with the new healing skill makes paladins pretty much a powerhouse with a really low chance ofbeing killed. If u put paladins skills in line(CO,guardian,achilles,restoration,stance,threaten and bossing armor)u have a nearly close to godmode character,almost unkillable! even tho heros and DrKs will probably have higher damage on bossing situacions,a paladins will still be a excelent character to make.Overal l useful in partys and excelent bossers. BUT,BUUUUUUT,there is a bad part about these that most ppl seem to ignore.Unlike Drk or Heros wich have a good powerpeak(around lvl 150 to kick ass) a paladin wont reach thier highest peak till lvl 170,wich IMO is a lvl thats not easy achivable not even for the proest grinders.In order to become the powerhouese we all yearn,thats the lvl a paladin qwill need to max all of those awesome defense skill wich make them BB paladin so good overall. [/quote] why do you say lv 170? |
My Characters: yokaih - 147 Scania Paladin
bello99 10/17/10
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| [quote] yokaih : why do you say lv 170? [/quote] You won't have all your godly defence skills and attack skills maxed until around there you don't get all your power at the start. |
My Characters: corner99 - 170 Khaini Hero
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