What you all think of this idea I submitted to Nexon
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thread starter RenkotesuRenji Oct 03 2010 + PM | QUOTE | PERMALINK | REPORT
Salutations to all who enter this thread, I am writing this thread to find out what you guys think of this idea that I have submitted to the Nexon site. Beware that you will be reading a "Wall Of Text". Here is my idea on the Extra Pirate Subclass: Second Job Title: Vessel Third Job Title: Harbor Fourth Job Title: Core This class specialized in a Melee, with a Fighting Style of Hands & Feet with the addition of an attachment that is on the Hands and Feet, but classified as a Weapon. Weapon Multiplier: 1.21x 1.1 [AP Distribution] AP Distribution will be: STR:? DEX:? INT:4 LUK:4 - STR will be the main stat that will go towards the damage output. - DEX going towards Avoid, Accuracy, and other Factors that deal with DEX. 2.2 [Skills & SP Distribution] There will be separate skills that will go towards the use of either the Hands or the Feet. Hand & Feet attack combinations will determine a few of the factors below: - Attack Delay - Damage Output 3.3 2nd Job Skill: [Hand] Flash Punch Description: Uses both hands to deliver stunning blows to the Foe. Level 01: 150% Damage to 1 monster(s), Stun at a 10% Chance for 10 Seconds Level 10: 250% Damage to 2 monster(s), Stun at a 20% Chance for 6 Seconds Level 20: 350% Damage to 3 monster(s), Stun at a 25% Chance for 2 Seconds [Hand] Slight Push Description: Uses the hands to cluster monsters together for a Final Blow. Level 01: Pushes 1 monsters in front of you dealing 100% Damage Level 10: Pushes 2 monsters in front of you dealing 150% Damage Level 20: Pushes 3 monsters in front of you dealing 200% Damage [Feet] Boot Slash Description: Uses sharp spikes on the Shoes to impale & cut down foes with great devastation. Level 01: 125% Damage to 1 monster(s), 5% Chance to Decrease 5% of Monster's HP for 5 Seconds. Level 10: 200% Damage to 2 monster(s), 15% Chance to Decrease 5% of Monster's HP for 5 Seconds. Level 20: 300% Damage to 3 monster(s), 30% Chance to Decrease 5% of Monster's HP for 5 Seconds. [Other] Glove Booster Description: Increases the Attack Speed of your Hands. Level 01: Increases Attack Speed by +1 for 10 Seconds Level 10: Increases Attack Speed by +1 for 100 Seconds Level 20: Increases Attack Speed by +2 for 200 Seconds 4.4 3rd Job Skills: [Hand] Fiendish Jab Description: Send a barrage of jabs at the monsters, possibly Stunning them. Level 01: 300% Damage to 2 monsters with a 10% Chance to Stun for 6 Seconds. Level 10: 450% Damage to 4 monsters with a 20% Chance to Stun for 4 Seconds. Level 20: 750% Damage to 6 monsters with a 30% Chance to Stun for 2 Seconds. [Feet] Deadly Impalement Description: Impales the foe with rapid spiked kicks, with a Chance to absorb monster's HP as your own. Level 01: 175% x4 Damage to 2 monster(s), 10% Chance to Absorb 5% of HP. Level 10: 250% x4 Damage to 4 monster(s), 15% Chance to Absorb 5% of HP. Level 20: 325% x4 Damage to 6 monster(s), 20% Chance to Absorb 5% of HP. [Hand] Greater Push Description: Increases the Damage to "Slight Push" skill, as well as the a
My Characters: Renkotesu - 39 Khaini Assassin
FIamingFetus 10/03/10 + PM | QUOTE | PERMALINK | REPORT
the "Continuous Barragement" is way over powered. 4 hits that each deal 1000% dmg is wayyy out of line but i will admit u have good skill ideas.
My Characters: FetusShooter - 138 Scania Corsair
RenkotesuRenji 10/03/10 + PM | QUOTE | PERMALINK | REPORT
Actually with the Low Weapon Multiplier, the 1000% Damage will not be as big as it is.
My Characters: Renkotesu - 39 Khaini Assassin
foxracer 10/03/10 + PM | QUOTE | PERMALINK | REPORT
I actually like the whole idea its just a little bit overpowered to me xD Otherwise pretty cool idea overall
My Characters: Foxracer - 145 Scania I/L Arch Mage
lunarsun221 + PM | QUOTE | PERMALINK | REPORT
This is a pretty nice idea, although quite similar to Buccaneers, I like it. Although I didn't really read the whole thing I read the first paragraph then skimmed through it :D Edit: Though you should add more buffs and party buffs, most skills are attacks.
My Characters: Iunarsun221 - 81 Mardia Marauder
RenkotesuRenji + PM | QUOTE | PERMALINK | REPORT
It looks overpowered when you don't consider the very weak Weapon Multiplier that balances it out a bit. Sins I believe have a multiplier of 2.75, which is why their weapons are like 50 Attack clean at level 100, whilst other classes have weapons with 100+ Attack. Multipliers determine Damage Range also I believe. Even if it's overpowered when you count the multiplier, all I could do is tweak it a bit to be fair. Towards Iunarsun221: I had an idea similiar to the Brawler>Marauder>Buccaneer branch, but added a factor in which Hands & Feet have their own skills & attributes. Adding points into certain skills will determine anything from DPM, Skill Delay & flow, as well as monster & player invincibility frames.
My Characters: Renkotesu - 39 Khaini Assassin
Chema + PM | QUOTE | PERMALINK | REPORT
Salutations... i didn't know that word exists
My Characters: Shekeeps - 15 Windia Warrior
trips486 10/03/10 + PM | QUOTE | PERMALINK | REPORT
We already have sub classes sorta. Warriors, thieves, Mages, Pirates, Legends, Resistance, and CKs are all main classes and there sub classes are the ones that are in that group. Example: main class is pirate and the sub classes are brawler and gunslinger.
My Characters: 0xyKoTTon - 155 Bellocan Blade Recruit
Lexmin 10/03/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Chema : Salutations... i didn't know that word exists [/quote] I lol'd
My Characters: Lexmin - 114 Scania F/P Mage
asiner 10/03/10 + PM | QUOTE | PERMALINK | REPORT
wayyyy overpowered...but nice idea though.
My Characters: IVIrChaos - 140 DemethosGMS Aran in Hope
Salutations 10/03/10 + PM | QUOTE | PERMALINK | REPORT
I'd rather not be offered around to everyone in this thread.
My Characters: Farewell - 188 Windia Bishop
Gold4Fools 10/03/10 + PM | QUOTE | PERMALINK | REPORT
too similar to buccaneers, and with the hands and feet having different boosters, i feel like they would both be attacking at different speeds.. seems kinda weird
My Characters: ShellsStrike - 100 Bera Outlaw
RenkotesuRenji 10/03/10 + PM | QUOTE | PERMALINK | REPORT
[quote] trips486 : We already have sub classes sorta. Warriors, thieves, Mages, Pirates, Legends, Resistance, and CKs are all main classes and there sub classes are the ones that are in that group. Example: Main Class is Pirate and the subclasses are Brawler and Gunslinger. I am trying to say that of all the Adventurers, Pirates & Bowman which I left out have 2 subclasses, whilst Warrior, Mage, & Thief have 3. [quote=asiner]wayyyy overpowered...but nice idea though. [/quote] If you didn't read through the comments, I said the Overpowered looking Skills are balanced out by the Very low Weapon Multiplier.
My Characters: Renkotesu - 39 Khaini Assassin
Momijii 10/03/10 + PM | QUOTE | PERMALINK | REPORT
-Horrible job names, has no kind of relation to the class whatsoever. -Too many attacks not enough buffs -Not enough skills -Looks like a bad job anyways; Pirates don't need a third class. +Unique
My Characters: Wyvernesque - 51 Khaini Evan 5th Growth
SorasBlade 10/03/10 + PM | QUOTE | PERMALINK | REPORT
I think the game has enough classes as it is.. with Wild Hunters, Battlemages and Mechanics all on the horizon.
My Characters: BioComa - 71 Windia Blade Specialist
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