What you all think of this idea I submitted to Nexon
thread starter RenkotesuRenji Oct 03 2010
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| Salutations to all who enter this thread, I am writing this thread to find out what you guys think of this idea that I have submitted to the Nexon site. Beware that you will be reading a "Wall Of Text". Here is my idea on the Extra Pirate Subclass: Second Job Title: Vessel Third Job Title: Harbor Fourth Job Title: Core This class specialized in a Melee, with a Fighting Style of Hands & Feet with the addition of an attachment that is on the Hands and Feet, but classified as a Weapon. Weapon Multiplier: 1.21x 1.1 [AP Distribution] AP Distribution will be: STR:? DEX:? INT:4 LUK:4 - STR will be the main stat that will go towards the damage output. - DEX going towards Avoid, Accuracy, and other Factors that deal with DEX. 2.2 [Skills & SP Distribution] There will be separate skills that will go towards the use of either the Hands or the Feet. Hand & Feet attack combinations will determine a few of the factors below: - Attack Delay - Damage Output 3.3 2nd Job Skill: [Hand] Flash Punch Description: Uses both hands to deliver stunning blows to the Foe. Level 01: 150% Damage to 1 monster(s), Stun at a 10% Chance for 10 Seconds Level 10: 250% Damage to 2 monster(s), Stun at a 20% Chance for 6 Seconds Level 20: 350% Damage to 3 monster(s), Stun at a 25% Chance for 2 Seconds [Hand] Slight Push Description: Uses the hands to cluster monsters together for a Final Blow. Level 01: Pushes 1 monsters in front of you dealing 100% Damage Level 10: Pushes 2 monsters in front of you dealing 150% Damage Level 20: Pushes 3 monsters in front of you dealing 200% Damage [Feet] Boot Slash Description: Uses sharp spikes on the Shoes to impale & cut down foes with great devastation. Level 01: 125% Damage to 1 monster(s), 5% Chance to Decrease 5% of Monster's HP for 5 Seconds. Level 10: 200% Damage to 2 monster(s), 15% Chance to Decrease 5% of Monster's HP for 5 Seconds. Level 20: 300% Damage to 3 monster(s), 30% Chance to Decrease 5% of Monster's HP for 5 Seconds. [Other] Glove Booster Description: Increases the Attack Speed of your Hands. Level 01: Increases Attack Speed by +1 for 10 Seconds Level 10: Increases Attack Speed by +1 for 100 Seconds Level 20: Increases Attack Speed by +2 for 200 Seconds 4.4 3rd Job Skills: [Hand] Fiendish Jab Description: Send a barrage of jabs at the monsters, possibly Stunning them. Level 01: 300% Damage to 2 monsters with a 10% Chance to Stun for 6 Seconds. Level 10: 450% Damage to 4 monsters with a 20% Chance to Stun for 4 Seconds. Level 20: 750% Damage to 6 monsters with a 30% Chance to Stun for 2 Seconds. [Feet] Deadly Impalement Description: Impales the foe with rapid spiked kicks, with a Chance to absorb monster's HP as your own. Level 01: 175% x4 Damage to 2 monster(s), 10% Chance to Absorb 5% of HP. Level 10: 250% x4 Damage to 4 monster(s), 15% Chance to Absorb 5% of HP. Level 20: 325% x4 Damage to 6 monster(s), 20% Chance to Absorb 5% of HP. [Hand] Greater Push Description: Increases the Damage to "Slight Push" skill, as well as the a |
My Characters: Renkotesu - 39 Khaini Assassin
FIamingFetus 10/03/10
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| the "Continuous Barragement" is way over powered. 4 hits that each deal 1000% dmg is wayyy out of line but i will admit u have good skill ideas. |
My Characters: FetusShooter - 138 Scania Corsair
RenkotesuRenji 10/03/10
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| Actually with the Low Weapon Multiplier, the 1000% Damage will not be as big as it is. |
My Characters: Renkotesu - 39 Khaini Assassin
foxracer 10/03/10
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| I actually like the whole idea its just a little bit overpowered to me xD Otherwise pretty cool idea overall |
My Characters: Foxracer - 145 Scania I/L Arch Mage
lunarsun221
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| This is a pretty nice idea, although quite similar to Buccaneers, I like it. Although I didn't really read the whole thing I read the first paragraph then skimmed through it :D Edit: Though you should add more buffs and party buffs, most skills are attacks. |
My Characters: Iunarsun221 - 81 Mardia Marauder
RenkotesuRenji
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| It looks overpowered when you don't consider the very weak Weapon Multiplier that balances it out a bit. Sins I believe have a multiplier of 2.75, which is why their weapons are like 50 Attack clean at level 100, whilst other classes have weapons with 100+ Attack. Multipliers determine Damage Range also I believe. Even if it's overpowered when you count the multiplier, all I could do is tweak it a bit to be fair. Towards Iunarsun221: I had an idea similiar to the Brawler>Marauder>Buccaneer branch, but added a factor in which Hands & Feet have their own skills & attributes. Adding points into certain skills will determine anything from DPM, Skill Delay & flow, as well as monster & player invincibility frames. |
My Characters: Renkotesu - 39 Khaini Assassin
Chema
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| Salutations... i didn't know that word exists |
My Characters: Shekeeps - 15 Windia Warrior
trips486 10/03/10
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| We already have sub classes sorta. Warriors, thieves, Mages, Pirates, Legends, Resistance, and CKs are all main classes and there sub classes are the ones that are in that group. Example: main class is pirate and the sub classes are brawler and gunslinger. |
My Characters: 0xyKoTTon - 155 Bellocan Blade Recruit
Lexmin 10/03/10
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| [quote] Chema : Salutations... i didn't know that word exists [/quote] I lol'd |
My Characters: Lexmin - 114 Scania F/P Mage
asiner 10/03/10
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| wayyyy overpowered...but nice idea though. |
My Characters: IVIrChaos - 140 DemethosGMS Aran in Hope
Salutations 10/03/10
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| I'd rather not be offered around to everyone in this thread. |
My Characters: Farewell - 188 Windia Bishop
Gold4Fools 10/03/10
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| too similar to buccaneers, and with the hands and feet having different boosters, i feel like they would both be attacking at different speeds.. seems kinda weird |
My Characters: ShellsStrike - 100 Bera Outlaw
RenkotesuRenji 10/03/10
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| [quote] trips486 : We already have sub classes sorta. Warriors, thieves, Mages, Pirates, Legends, Resistance, and CKs are all main classes and there sub classes are the ones that are in that group. Example: Main Class is Pirate and the subclasses are Brawler and Gunslinger. I am trying to say that of all the Adventurers, Pirates & Bowman which I left out have 2 subclasses, whilst Warrior, Mage, & Thief have 3. [quote=asiner]wayyyy overpowered...but nice idea though. [/quote] If you didn't read through the comments, I said the Overpowered looking Skills are balanced out by the Very low Weapon Multiplier. |
My Characters: Renkotesu - 39 Khaini Assassin
Momijii 10/03/10
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| -Horrible job names, has no kind of relation to the class whatsoever. -Too many attacks not enough buffs -Not enough skills -Looks like a bad job anyways; Pirates don't need a third class. +Unique |
My Characters: Wyvernesque - 51 Khaini Evan 5th Growth
SorasBlade 10/03/10
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| I think the game has enough classes as it is.. with Wild Hunters, Battlemages and Mechanics all on the horizon. |
My Characters: BioComa - 71 Windia Blade Specialist
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