BLAST after GMS version of BigBang
basilmarket.com forums : Warrior  |  15 posts archived
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thread starter xbandradax Sep 27 2010 + PM | QUOTE | PERMALINK | REPORT
Max level 30: -24 MP, attack the enemy three times with 280% damage, ignore enemy's defence by 20%, add a 50% critical chance and a 10% instant death chance. so with this description of blast, blast will hit 3 times after the big bang,. so does this mean the ignore def 20%, critical hit 50% and 10% instant death apply to each hit that the blast do? will Thorns, Sharp Eyes, and adventurer ring (critical ring & cruel ring) stack/add to blasts ignore def 20% crit 50% 1hitKO 10%?
My Characters: bandrada - 162 KradiaGMS Paladin
riddek520 09/27/10 + PM | QUOTE | PERMALINK | REPORT
I hope so cause that will make paladins so much more badass than they are
My Characters: PolusVesica - 61 Bellocan Page
xbandradax 09/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] riddek520 : I hope so cause that will make paladins so much more badass than they are [/quote] lol yeah,
My Characters: bandrada - 162 KradiaGMS Paladin
ninjasmasher 09/27/10 + PM | QUOTE | PERMALINK | REPORT
Adventurer Rings get nerfed so most likely no
My Characters: iBeleechin - 71 Yellonde Cleric
xbandradax 09/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] ninjasmasher : Adventurer Rings get nerfed so most likely no [/quote] all rings? rumors have it that only crit ring gets nerfd coz it over powers NLs and BMs and MMs and Sairs
My Characters: bandrada - 162 KradiaGMS Paladin
msyrupftw 09/27/10 + PM | QUOTE | PERMALINK | REPORT
adv rings doesnt get nerfed, they just get the crit dmg taken away. crit ring > 10% crit rate cruel > 5%
My Characters: XxMiIkShake - 140 Bera Blade Recruit
xbandradax + PM | QUOTE | PERMALINK | REPORT
[quote] msyrupftw : adv rings doesnt get nerfed, they just get the crit dmg taken away. crit ring > 10% crit rate cruel > 5% [/quote] so theres a critical % still that will add to the skill then? wow, i shud have chosen a critical ring then for it wud have added 10% more to the 50% thats a total of 60% critical X3
My Characters: bandrada - 162 KradiaGMS Paladin
sniffy 09/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] msyrupftw : adv rings doesnt get nerfed, they just get the crit dmg taken away. crit ring > 10% crit rate cruel > 5% [/quote] Technically a nerf. Albeit a minor one.
My Characters: JeliiBean - 42 Bera Bandit
xbandradax 09/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] sniffy : Technically a nerf. Albeit a minor one. [/quote] ok they get a minor nerfing on critical, will they get a boost on 1hit ko?
My Characters: bandrada - 162 KradiaGMS Paladin
leannesama 09/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] xbandradax : ok they get a minor nerfing on critical, will they get a boost on 1hit ko? [/quote] nope, the dmg was simply removed because crits are multiplicative.
My Characters: missrailgun - 200 Scania Marksman
msyrupftw 09/27/10 + PM | QUOTE | PERMALINK | REPORT
dmg doesnt really matter, its all about the crit rate. high crit dmg, low rate < lower crit dmg, high rate
My Characters: XxMiIkShake - 140 Bera Blade Recruit
sedvyse 09/27/10 + PM | QUOTE | PERMALINK | REPORT
it means kamehameha
My Characters: Lolmehybrid - 46 Mardia Spearman
SaderSader 09/27/10 + PM | QUOTE | PERMALINK | REPORT
Not as BA as Drk's post-BB epik hacker 1000%+ Sacrifice dmg that disregards weapon defense
xxxfsasxxx 09/27/10 + PM | QUOTE | PERMALINK | REPORT
thorns/se is the same buff after bb so they don't stack together but it does work with blast as far as i know the crit on blast brings out damage a lot closer to hero's on neutral enemies causing us to be able to boss a lot better at elementally neutral bosses. where we excel though is elementally weak bosses like bf and scar. i hear that according to the dps table, against elementally weak bosses, we become #1 on the table, although, only SLIGHTLY higher than corsairs. whereas we are SLIGHTLY lower than hero's on elementally neutral
My Characters: LethalTrizle - 159 Khaini Paladin
taleko 09/28/10 + PM | QUOTE | PERMALINK | REPORT
Ignore PDRate should work on each hit of a cast of blast Crit Rate should work on each hit of a cast of blast. As for Inst kill 10% (pre CO) i have no clue however i feel that a 33.1% chance (1.1^3) of one hit killing training monsters seems a little high. I am undecided on this.
My Characters: Talekah - 109 Scania Crusader
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