Marksmen get a new unoriginal skill yay!
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Bowman
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thread starter EvilLord30 Jun 30 2010
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| Marksmen in KMST now have a skill in 4th job called ultimate strafe! It replaces 3rd job strafe and does 170% damage and launches 6 arrows instead of 4! Feedback please from the Marksmen community pl0x! |
My Characters: skyshooter1 - 151 Scania Bow Master
dracomann07
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| So why is a better skill bad exactly? Edit: Opps. My bad didn't read the part about Marksman community. |
My Characters: TheOldEvan - 50 Scania Evan 5th Growth
Distance 06/30/10
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| He's just mad because he's a BM. |
My Characters: Harmoniques - 71 Bera Sniper
EvilLord30
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| [quote] Distance : He's just mad because he's a BM. [/quote] Yes I am so mad because I happen to post info for the people who need it. I am sooooooooo mad...... That..... I .....CAN BREAK THESE CUFFS! *ERRRRRRRRRRRRRRRRRRRRRRRRRRMNGH* -farts- /sarcasm. But really, now marksmen get half a SP! |
My Characters: skyshooter1 - 151 Scania Bow Master
yyfung94 06/30/10
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My Characters: Ov3rLimite - 150 Windia Hero
RubberDonkey 06/30/10
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| It's more original than paladin's blast. A freaking power strike with fancy animation. |
My Characters: SolidEYE - 40 Scania Gunslinger
iSpiffster 06/30/10
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| Not yet a marksman, but I must say its something I'm looking forward to. I always thought that marksman should have gotten an upgraded strafe to begin with. I guess nexon read my mind. Though, I DO think that 170%x6 is a bit overpowered. I guess we'll have to wait and see :P |
My Characters: ToastMeh - 105 Windia Outlaw
LegendaryMM 06/30/10
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| Serious? wow, now snipe will hit 1mil (5x what it is now) and we'll be hitting 6 times with a pimped out strafe X) wow, i'm glad I wanted to be original |
My Characters: LegendaryMM - 138 KradiaGMS Marksman
Edge4Life
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| Wow there idea for ballance is make marksmen amazing and leave BM in the dust <//3 My bm seems like crap now would have to hit like 30k+ to match up with marksmen, they only have to do 32 snipes without strafe and they killed an anego. Looks like pink beans days are numbered. |
My Characters: Africanevan - 135 Scania Evan 9th Growth
arrowsneak 07/01/10
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| KMS: Wow, they're saying it's unoriginal? GMS: Yup, looks like BMs are ticked off KMS: Well if they want MMs to get more original skills then okay... KMST .123 New Skill added for Marksmen - "Shotgun Arrows" ./joke |
My Characters: MiikyWishes - 134 Scania Marksman
xxditto 07/01/10
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| How do u BM and MM even train this fast. I wish I had your skills. Been stuck at 2nd job forever. |
My Characters: OMGaArrow - 52 Bera Hunter
Alilatias 07/01/10
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| loled at Shotgun Arrows. That would be a pretty interesting skill though, if it would work the way I think it works. [quote] xxditto : How do u BM and MM even train this fast. I wish I had your skills. Been stuck at 2nd job forever. [/quote] Windraiders, man. They make for some REALLY good EXP during 5x-7x. Getting to Lower Ascent for the first time ever will likely have you feeling pretty good too. (You'd know why once you see the obstacles you have to avoid to get there.) (Some people would say MP3 is pretty good EXP too, but I don't really like how pot-heavy that place is. Then again, I'm probably doing it wrong.) |
My Characters: Akusaria - 75 Windia Ranger
Vivi33
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| Kinda interested in what the animation would be. [quote] RubberDonkey : Lol would you guys be mad if the animation for it just makes you shoot two extra yellow arrows? [/quote] Not really, in the end it's still 2 extra arrows xD. Just figuring like, maybe they'd change the color of the ring that the arrows shoot through or make the ring wider, something like that. Sort of how combo attack was blue, and adv. combo was red. |
My Characters: FrigidBite - 104 Broa Sniper
RubberDonkey 07/01/10
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| Lol would you guys be mad if the animation for it just makes you shoot two extra yellow arrows? |
My Characters: SolidEYE - 40 Scania Gunslinger
lilseventeen 07/01/10
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 | So they don't get strafe 3rd job? How is that good for them? |
My Characters: AnYeT - 66 Broa Brawler
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