Pallies boosted even more in revamp
basilmarket.com forums : Page to Paladin  |  16 posts archived
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thread starter EzioDexless Jun 30 2010 + PM | QUOTE | PERMALINK | REPORT
Idk if anyone saw this yet but now blast does 740% damage with innate critical rate AND now has a 15% chance to instant kill a monster! their charges are also increased in damage. And now they also have a skill called "armor blessing" that when maxed gives 20 passive wep attack! looks like pallies are gonna be the top class post-revamp. what does the rest of basil think?
My Characters: xOnyxMage - 51 Mardia Evan 5th Growth
Viaje 07/02/10 + PM | QUOTE | PERMALINK | REPORT
[quote] smeat : ummm, isn't the weapon multiplier formula taking a huge hit? a main page stickied thread has it showing a 1.29 weapon multiplier for a 2h sword, far from the 4.0 weapon multiplier we have now... anyway this is KMS, not gms (yet). [/quote] True, the weapon multiplier is taking a hit, but overall damage is not. I threw my current stats into the new formulas and actually come out with a max range that's about 1k over my current one. What's interesting is, from Fiel's posts, it seems there is only one multiplier per weapon. That is to say that it doesn't indicate any way to differentiate between a stab and a swing. More amusing is the fact that 2H Swords have a higher multiplier than both 2H Axes and 2H BWs.
My Characters: Zyrise - 140 Khaini Paladin
smeat 07/02/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Viaje : More amusing is the fact that 2H Swords have a higher multiplier than both 2H Axes and 2H BWs. [/quote] a thought here, but do anyone think they may come out with a vagrant story-esque weapon system, like you need to have an edged weapon to take care of things that are easily cut (like dragons) and a crushing weapon to take care of things that a sword or spear shouldn't be able to kill with (like a stone golem?)
My Characters: Rolee2nd - 144 Broa Paladin
rast8a 07/02/10 + PM | QUOTE | PERMALINK | REPORT
above , everyone would be going BW at Zakum then.
My Characters: CruxisPal - 56 Galicia Page
Viaje 07/02/10 + PM | QUOTE | PERMALINK | REPORT
[quote] smeat : a thought here, but do anyone think they may come out with a vagrant story-esque weapon system, like you need to have an edged weapon to take care of things that are easily cut (like dragons) and a crushing weapon to take care of things that a sword or spear shouldn't be able to kill with (like a stone golem?) [/quote] That's all sort of complicated that I don't think will happen in Maplestory. Think about it: they just simplified the damage formulas. Why would they make things more complicated again? That would mean one more thing to balance. Also, that would be ridiculous funding-wise. I'm already contemplating a 1H set to take advantage of the upped defensive abilities. No way in hell do I want to add on a 1H BW and a 2H BW. And what about the classes without multiple options? Ya know... everything that isn't an Adventurer Warrior... Short answer: absolutely not.
My Characters: Zyrise - 140 Khaini Paladin
s73v3nd 07/02/10 + PM | QUOTE | PERMALINK | REPORT
Gonna have bandwagoners.
My Characters: HolyNiteTung - 75 Scania White Knight
coalman4444 07/02/10 + PM | QUOTE | PERMALINK | REPORT
Is ACB still 6 mobs and CB is 4 mobs ? I heard this coming form south perry Btw, if you haven't checked out the kmst v322
My Characters: LastRespect - 97 Windia White Knight
Veneni 07/02/10 + PM | QUOTE | PERMALINK | REPORT
eww HH got nerfed to 40s cooldown at max =( No more pure HH training...
My Characters: Ashathor - 135 Scania Paladin
Jonotone 07/02/10 + PM | QUOTE | PERMALINK | REPORT
Can anyone cpq with me so i can hit 50 please?
My Characters: Lectre - 45 Bera Gunslinger
coalman4444 07/02/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Veneni : eww HH got nerfed to 40s cooldown at max =( No more pure HH training... [/quote] It lost it's usefulness
My Characters: LastRespect - 97 Windia White Knight
CorsairKen 07/02/10 + PM | QUOTE | PERMALINK | REPORT
If CB is 4 mobs then ACB is 4 mobs. ACB is just an improved CB and all it says it the mastery is +70% mastery over your base mastery (20%), the damage is higher, and gives a % rate to keep charge. Warriors currently have 20% mastery base, +50% more with the 2nd job weapon mastery skill, that means ACB would be 90% (20% + 70% = 90%). I could easily gather 6 monsters+ thanks to rush at oblivions and skele but I guess ACB's quick speed and high damage could make up for hitting 4 instead of 6. Since ice and thunder are going to be 130% each, ACB would deal over 1000% damage on up to 4 oblivion monsters, with that amazing speed and longer range increase. In GMS, ice/thunder ACB currently hits around 600% on oblivion monsters with around 800 ms speed.
My Characters: DragonZeiss - 95 Mardia Dragon Knight
jtaylorh 07/02/10 + PM | QUOTE | PERMALINK | REPORT
lets just say that there has to be a massive increase of attacks if palis get this boosted....and plus the dmg cap would have to be raised...
My Characters: HellzBerserk - 43 Bera Fighter
Gridmonkey 07/03/10 + PM | QUOTE | PERMALINK | REPORT
Lol, Paladins used to be considered on the same level as lolarchmages, how the tables have turned.
My Characters: Gobbins - 182 Scania I/L Arch Mage
Yuenlung 07/03/10 + PM | QUOTE | PERMALINK | REPORT
Damage cap is 999,999. Blast is 700%. Can't believe 1hand sword will be +25% weaker than 2hand swords.
My Characters: NightlReaver - 159 Windia Paladin
TheShinji + PM | QUOTE | PERMALINK | REPORT
http://www.youtube.com/watch?v=eDwpC3CTNiY&playnext_from=TL&videos=bM8ozhsOB0U This is like, the only pally video i've seen since tespia opened. IDK what build it even is >_> EDIT: Interesting to note he's not dual charging though.
My Characters: Theshinji - 155 Bera Paladin
KhristianKid 07/03/10 + PM | QUOTE | PERMALINK | REPORT
I�m suprised no one talked about the new Combat Orders skills. Finaly getting a party skill lol. I think its nice and might help out with using skills earlier, like ACB. Anyone else like it?
My Characters: KhristianKid - 80 Bera White Knight
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