KMST 1.2.320 Big Changes
thread starter ebuddy Jun 21 2010
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| Credits to SP. Every class has been boosted. Shadowers have been decreased, however. ADVENTURER Crusaders: - Damage increased to 6% per orb - Armor Crash now has a large 300% range and a mob count of 10 White Knight: - Lightning charge is 100% elemental - Magic Crash now has a large 300% range and a mob count of 10 - Cooldown for the HP healing skill decreased by 45 seconds at all levels Paladin: - Guardian's probability increased by 10% at all levels - Advanced Charge Blow now does 530% damage - Blast increased to 780% - Heaven's Hammer increased to 1100% Dragon Knight: - Sacrifice damage increased to 650% (the equation they put in is bugged - next patch it will be higher) - Power Crash now has a large 300% range and a mob count of 10 Dark Knight: - Berzerk's damage increased by +5% at all levels - Hex of the Beholder gives 40 WATK -------------------------------------------- F/P (III) - Explosion increased by +30% at all levels - Poison mist greatly nerfed to 90% damage, but DoT greatly increased by +40% at all levels - Element Composition damage decreased to 360% damage, but DoT greatly increased by +30% at all levels F/P (IV) - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Fire Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15 - Paralyze range increased to AoE 200% (largely horizontal). Attacks up to 6 enemies. DoT set to 90, DoTinterval set to 1, and DoTTime set to 10. - Meteor Shower's damage increased to 1450% I/L (III) - Ice Strike damage increased to 330% - Thunder Spear's damage increased to 140% I/L (IV) - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Ice Demon's DoT variables are now set. At max level, DoT set to 110, DoTinterval set to 1, and DoTTime is set to 15 - Chain Lightning's damage increased to 530. Mob count increased to 10. - Blizzard's damage increased to 1400%. Priest: - Shining Ray's damage increased to 420% damage. Range increased to 250% (horizontally) - Summon Dragon's damage increased by 200% at all levels. Bishop: - Big Bang now attacks 6 enemies 5 times each. Damage decreased to 290% - Angel Ray now attacks up to 4 enemies. Damage increased to 630%. The range is pitiful (120% Range) - Bahamut's damage increased by +200% at all levels -------------------------------------------- Ranger: - Strafe's damage increased to 135% Bowmaster: - Sharp eye's minimum critical damage now 30% Sniper: - Strafe's damage increased to 135% Marksman: - Sharp eye's minimum critical damage now 30% -------------------------------------------- Hermit: - Avenger's damage increased to 460% Night Lord: - Venom's DoT increased to 100 Bandit: - Steal's damage increased to 300% Chief Bandit: - Assaulter's damage reduced to 180%. - Band of Thieves now attacks each mob two times for 230% damage. Shadower: - Venom's DoT increased to 100 - Ninja Ambush's damage increased to 200% - Assassinate's damage decreased to 480% Dual Blade (Forgot |
My Characters: SaltyWeiners - 14 Windia Rogue
donovan 06/21/10
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| I don't get all the Shadower disappointment Assaulter hits 5 times, so it's better than it was to start with. |
My Characters: DonnyMx - 137 Bera I/L Arch Mage
MockingG1rl 06/21/10
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| yea the boosts are good for mages but what the hell is a bishop without their gen?and rez? |
My Characters: M0ckingG1rl - 200 Windia Bishop
aNobody11 06/21/10
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| [quote] donovan : I don't get all the Shadower disappointment Assaulter hits 5 times, so it's better than it was to start with. [/quote] Where does it say that? Sorry, I'm a little late with this revamp stuff. |
My Characters: aNobody11 - 120 Broa Shadower
sacredfire 06/21/10
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| [quote] aNobody11 : Where does it say that? Sorry, I'm a little late with this revamp stuff. [/quote] The previous patch 1.2.319(?) stated that assaulter went from 500% x1(current) to 390% x4 (iirc), and now its nerfed to 180% x4 (ouch) |
My Characters: coltheif - 97 Aquila Chief Bandit
DarkQuill
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| [quote] donovan : I don't get all the Shadower disappointment Assaulter hits 5 times, so it's better than it was to start with. [/quote] 4 times*. But yeah, that's still fine. 180% x 4 = 720%, which is still higher than 500%. Also no wep.def reduction issue since Assaulter ignores that. The issue is Assassinate. From 600% to 740%, down to 480%. As if Step/Nate wasn't already situational compared to Step/SB, now using Assassinate at all is pointless. SB can outdamage it, and SB crits. As the skills are now, it's a perfect balance. Assassinate on no charge does roughly the same damage per hit as Boomerang Step per hit. However, it's slower, so Step is still better. Without SE or anything, using Assassinate is better than using Savage Blow. However, if partied, Savage Blow is better, because it roughly comes out to around the same damage, AND can be affected by critical hits. Assassinates first three hits have a 100% no-crit value; no matter how high your crit rate is. And no one ever uses the final hit for a reason; it's slow, it's clunky, it's rubbish, and it puts you in unnessecary danger you can avoid by canceling with another skill. Leaving it at 600% would have been better... |
My Characters: ShadowQuill - 151 Bera Shadower
aNobody11 06/21/10
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| [quote] sacredfire : The previous patch 1.2.319(?) stated that assaulter went from 500% x1(current) to 390% x4 (iirc), and now its nerfed to 180% x4 (ouch) [/quote] Well at least it's better I guess. |
My Characters: aNobody11 - 120 Broa Shadower
tsuke 06/21/10
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| [quote] MockingG1rl : yea the boosts are good for mages but what the hell is a bishop without their gen?and rez? [/quote] [quote] Salutations : New Big Bang in case anyone was interested. Omnomnom. [/quote] The Big Bang is pretty good, almost the same damage as gen if you add it all up, just the range smaller (You can live with tat) |
My Characters: Zkie - 145 Scania Night Lord
sacredfire 06/21/10
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| [quote] aNobody11 : Well at least it's better I guess. [/quote] In terms of total damage. But kbing the monster may be a problem.. |
My Characters: coltheif - 97 Aquila Chief Bandit
SomeGuyXXX 06/21/10
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| Why is Shockwave (730% now) still better than Dragon Strike (680%)? Switch those percentages, and I might actually be happy with these updates. Hell, just add the 100% and 120% upgrades to our current updates. 800% Shockwave (which I don't care about, but it's there...) and 930% Dragon Strike (I'd love this.) |
My Characters: GrayTehPr0 - 136 Bera Buccaneer
MockingG1rl 06/21/10
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| yes i agree dont get me wrong that the boosts are good but i didnt make a bishop to use big bang or baha to kill with the 1st thing i remember about maple and what got me playing was seeing my 1st bishop let lose with gen in ch5 fm i told my sissy thats what i wana be when i grow up and bishop and well the re4st is history so i cant imagine ever playing one with a cool down like they say will or mite happen and with baha its att is boosted up but will it still have the cool down that it does now or will it be faster? theres still so many questions to be asked far as my end and being a bishop |
My Characters: M0ckingG1rl - 200 Windia Bishop
ArchBrigade 06/21/10
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| [quote] MockingG1rl : yea the boosts are good for mages but what the hell is a bishop without their gen?and rez? [/quote] Heal/HS slaves? You know Bishops are a support class right? OT: Hopefully all the complainers will stop now that they fixed some of the problems, Well everyone except the leech sellers that is. |
My Characters: Zarkion - 76 Bellocan Aran in Misery
mizore742 06/21/10
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| woo unsuspended~ i think this update rox but we still have to wait :T |
My Characters: D3adlyBeat - 17 Bera Rogue
DarkQuill 06/21/10
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| Actually, changed my mind, don't like the new Assaulter either. Sure, the damage is a little higher, but the purpose of it is to KB enemies. Leave the multi-hitting stuff to Dualblades, weaker but rapid attacks is THEIR trademark, not ours too... |
My Characters: ShadowQuill - 151 Bera Shadower
xVainGlory 06/21/10
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| i wanna see vids, i wanna see exactly how bstep works sicne i heard it was spamable and i also wanna see if assaulter still teleports you |
My Characters: xVainGlory - 146 Bera Shadower
ILikeCandyXD
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| If this hasn't been answered already..with this balance patch: Assalter would still hit 4 times as stated before with whatever damage % now.Boomerang Step would still hit 4 monsters 4 times.I love to see damage stack up like that.lol Edit:yeah..its been answered.lol Honestly..I think a few more tweaks..and this patch might be one of the best things to come to Maple for a while now |
My Characters: ILikeCandyXD - 102 Scania Chief Bandit
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