Why the balance patch is good. Nvm, it's amazing!
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter DexBeForNubs Jun 19 2010 + PM | QUOTE | PERMALINK | REPORT
The balance patch is not as bad as it sounds. Maplestory will still be a fun game - maybe more fun than before. Why do I say this, well check these reasons out: -Monster levels have increased, and the exp required to level has changed. That means that it takes less time to level, but it will be more challenging. -You no longer have to grind on the same monster over and over! Monster levels will be more varied, and skelegons will no longer be the only monster to level at 'till 200. Everyone likes a bit of scenery change once in a while, so why not? -The game is more fair. Yes, no longer will there be 3 or 4 preferred classes for bosses. Bosses, in turn, will require ACTUAL PLANNING to fight efficiently. Now teams will have to be made with more careful planning. Arch Mages might actually find out what Horntail and Zakum look like! -More class variety in the game. Never again will we see the overstressed prices of some scrolls, and the junk we perceive other scrolls to be. Every weapon will be valuable. -Now one of the reasons I'd like to stress - Maplestory isn't the same anymore. The sense of exploration people love when they start a new mmorpg is coming to maplestory, sweet! This means we might see a few old friends who tired of Maplestory, and maybe the current players who hate the game but are addicted, will enjoy it once more! Do not read if you are an easily enraged 4th job mage: -Yes, it has finally come. The patch to fix ultimates. No more leech, fellows, sorry. Grind like everyone else please! No leech means that people will control characters that they can ACTUALLY CONTROL! Hopefully we'll never have to scream because our party member forgot to buff us at a boss. The loss of 4th job ultimates also means, no more Kill-Stealing (Well, at least less of it)! A monstly complete list of changes: http://www.basilmarket.com/forum/1554787/1/Complete_Maplestory_Revamp_in_KMST.html Maplestory is changing for the better. Hell, it's about time. Brb - Buying batteries for my flame shield.
My Characters: DexBeForEvan - 137 Khaini Evan 9th Growth
kayfabe 06/19/10 + PM | QUOTE | PERMALINK | REPORT
they still can't make my hermit stronger
My Characters: tacks4snacks - 85 Broa Hermit
frostyrawr 06/19/10 + PM | QUOTE | PERMALINK | REPORT
im tending more of a good side of this but i dont like alot of change at once.
My Characters: Plainsboro - 70 Broa Priest
Kaojiru + PM | QUOTE | PERMALINK | REPORT
[quote] frostyrawr : im tending more of a good side of this but i dont like alot of change at once. [/quote] They're entering Black Mage story arc Edit : Everything until now was only a filler arc :D
My Characters: Kaojii - 81 Windia Chief Bandit
iDropPanties 06/19/10 + PM | QUOTE | PERMALINK | REPORT
Hmm, the ultimates just seem like they belong. Taking them away is... strange. But I don't think it's terrible. I was all for the "weaken our ultimates so we can boss". Its just I think they literally become useless. They might as well just remove them altogether.
My Characters: YourBestShot - 88 Khaini I/L Mage
StassRules + PM | QUOTE | PERMALINK | REPORT
i agree. I just dont like how they changed the world map.
My Characters: KinkySecret - 148 Scania Paladin
TheOtherNoob 06/19/10 + PM | QUOTE | PERMALINK | REPORT
Well said, you deserve a sticky!
My Characters: ThaOtherNoob - 127 Broa Evan 9th Growth
Irony 06/19/10 + PM | QUOTE | PERMALINK | REPORT
I dislike the monster level change.
My Characters: Sonarin - 32 Windia Spearman
Djv9016 06/19/10 + PM | QUOTE | PERMALINK | REPORT
Djv9016As long as Magicians can get into boss runs and everything else, and NOT be turned down I'm fine with the ultimate nerf. At least when I played WoW, we Mages were wanted for our DPS, in Maple, we're nothing T_T.
My Characters: Djv9016v3 - 151 Yellonde I/L Arch Mage
darkspawn980 06/19/10 + PM | QUOTE | PERMALINK | REPORT
didn't they strenghten the ultimates this patch? that seems hilarious if so. and can i get a link to the spadow blog if that's where you saw that.
My Characters: massot980 - 63 Scania Spearman
Dusekkar 06/19/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Irony : I dislike the monster level change. [/quote] This. I remember hearing that Coolie Zombies were going to be like 130+.
My Characters: ThunderNekoX - 63 Scania Brawler
Djv9016 06/19/10 + PM | QUOTE | PERMALINK | REPORT
Djv9016[quote] darkspawn980 : didn't they strenghten the ultimates this patch? that seems hilarious if so. and can i get a link to the spadow blog if that's where you saw that. [/quote] Spadow never really said anything really. But here's the link so you can read the article anyways. http://spadow.wordpress.com/2010/06/18/kmst-v318-319-a-complete-overhaul/
My Characters: Djv9016v3 - 151 Yellonde I/L Arch Mage
Noobs4Choobs 06/19/10 + PM | QUOTE | PERMALINK | REPORT
I would also like to see what a "Hortnail" is.
My Characters: Noobs4Choobs - 100 Scania Hermit
Irony 06/19/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Dusekkar : This. I remember hearing that Coolie Zombies were going to be like 130+. [/quote] Yeah... I honestly liked the skeles map.
My Characters: Sonarin - 32 Windia Spearman
DexBeForNubs 06/19/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Djv9016 : As long as Magicians can get into boss runs and everything else, and NOT be turned down I'm fine with the ultimate nerf. At least when I played WoW, we Mages were wanted for our DPS, in Maple, we're nothing T_T. [/quote] I completely Agree with you. An I/L AM should be strong, and versatile. While I do not believe ultimates should be spammed, I do think an I/L, for example, should be equipped with more than an antique tazer gun and a freezer.
My Characters: DexBeForEvan - 137 Khaini Evan 9th Growth
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