Snipe's damage of 200k/
basilmarket.com forums :
Bowman
| 15 posts archived
thread starter dilsl Jun 04 2010
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| Do you think the dmg cap should be increased with all these new equips and rings and what not coming out? To like 250k or 300k or something? Since snipe is just stable, if everyone gets stronger MMs will fall behind. I'm not complaining, but I'm just thinking whether it would affect other classes too much if it did happen... EDIT: oops wrong section, shud be in bowman <_< |
My Characters: SLdil333 - 131 Scania Marksman
Krazywacko 06/04/10
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| NEVER OT: Sounds like a good idea. |
My Characters: cyberwacky - 104 Bera Ranger
akasmock
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| I'd say MM has bigger issues. Like not being able to use a stronger arrow with Soul Arrow Plus the whole client sided lag when using Snipe edit - errrr was it server sided....xP |
My Characters: ICEOI - 58 KradiaGMS Cleric
RisingDust 06/04/10
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| I feel you but the snipe dmg shuld be capped at 200k. o.o But the cool time should decrease. (Happening in balance patch.) x) |
My Characters: StopZinc - 56 KradiaGMS Spearman
iberonnel 06/04/10
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| huh? i thought you could use those +4 att xbow arrows with soul arrow so the arrows wont be used. |
My Characters: swirlpuff - 134 Windia Bow Master
monkeyg2 06/04/10
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| For sure :D Would be nice for assassinate too! |
My Characters: KingSharma - 161 Broa Shadower
krnxbboi90 06/04/10
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| Damage cap should be raised to 250k I think. |
My Characters: krnxbboi90 - 130 Mardia Marksman
tonywashere 06/04/10
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| [quote] RisingDust : I feel you but the snipe dmg shuld be capped at 200k. o.o But the cool time should decrease. (Happening in balance patch.) x) [/quote] Actually, the cool down time is only decreased at level 1. At max level 30, it's still the same five seconds. OT: I believe it should definitely be raised. Because of all the new things, MM lag even further behind BM and thus unbalances things. |
My Characters: RandomBowner - 136 Bellocan Marksman
akasmock 06/04/10
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| [quote] iberonnel : huh? i thought you could use those +4 att xbow arrows with soul arrow so the arrows wont be used. [/quote] I am not sure if the issue has been fixed but if it hasn't and it still remains the way it was then the change doesn't occur. On your damage range AND the damage you deal it shows the +4 att boost but on another person's screen plus the monster's HP you'll notice that you are actually not doing extra damage |
My Characters: ICEOI - 58 KradiaGMS Cleric
jzb10 06/04/10
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| [quote] iberonnel : huh? i thought you could use those +4 att xbow arrows with soul arrow so the arrows wont be used. [/quote] nah proven wrong. The damage increase only pops up on your screen. Its been shown by some1 with 2 comps running at same time |
My Characters: iGotsDaPower - 57 Bera Brawler
kkhachadur
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| I think after nexon releases the balance patch, they prolly won't change adventurers for a lonnnngggg time. Expect the dmg cap to remain at 199k for a good while. In fact, it is more likely you quit maple before they implement a change. But in all honesty, it really doesn't matter. As far as bossing goes, MM are just as desired with SE. Snipe allows you guys to train royal guard type S sooner and faster. And pierce allows you to level faster too. Aside from a bm's pinning ability at pap/anego, you guys are cheaper, and level faster. |
My Characters: PyrozeaL - 153 Scania Bow Master
dilsl 06/06/10
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| [quote] kkhachadur : I think after nexon releases the balance patch, they prolly won't change adventurers for a lonnnngggg time. Expect the dmg cap to remain at 199k for a good while. In fact, it is more likely you quit maple before they implement a change. But in all honesty, it really doesn't matter. As far as bossing goes, MM are just as desired with SE. Snipe allows you guys to train royal guard type S sooner and faster. And pierce allows you to level faster too. Aside from a bm's pinning ability at pap/anego, you guys are cheaper, and level faster. [/quote] Even though we have SE, the damage for you guys is way higher, esp with apples and stuff in bossing....but I guess your sorta right about demand.. |
My Characters: SLdil333 - 131 Scania Marksman
PoseidonsWar 06/06/10
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| We should definitely have a raised damage cap. It will make the gap smaller between marksmen and bowmasters. |
My Characters: PoseidonsWar - 55 Khaini Crossbow Man
ItzKSM 06/06/10
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| [quote] kkhachadur : I think after nexon releases the balance patch, they prolly won't change adventurers for a lonnnngggg time. Expect the dmg cap to remain at 199k for a good while. In fact, it is more likely you quit maple before they implement a change. But in all honesty, it really doesn't matter. As far as bossing goes, MM are just as desired with SE. Snipe allows you guys to train royal guard type S sooner and faster. And pierce allows you to level faster too. Aside from a bm's pinning ability at pap/anego, you guys are cheaper, and level faster. [/quote] And we wont be cheap for that much longer either dam wildhunters |
My Characters: iFlashPurple - 21 Bera Night Walker
issacrandom 06/06/10
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| I don't think it should be right off the bat, maybe a quest at 150 to increase the damage or something. But 250k or 300k every 5-8 seconds at 13x for those who max snipe early would be kinda.. unbalanced. |
My Characters: IssacDX - 127 Broa Bow Master
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