What is the point of of making a CK?
basilmarket.com forums : Cygnus Knight  |  15 posts archived
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thread starter xMistaken May 22 2010 + PM | QUOTE | PERMALINK | REPORT
I recently just started playing again, and I can never decide on what character I should play. Since CK's only get to level 120, what is the potential of them? I know I'll probably never get to 120, but just in case I ever do, I don't want it to be wasted. I'm just curious. I don't want to level up any further if they aren't worth it.
My Characters: Tyrabon - 61 Khaini Cleric
uujaruu 05/22/10 + PM | QUOTE | PERMALINK | REPORT
CK's are a waste of time for me. level 120 cap ><
My Characters: Cott0nCandii - 60 Scania Evan 6th Growth
1337Platypus 05/22/10 + PM | QUOTE | PERMALINK | REPORT
No one's going to dispute that with regards to damage potential, they're very limited and absolutely pointless. But with that said, they're just like any other class, with strengths and weaknesses in different areas. In the case of CK, their strength just happens to be in fast leveling and high damage in lower levels. They are a very good choice for people who lack the motivation or time to get past 120, and for those who want to experience a class without getting it to 4th jobs. I find that they also make great PQ mules (CPQ1, CPQ2, etc.) and good blessing mules, since they level much faster than their adventurer counterparts.
My Characters: HellDeath - 133 Bera Night Lord
StupidRob 05/22/10 + PM | QUOTE | PERMALINK | REPORT
CK is basically Easy mode for this already easy game. Not worth making in my opinion.
My Characters: Koukotsu - 70 Scania White Knight
xMistaken 05/23/10 + PM | QUOTE | PERMALINK | REPORT
Thanks for the input guys.
My Characters: Tyrabon - 61 Khaini Cleric
luckywiz 05/23/10 + PM | QUOTE | PERMALINK | REPORT
[quote] 1337Platypus : No one's going to dispute that with regards to damage potential, they're very limited and absolutely pointless. But with that said, they're just like any other class, with strengths and weaknesses in different areas. In the case of CK, their strength just happens to be in fast leveling and high damage in lower levels. They are a very good choice for people who lack the motivation or time to get past 120, and for those who want to experience a class without getting it to 4th jobs. I find that they also make great PQ mules (CPQ1, CPQ2, etc.) and good blessing mules, since they level much faster than their adventurer counterparts. [/quote] This guy has it. Right now he's getting to just about the point where he does the same damage as a 120 NL, and he's put in quite a bit more effort in leveling to do it. If you don't have a lot of time, it's nice to not have the pressure of getting to a high level. I'll probably never see 120 on my dawn warrior, but if I do, I'll just make a thunderbreaker or something. I'll get to experience two classes instead of just one. And if I don't get to 120, at least as was 14 levels more powerful the whole time.
My Characters: Qarano - 57 Bera Bandit
donovan 05/23/10 + PM | QUOTE | PERMALINK | REPORT
What's the point of making an Adventurer the chance that you'll make it to 200 is slim to none? You make a Cygnus because you like the class just like any other class.
My Characters: AlbaKnight - 80 Bera Wind Archer
Jurr 05/23/10 + PM | QUOTE | PERMALINK | REPORT
Even though I liek Adventurers better, I mostly make CKs, for the fact that they are easier to level, get their skills earlier on, etc. I don't care about the lvl cap, I'll never get past the 120 anyways.
My Characters: ArastoMule - 10 KradiaEMS Rogue
ripred89 05/23/10 + PM | QUOTE | PERMALINK | REPORT
level it up to 120, grats you have a lv 12 blessing mule xP
My Characters: lapblood - 140 Bera Bishop
Eaglehype 05/23/10 + PM | QUOTE | PERMALINK | REPORT
Reasons for my many CK is that - at lv 120, they act as a echo of hero mule, and when you have 2 120's you can have unlimited echo :D (lasts 30 minutes, 1 hour cooldown) -Blaze wizard (currently in making ) are insanely easy to make and when you do make it, you can leech your other chars without having to go through the horrid horntail pq to get the mage skill -lv 110-120 are hellish. They exp requirement increases by nearly 10 mil. unless you leech, these levels are hellish. cygnus simply have it easier since they get their 4th job skills earlier :] -on a regular adventurer, the skills they get need lvs. Lets say we use a night walker. At lv 100, the nightwalker gets lv 20 TT instantly. A normal NL would have to get to lv 127 in order to get at least lv 20 TT. lv 127= alot of grinding :[ -Cok are easy to lv making a simple BoF mule To make this clear, i like all classes :] (-cough- besides dexless ksing sins and ksing bishops-cough-)
My Characters: Balloonchan - 125 Bera Aran in Hope
trips486 05/23/10 + PM | QUOTE | PERMALINK | REPORT
No real reason unless you plan to leech it to 120 and get that 12 BoF mule for you. Other then that don't make one as they are just a waste of time. I say if you can get to 120 you can get to 121, 122, 123 and so on. So in that case why not make an adv/legend where you can actually be useful in the game and be much stronger. Not to mention a higher BoF for all your other chars.
My Characters: Triigerhappy - 173 Bellocan Corsair
Annastasia + PM | QUOTE | PERMALINK | REPORT
I always liked my cygnus. I did like adventurers more because they're the original and have no level cap but I never really had the time to get an adventurer very far. The best I could do with an adventurer is get my i/l to 103 but even then, I got my blaze wiz to 113 many times faster and I had more fun doing it. However, once I got to 110 and got meteor, I didn't know what to do next. I pretty much stopped playing this character because it's not as fun towards the end, and there isn't much to train for. I think cygnuses are much better earlier but you have less freedom because no one accepts you as much into higher lvl pqs like that new dragon pq, zak, etc.... and they can't cwkpq
My Characters: 00oAnnieo00 - 72 Bellocan F/P Mage
mag1cmageman 05/23/10 + PM | QUOTE | PERMALINK | REPORT
If you aren't a heavy grinder, like me, and want to do good damage early, choose a cygnus.
My Characters: MAG1CMAGEMAN - 62 Broa Cleric
Starfy3453 05/24/10 + PM | QUOTE | PERMALINK | REPORT
Cygnus knights are, like above posters said, needed for lvl 12 bessing mules, easy mode, and cannot surpass 120 plus with EoH. However, they are quite strong at the early stages, but they cannot boss efficiently. I have a cygnus, but it is only a BoF mule now.
My Characters: YokixSama - 124 Windia Evan 9th Growth
pyrotits 05/24/10 + PM | QUOTE | PERMALINK | REPORT
i like them i $^&$^&$ hate arans they always kill you!
My Characters: iiuvnippulls - 33 Windia Evan 3rd Growth
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