McShootem's Corsair Skill Build
thread starter YuggSoth May 10 2010
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| McShootem's simple Corsair Guide 5/10/2010 I admit that I am guilty of spreading some mis-information on these forums in the past. In order to rectify these mistakes, I have made it a priority to ACTUALLY experience ALL of the Corsair skills. From this research, I have determined the following to be the most effective build. ----------------------------------------------------------------------------------------------------------------------------------------------------------- 120: +1 Battleship, +2 Battleship Cannon *Some guides recommend putting 1SP in Elemental Booster, this is a waste. If you freeze effectively while training, you won't need EB. The main cause of damage to you and your ship is going to be monsters spawning on top of you, something you cannot avoid.* 121: +3 Battleship Cannon (5) 122: +3 Battleship Cannon (8) 123: +3 Battleship Cannon (11) *Some say to leave this at 11 for now, and start on Battleship Torped0. Problem is, low level Torp is weak, and it's range is slightly longer than that of Ice Splitter. This means you'll just attract monsters you don't want, and take a lot of un-necessary damage. Battleship Cannon will always be your most commonly used and most versatile skill so MAX IT.* 124: +3 Battleship Cannon (14) 125: +3 Battleship Cannon (17) 126: +3 Battleship Cannon (20) 127: +3 Battleship Cannon (23) 128: +3 Battleship Cannon (26) 129: +3 Battleship Cannon (29) 130: +1 Battleship Cannon (max), +1 Battleship (2), +1 Rapid Fire *At this point it's relatively easy to level and Cannon is maxed. This is the ideal window of time to do some defensive building. Adding just 1 point in Ship significantly increases how long your Ship will survive. 1 point in Rapid Fire is a bit more effective than using your 3rd job Burst Fire during Ship cooldown. NOTE, u cannot jump while using RF, however, u can run/shoot by tapping the skill key as you move* 131: +3 Battleship Torped0 (3) *Training is becoming slower at this point. Torp is a good mobbing skill that will speed up training time. Some builds say to start adding Bulls Eye at this point. Not a good idea because 13x is a bit too low to boss anyway. By raising Torp instead, you will reach those levels where you can EFFECTIVELY boss more quickly* 132: +3 Battleship Torped0 (6) 133: +3 Battleship Torped0 (9) 134: +3 Battleship Torped0 (12) 135: +3 Battleship Torped0 (15) 136: +3 Battleship Torped0 (18) 137: +3 Battleship Torped0 (21) *At this point Torp mobs 6 enemies at a time and is sufficient for training. Adding more SP only adds a bit more damage.* 138: +1 Battleship (3), +2 Bull's Eye *It is at this point that we prepare for bossing and Anego training in the 150+ levels. 3 Battleship will be sufficient for training and bossing for a LONG time. Bull's Eye isn't very helpful at this point (you'll be training with Torp and Cannon still), but once maxed, you can train effectively at Anego (Female Boss) and will be a valuable addition to any boss squad, CWKPQ, or DRPQ run.* 139: |
My Characters: McShootem - 135 DemethosGMS Corsair
kevintjuh93 05/10/10
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| Ok, where to train from 50 - 70. And how long does it take? With 2x or 4x exp. B> Motivation? |
My Characters: KaliberShot - 53 Khaini Gunslinger
YuggSoth 05/10/10
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| Well, theres a reason why this guide only covers 4th job. I didn't train at all until level 86. I did >HPQ>KPQ>CPQ>LMPQ>MPQ to 86. Then went newts. However, from what I've seen, Roids in Magatia seem to be your best bet until about 55. Then you can go to Windraiders. |
My Characters: McShootem - 135 DemethosGMS Corsair
kevintjuh93 05/10/10
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| Can you tell me, how fast you level from 86 to 120 on newts? And thanks |
My Characters: KaliberShot - 53 Khaini Gunslinger
mpham13
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| I consider that the " training build" of a sair. The "Bossing build" Is mainly for bossing and training at Newts. Max Cannon Max Battleship Max bullseye Now you can be a one of the top dps during boss runs at 140 and not wait till 150. I think it's always nice to have options with our builds. And Bust fire > 1 -5 rf |
My Characters: touchmyship - 129 Bera Outlaw
puffyjiggle 05/10/10
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| [quote] YuggSoth : I admit that I am guilty of spreading some mis-information on these forums in the past. [/quote] Rofl... F3 But this is what I basically did so far up to level 139, still plan to train more since most of the people I run with are 15x and beyond... I don't think of this as a pure training build, which would probably not raise any points into ship and get airstrike after max torp. I consider this build more of a hybrid, you can boss still but leveling is also important. |
My Characters: Vazuki - 140 Windia Corsair
YuggSoth 05/10/10
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| [quote] puffyjiggle : Rofl... F3 But this is what I basically did so far up to level 139, still plan to train more since most of the people I run with are 15x and beyond... I don't think of this as a pure training build, which would probably not raise any points into ship and get airstrike after max torp. I consider this build more of a hybrid, you can boss still but leveling is also important. [/quote] Exactly. This build allows you to get to OPTIMUM bossing levels the fastest. It truly is a hybrid (and balanced) build. If it were a "training build", Torp would be maxed early and Bull's Eye would be added last next to Hypnotize. This build allows for both effective training and bossing. |
My Characters: McShootem - 135 DemethosGMS Corsair
SolicAngel 05/11/10
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| hey Dustin :3, I don't agree with the start of your build. You're saying to train at skeles or HH. In the case of skeles your ship will break very easily (4 k hp at 120), so it's virtually useless. Yes, you do have freeze but you can't foresee a skele that spawns on you. We all know that HH is only there in the less-crowded servers, you should add that. Elemental boost is very nice to have, since it's just 1 skill point and allows you to train at skeles with a bishop easier, since he'll make sure you've spawn :3. Air strike is basically my main attack together with burst fire and on the rare occasion of 6 mobs fire/ice combo when I'm off ship so I think that deserves a point to. Since in my opinion it'll be at 120: 1 Elemental boost and 1 air strike we have one skill point left. Battleship?, pretty useless without its respective attacks, Battleship Cannon or Battleship Torped0?, pretty useless without battleship, neglecting the fact that you can't raise either without 1 ship. now you can either chose between wrath of octipi or rapid fire here. Burst fire can be cast in the air easier and outdamages rapid fire untill rapid fire is >5. Only use I could think of would be an easier KB for anego, which is also a pretty good training spot once cannon is maxed in my opinion. I personally went with Wrath of the Octipi and use it now during weapon cancels of for example Scarlion or Zakum or Papulatus. I also use it together with an air strike to get that bit more of exp when my bishop is rebuffing me at skeles. Octopus is a great skill regardless and is also nice when hunting noobie stuff for event stuff, like now bubblings for maple shield. 1 single point makes it fire twice as fast! seems a great deal to me. Then I agree with you maxing cannon first, although I would add 1 torped0 since it supposedly outdamages 30 cannon on 4 mobs. You can just avoid the extra skele aggro'd with jumping and another Ice splitter. Once battleship cannon is maxed 1 Rapid fire can be added for anego purposes (For the record you can pin anego with battleship cannon but it's harder to do). It's also a lot of fun to have another skill :D.I don't think it's a good idea to put points into battleship before 150+ because why should you preserve your ship if it hasn't reached it's maximum potential (30 cannon and at least 21 torped0). The 150+ part I agree with although you didn't add in Elemental Boost? I think this is a very nice skill since it enables you to incorporate flamethrower in your training more comfterably again. It'll add another freeze second which is only usefull if you screw up though since you kill everything quick at that level. On a side note Ice Splitter in combination with Elemental Boost can KB skeles and probably oblivion mobs once they're made weak to ice after the balance patch which cancels the sometimes occurring 'freeze lag' which lets them slide through normally like they would unfrozen (not casting magic attacks though). This is an extreme annoyance i |
My Characters: SolicShooter - 76 DemethosGMS Outlaw
YuggSoth 05/11/10
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| [quote] SolicAngel : hey Dustin :3, I don't agree with the start of your build. You're saying to train at skeles or HH. In the case of skeles your ship will break very easily (4 k hp at 120), so it's virtually useless. Yes, you do have freeze but you can't foresee a skele that spawns on you. We all know that HH is only there in the less-crowded servers, you should add that. Elemental boost is very nice to have, since it's just 1 skill point and allows you to train at skeles with a bishop easier, since he'll make sure you've spawn :3. Air strike is basically my main attack together with burst fire and on the rare occasion of 6 mobs fire/ice combo when I'm off ship so I think that deserves a point to. Since in my opinion it'll be at 120: 1 Elemental boost and 1 air strike we have one skill point left. Battleship?, pretty useless without its respective attacks, Battleship Cannon or Battleship Torped0?, pretty useless without battleship, neglecting the fact that you can't raise either without 1 ship. now you can either chose between wrath of octipi or rapid fire here. Burst fire can be cast in the air easier and outdamages rapid fire untill rapid fire is >5. Only use I could think of would be an easier KB for anego, which is also a pretty good training spot once cannon is maxed in my opinion. I personally went with Wrath of the Octipi and use it now during weapon cancels of for example Scarlion or Zakum or Papulatus. I also use it together with an air strike to get that bit more of exp when my bishop is rebuffing me at skeles. Octopus is a great skill regardless and is also nice when hunting noobie stuff for event stuff, like now bubblings for maple shield. 1 single point makes it fire twice as fast! seems a great deal to me. Then I agree with you maxing cannon first, although I would add 1 torped0 since it supposedly outdamages 30 cannon on 4 mobs. You can just avoid the extra skele aggro'd with jumping and another Ice splitter. Once battleship cannon is maxed 1 Rapid fire can be added for anego purposes (For the record you can pin anego with battleship cannon but it's harder to do). It's also a lot of fun to have another skill :D.I don't think it's a good idea to put points into battleship before 150+ because why should you preserve your ship if it hasn't reached it's maximum potential (30 cannon and at least 21 torped0). The 150+ part I agree with although you didn't add in Elemental Boost? I think this is a very nice skill since it enables you to incorporate flamethrower in your training more comfterably again. It'll add another freeze second which is only usefull if you screw up though since you kill everything quick at that level. On a side note Ice Splitter in combination with Elemental Boost can KB skeles and probably oblivion mobs once they're made weak to ice after the balance patch which cancels the sometimes occurring 'freeze lag' which lets them slide through normally like they would unfrozen (not casting magic attacks though). This is a |
My Characters: McShootem - 135 DemethosGMS Corsair
SolicAngel 05/11/10
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| I'm totally dead serious although I still don't know how to quote... Guess I fit a failboat |
My Characters: SolicShooter - 76 DemethosGMS Outlaw
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