Some MW2 Questions
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thread starter 13374Life May 03 2010
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| 1. What exactly is FMJ? The attachment for snipers and all those stuff. I've read it but dont quite understand it. 2. Whats a good class for a sniper setup? 3. Should I use FMJ or Thermal on my sniper. Fin. |
My Characters: DeathFiend20 - 18 Scania Evan 1st Growth
RaveTechnician 05/03/10
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| FMJ **** My Job. At least I think that's why they yell it into their mics. |
My Characters: ScottThePage - 41 Galicia Page
xultrashock 05/03/10
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| FMJ allows more damage through walls, people, etc. Sniping-SoH pro, SP, Steady Aim or Ninja pro. Use FMJ for all maps you can see easily on. Thermal is useful for wasteland, overgrown, underpass. |
My Characters: XUltraThrow - 95 Bera Hermit
Hyperstep 05/03/10
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| 1. It's similar to deep impact in CoD4, helps the bullet go through walls. 2. Slight of hand, Stopping Power(for i/b) cold or hard line for WA2000, ninja pro. 3. FMJ for wall bangs, thermal to piss people off. |
My Characters: dullbiade - 30 KradiaGMS Spearman
superseal 05/03/10
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 | 1. FMJ, or Full Metal Jacket, increases bullet penetration. So, if you're going to be shooting at a lot of campers who hide behind walls, this is useful. 2. Perks: Sleight of Hand Pro (quicker scoping), Stopping Power (more 1-shot kills), and Steady Aim Pro (longer steadying when scoped) And it's usually smart to equip a claymore to guard your back while you are scoping. 3. If you have trouble finding people (or want easy mode), thermal. FMJ otherwise, or if you want to shoot people hiding behind walls. |
My Characters: WwiIsonN - 92 Khaini Crusader
ScaniaSin 05/03/10
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| FMJ=Flash Jump. The M is silent. |
13374Life 05/03/10
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| Soo.. FMJ only helps hit people through wall? soo it's quite useless.. o_o |
My Characters: DeathFiend20 - 18 Scania Evan 1st Growth
xultrashock 05/03/10
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| [quote] 13374Life : Soo.. FMJ only helps hit people through wall? soo it's quite useless.. o_o [/quote] and for getting collateral damages. and it's more useful than you think. everyone is going to be hiding behind something. |
My Characters: XUltraThrow - 95 Bera Hermit
ThePepsi 05/03/10
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| [quote] 13374Life : Soo.. FMJ only helps hit people through wall? soo it's quite useless.. o_o [/quote] Obviously your not a Call of Duty veteran. owait your topic already proved this Google is your frand. |
My Characters: ExceLierate - 41 Bera Gunslinger
Freeaznboy 05/03/10
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| [quote] 13374Life : Soo.. FMJ only helps hit people through wall? soo it's quite useless.. o_o [/quote] lol i chuckled at this |
My Characters: Sharp69 - 60 Bellocan Gunslinger
AssassinDude 05/03/10
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| Thermal on Wasteland lags if you don't have a good computer.(Well on PC it does) Also, thermal on underpass is pretty good. |
My Characters: PhoenixPge - 55 Bellocan Fighter
M4Nathan 05/03/10
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| FMJ: Full Metal Jacket. It helps penetration and a minimal damage boost. Good sniping class is: Barret 50cal/ Intervention (depends on your play style) Claymore Scavenger (only if its pro) or Sleight of Hand Pro Stopping Power Ninja Pro Use the normal sight with FMJ |
My Characters: AranProdiigy - 80 Scania Aran in Misery
5XxAznSinxX5
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| 1) FMJ stands for Full Metal Jacket. You do more damage per bullet IF it goes through a surface. 2) Intervention/Barret .50 cal, M9 or M93 Raffica. Perks: Sleight of Hand pro, Stopping Power pro, Ninja pro, or Steady Aim pro (I prefer Steady Aim) 3) If you're going to use your sniper class alot, use FMJ. |
My Characters: 5XxAznSinxX5 - 131 Scania Night Lord
Freeaznboy
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| heres my class, only if you're a good shot otherwise it'll be pretty bad for any map that uses thermals IE: wasteland or underpass Every other map: Heartbeat sensor Intervention One Man Army Pro- switching from your sniper to a close ranged class in case the spawns switch up and they rush you TRUST ME THIS IS USEFUL i caught a whole team by surprise after i found out the spawns switched up i took out 7 of them on ground war followed by harriers chopper gunner and nuke. of course the weapon you wanna use should be suppressed otherwise you being in their spawn = insta dead Sleight of Hand Pro- personally i used this because no other perk is that useful except for maybe marathon to get to a spot or one man army, scavanger is useless because you'll have plenty of bullets. I only use this if im quick scoping Cold-Blooded Pro- for wasteland and underpass THERE WILL BE A TON OF SNIPERS WITH THERMALS this is the perfect way to counteract them and you can pick them off one by one, another easy way to get kills Stopping Power- Only if you use the m21, intervention, or barret on the WA2000 its useless unless you're using a silencer. also i only use this if i'm quick scoping because if you're a really good shot you should be able to hit them in the chest or head. steady aim pro- longer hold Ninja Pro- you don't want people to hear your footsteps and heartbeat sensors Personally i find fmj useless, it's good sometimes like when a guy ducks behind a wall or something but it only takes two shots to take them down and they move relatively slow while prone so two wall shots should kill them fairly quickly. I like the heartbeat sensor because if theres a guy going to sneak up on you you already know hes there. Secondaries: if you're gonna be camping a lot i reccomend a shotgun, but if you're going to be quickscoping i reccomend a pistol because with pistols you change to them in half the time it takes for you to change to a shotgun allowing you to kill someone up close instead of reloading your sniper |
My Characters: Sharp69 - 60 Bellocan Gunslinger
kevinsaur
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| fmj is full metal jacket which increases bullet penetration AND ONLY bullet penetration, not damage either go barrett/intervention w/ fmj sleight of hand pro stopping power pro [nothing else; ONLY stopping power pro] either steady aim pro [for longer breath] or ninja pro [for silent footsteps] kk |
My Characters: xKevinsaur - 14 Broa Dawn Warrior
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