My rant on DPM
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter lilaznmage15 May 03 2010 + PM | QUOTE | PERMALINK | REPORT
This is what DPM should be based on... • Self Buff (Meaning NL's DPM does not include SE!) • No Pots • Boss and Mob Category • Percentage loss based on player's skill Basically, I'm tired of hearing, "NL + SE > All." NL's don't have SE so it doesn't count... Another thing that grinds my gears (yes... Family Guy...) is when someone says, "MM only have high DPM because of Snipe." What about you NLs? All you guys do is cast SP and spam stars... us BM do the same except without a shadow and without stars. Arrows rule of course. Potting always gets on my nerves. Why? Would you use an apple while killing a boss? Yes? Good. Now what about training? No? Oh, thats too bad... Potting is nice to have, even while training but it shouldn't be included with DPM unless you really want it to but then it messes everything else up... >.< Of course because boss battles are not the same as training, mostly due to pots and party buffs. I said mostly! There should be two different categories for boss DPM and MOB DPM. This is also because Hurricane and Snipe are used in completely different ways. Now mind me, I know this is already in affect but it needs to stay that way. Lastly, every player plays differently. Playing better than someone is a different story. Because not everyone plays the same and because hardly anyone uses the same keys, even then it would be different, DPM would be affected greatly. I hate hearing when Corsairs DPM is __________._____ because that does not mean you'd do the same damage based on the way you play or the equipment you have. SO! I suggest that DPM would have a percentage gain and loss, just like resistors. All DPM are already based on characters with normal stats and equips (I hope...) and show... Actually screw all that, does anyone know of any DPM calculator? If not, someone should code one and include proportional SE buff with entries for attack, level, and stats. This would be much easier but I swear if anyone says, "NL + SE > All!".... I know some of you will post that... Just take note that I will not be giving you a cookie! Edit: Thank you for all those who did not say "NL + SE > All!" You deserve a cookie, claim here. Now, I read a post saying DPM is about finding true potential? I thought DPM was there to help the player decide which class to choose. If DPM was all about true potential, I think there'd be a lot of pissed off players because of their "lack of funding". Edit edit: If DPM is self reflecting then why is there no calculator? Link please. Even if there was a calculator, it's all rubbish because it does not calculate into the effect of player skill. It's like saying, "I can win the lottery, even though my chances are 18-120 million to one (yes I actually pulled the numbers here .), I can still win it! Edit edit edit: Now if you haven't got the hint yet. Classes should have their average clothes, meaning clean and perfectly average, otherwise the data becomes useless. DPM isn't to show what the class "can do", its to
My Characters: NeoKyler - 100 Scania Ranger
iBigRen 05/03/10 + PM | QUOTE | PERMALINK | REPORT
Riveting tale chap.
My Characters: ItsBigRen - 86 Galicia Aran in Misery
Esodo 05/03/10 + PM | QUOTE | PERMALINK | REPORT
It grinds my gears that people think that term came from Family Guy just because they said it on the show.
My Characters: Esodo - 30 Mardia Pirate
LionTigerDog 05/03/10 + PM | QUOTE | PERMALINK | REPORT
NL + SE < Corsair w/o SE
My Characters: Liontigerdog - 121 Yellonde Corsair
AAstroo 05/03/10 + PM | QUOTE | PERMALINK | REPORT
NL + SE = Unbeatable
My Characters: zDrk - 53 Bera Spearman
generaltsoji 05/03/10 + PM | QUOTE | PERMALINK | REPORT
DPM = Damage Per Minute There is nothing that limits what pots, or skills you can have in "damage per minute" -.-
My Characters: OneLegitDit - 111 DemethosGMS Chief Bandit
codypwnsu2 05/03/10 + PM | QUOTE | PERMALINK | REPORT
Coming from a Ranger... Makes me laugh.
My Characters: Codykinsss - 104 Broa Hermit
Cross 05/03/10 + PM | QUOTE | PERMALINK | REPORT
I use apples when I train... o3o
My Characters: ReIoadinq - 37 Scania Gunslinger
MomoSnipes 05/03/10 + PM | QUOTE | PERMALINK | REPORT
Well, the only reason most Maplers care about DPM is for bossing. DPM is one of the most important things. Sure, back then we used to care about the damage itself, but times have changed..But I do think the way some people act about this whole DPM thing is just ridiculous.
My Characters: MomoSnipes - 89 Galicia Sniper
studag111 05/03/10 + PM | QUOTE | PERMALINK | REPORT
You would be right if your claims were at all realistic.
My Characters: ODERS - 167 Mardia Hero
s0ftspray 05/03/10 + PM | QUOTE | PERMALINK | REPORT
whats dpm ? sry i noob . im guessing damage per minute ?
My Characters: Unlikesin - 62 Bera Assassin
pavchka 05/03/10 + PM | QUOTE | PERMALINK | REPORT
pavchkaI don't know much about potions and all, but I think that if Sharp Eyes is so beneficial to certain classes the DPM with and without Sharp Eyes should be listed, not just that which is most beneficial to the person trying to make a point. :S
My Characters: Touzokuou - 123 Broa Shadower
Gamerkid7 05/03/10 + PM | QUOTE | PERMALINK | REPORT
[quote] codypwnsu2 : Coming from a Ranger... Makes me laugh. [/quote] Coming from a Hermit... Makes me laugh.
My Characters: xDivineBishX - 134 Khaini Bishop
IneerSakura 05/03/10 + PM | QUOTE | PERMALINK | REPORT
I agree. Usually, when people ask for best job dpm, no one actually is comparing all job's with same "values". (skills, equips, etc).
My Characters: ineersakura - 145 Bera I/L Arch Mage
curtisd 05/03/10 + PM | QUOTE | PERMALINK | REPORT
i like how the ranger is saying he's the best bc of self buff
My Characters: icurtiss - 135 Khaini Night Lord
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