Compilation of Skill changes Buccaneers Should Get
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thread starter Takeback3r Apr 12 2010
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| This thread is to compile the REASONABLE skill updates that the buccaneer class should get to compare to other classes either existing or otherwise. Passive crit will NOT be added to this list for any reason. Also please note that no one ever said all of these updates should be applied. 1) Corkscrew changed to allow charging while attacking. If released during an attack, it is immediately executed when the attack is done. 2) Super transform's cooldown lowered to 210 seconds. (90 second cooldown instead of 120) 3) Demolition cast time decreased from 2340 ms @ faster (2) to 1920 ms @ faster (2). 4) Energy charge changed to absorb energy for each hit of an attack instead of just once per attack. (what the hell is the point of 90% stance if it activates like 5 times throughout a boss fight?) 5) Barrel changed to not reduce walking speed. 6) Corkscrew changed to hit 6 monsters; charge time doubled. 7) Energy charge duration increased to 90 seconds at max. 8) Snatch be made available for use in Transform, as well as the ability to jump cast. 9) All skills that are slower upon entering transformed state fixed to be normal speed. 10) Dash animation replaced with the dual blader "tornado spin" skill. Not the attack, just the running animation seen here . Also, the double tap command be removed. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
one23abc 04/14/10
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| Corkscrew hitting 6 targets? Lol, rigged I happen to agree with you on the crits thing. Passive crits would just be too overpowered. Something I really, really want is the speeding up of dragon strike... It would help tremendously. |
My Characters: DeMalmanche - 134 Bellocan Buccaneer
Sumwun 04/14/10
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| [quote] GinjaNinja : Our attacks are longer than strafe, and we need corkscrew to stay invincible and keep our rhythm. [/quote] Well, we need pierce to kill monsters faster, obviously. Charging a skill has a point to it. You're not supposed to be able to do anything else while charging, not even use potions(Unless you got autopot). Maybe someday, they'll sell something in the CS that lets you use other skills while charging lols. |
Sn1per 04/15/10
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| Great list as always, but I still think Semi-Passive Crits would be a good way to balances us. Non-stunned = 30% chance of doing 30% more damage. Stunned = 60% chance of doing 60% more damage. Only real thing that changes would be an additional 30% damage every 3rd hit or so, which would help boost the damage output when stunning is not an option (bosses). |
My Characters: Sn1perel1te - 132 Bellocan Bow Master
ProjectKami 04/15/10
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| Demo could be made faster and still be very reasonable. |
My Characters: ProjectKamiB - 125 Windia Corsair
one23abc 04/15/10
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| [quote] Sn1per : Great list as always, but I still think Semi-Passive Crits would be a good way to balances us. Non-stunned = 30% chance of doing 30% more damage. Stunned = 60% chance of doing 60% more damage. Only real thing that changes would be an additional 30% damage every 3rd hit or so, which would help boost the damage output when stunning is not an option (bosses). [/quote] Have you never trained with SE? If we had passive crit on bosses, we'll just be too rigged. Even with reduced percentage, any crit added to SE is always extremely strong. I think that rather than adding crits, they should just power up all buccaneer skills |
My Characters: DeMalmanche - 134 Bellocan Buccaneer
mechadax 04/15/10
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| the barrel speed idea seems reasonable since theives get speed+jump with ds at max while barrel has speed limitations at max as well as a chance of failure |
My Characters: cdude333 - 73 KradiaGMS Hermit
pad1on1 04/15/10
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| i love all of these suggestions and i believe that nexon should balance us out more but it would be a sick idea if they made it that we could still crit only on bosses because we cant stun them anyways just an idea |
My Characters: PiratePaulio - 126 Windia Buccaneer
YumAlfredo 04/15/10
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| They should also make Dash a toggle on and off skill (or a buff works too), so that we have something to add to besides Shockwave in third job. ;> I think Energy Charge should also be toggle on and off, at least be able to right-click to break it. It doesn't really help in balance, but it should definitely be in there. |
My Characters: Eserine - 116 Scania Marauder
Grandpaseth18 04/15/10
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| I think even making crit 100% chance when stunned wouldn't be unreasonable. Aran with 100+ combo have 60% crit without stun. |
My Characters: OmgltsAnEvan - 37 Scania Evan 3rd Growth
Takeback3r 04/15/10
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| [quote] YumAlfredo : They should also make Dash a toggle on and off skill (or a buff works too), so that we have something to add to besides Shockwave in third job. ;> I think Energy Charge should also be toggle on and off, at least be able to right-click to break it. It doesn't really help in balance, but it should definitely be in there. [/quote] Oh right, i forgot about the dash idea i had. Thanks. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
Arghonot 04/15/10
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| [quote] Takeback3r : Which would result in constant +27/32/40/45 attack from a buff. That wouldn't make us balanced. [/quote] But our weapons already has low base attack and E-Charge is slow at bosses. |
My Characters: Arghonaut - 90 Broa Marauder
Takeback3r
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| [quote] Arghonot : But our weapons already has low base attack and E-Charge is slow at bosses. [/quote] So we get energy charge attack to compensate. For echarge see point 4. |
My Characters: BrickwaIker - 160 Khaini Buccaneer
Plimpies 04/15/10
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| [quote] nornor : doesnt sometimes after u use backspin then u quickly use corskrew, corskrew dies? well it happens to me all the time wheb training [/quote] Corkscrew and Backspin share the same delay time, so if you release cork during the shared cooldown then it won't work. |
My Characters: Legendize - 114 Bera Marauder
YumAlfredo 04/15/10
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| [quote] Takeback3r : Oh right, i forgot about the dash idea i had. Thanks. [/quote] Wouldn't that Dash be like a Corkscrew/Rush without the need of a monster? There's a reason I figure that they don't let you use Rush/Corkscrew to slide, lol. Unless you mean that it's going to be a continual skill that you hold down, draining MP as you run. |
My Characters: Eserine - 116 Scania Marauder
Arghonot 04/15/10
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| [quote] YumAlfredo : Wouldn't that Dash be like a Corkscrew/Rush without the need of a monster? There's a reason I figure that they don't let you use Rush/Corkscrew to slide, lol. Unless you mean that it's going to be a continual skill that you hold down, draining MP as you run. [/quote] Like in Ghost Online? Wouldn't it be nice to have a 120 attack apple boost? I mean NLs get an extra 5 minute apple. |
My Characters: Arghonaut - 90 Broa Marauder
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