Value of Final Blow
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Aran
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thread starter Elitedit7 Mar 22 2010
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| The guide says to master high mastery and freeze standing before final blow but does anyone know the advantages and disadvantages of maxing final blow right after overswing |
My Characters: Elitearan76 - 110 Khaini Aran in Misery
Planck 03/22/10
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| I'd like an answer to this too. "Bump" OT: If you consider the value of Final Blow simply in the context of DPM/DPS, maxing mastery first is advantageous. It provides + 10 weapon attack and stabilizes your damage greatly thus noticeably increasing DPM/DPS (the stabilization of damage also applies to the damage of Final Blow) . The advantage of freeze standing in the context of DPM/DPS comes more into play when bossing. Not being knockbacked facilitates faster and higher combos and, in turn, higher DPM/DPS. I would say Final Blow is more beneficially interchangeable with Freeze Standing if you do not plan on bossing frequently (especially since Final Blow allows you to draw in monsters from farther away during training). However, since I do not have experience beyond level 125, I cannot personally testify to these effects. Hope someone can : ) |
My Characters: PavlovPlanck - 125 Scania Aran in Hope
libohi 03/22/10
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| i have a question which skill is better final charge or rolling spin? and can u describle it in details |
My Characters: TempestSweet - 85 Mardia Aran in Misery
Elitedit7 03/22/10
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| @libohi read the guide rolling spin is of no use dun worry about it @planck I agree with you that high mastery is prob better to max first than final blow but is freeze standing really that important? |
My Characters: Elitearan76 - 110 Khaini Aran in Misery
jmankhan 03/22/10
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| [quote] libohi : i have a question which skill is better final charge or rolling spin? and can u describle it in details [/quote] Final charge is better due to the fact that rolling spin pushes monsters away from you. This is perhaps the most retarded idea Nexon has come up with. For archers or ranged classes ok, but arans? Final charge pushes the monsters with you instead of away from you. It's great for saving combos when the monster is too far away. Rolling spin is almost completely pointless... |
My Characters: snowlink - 71 Bellocan Aran in Misery
Sakuraba 03/22/10
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| If Final Blow is just as fast as the other combo hits, then maxing Final Blow should be more advantageous for DPM. However, I've heard and seen that it isn't. I need to reach lv 120 and actually test for myself just how fast it is before I decide how good it is :P. |
My Characters: Etherlite - 107 Bellocan Aran in Misery
Planck 03/22/10
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| Final Blow is not as fast as your other combo hits. From what I've ascertained, Final Blow does not raise DPM until level 16. @elite any move that prevents knockback is very handy in a boss fight. It may not seem so in a hypothetical, but when in the battle you will see how much easier it at least feels. |
My Characters: PavlovPlanck - 125 Scania Aran in Hope
4thJobSeries1 03/23/10
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| [quote] Planck : Final Blow is not as fast as your other combo hits. From what I've ascertained, Final Blow does not raise DPM until level 16. @elite any move that prevents knockback is very handy in a boss fight. It may not seem so in a hypothetical, but when in the battle you will see how much easier it at least feels. [/quote] For me Final Blow raises the damage per minute even at level 1, but only after the combo count reaches 100. If you consider Overswing 3 swings that hits 5 times, then Final Blow is the 4th swing that hits once. When you calculate it swinging 3 times for 5 hits will raise your combo faster than swinging 4 times and getting 6 hits. But after the combo is already at 100, if you average out the damage of the first swing, the ds and the ts, final blow is above that average even at lv1 and therefore helps your %/Hr. What do I here about Mastery giving +10 Weapon Att though? At first I was gonna go OS, FB, HM. But if Mastery really improves attack as well as % mastery I guess I'll probably do Mastery 2nd (well I'll have to calculate it). |
My Characters: 4thJobSeries - 125 Scania Aran in Hope
danielr 03/23/10
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| Final Blow 1 is all you need. You only need final blow for training so you can draw in monsters from far away. My build is gonna be: OS20 (too poor for 30) Mastery 26 (some say stop at 26) Hopefully can max OS by now. Freeze standing so on.. |
My Characters: SnowyBlitz - 122 Bera Aran in Hope
GeEmEs 03/23/10
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| [quote] Elitedit7 : @libohi read the guide rolling spin is of no use dun worry about it @planck I agree with you that high mastery is prob better to max first than final blow but is freeze standing really that important? [/quote] Well - If you plan on bossing quite frequently (which you probably will), then freeze stand will help so you aren't knocked around the map. |
My Characters: YakuzaOutiaw - 94 Scania Outlaw
Elitedit7 03/23/10
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| Alright thanks guys looks like ill put one point in final blow and max freeze standing first so i can BOSS like a pro =P |
My Characters: Elitearan76 - 110 Khaini Aran in Misery
seferith 03/23/10
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| Mmm if your going to buy Master Books I've notice these in terms rarity with 20 & 30 books Rarity lvl 1 = OS 30 and FB 20 Rarity lvl 2 = OS 20 - Ct 20 - HD 20 - HM 20 Rarity lvl 3 = HM 30 - Ct 30 - HD 30 FS 30 Rarity lvl 4 = CT 30 - FS 20 - FB 30 Hope i didnt miss any but these are what i noticed. lvl 1 being the hardest to get especially FB 20 while lvl 3 and 4 are much easier to get |
My Characters: xifixar - 138 Broa Aran in Hope
AoAoAVEX
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| I made a thread about every skill and DPS a while ago, but idk where that is now. I won't recalculate, but.. At level 1, the DPS of using Final Blow right after using Overswing is slower than continuously using overswing. At level 22 (or 18, I'm forgetting), the DPS will be equal. At level 30, it will be more, based on percentages and hits per minute (This was tested with 10 trials, each trial lasting 3 minutes, taking the average time per minute). The range of Final Blow is crucial for keeping a last-second combo retainer as well, and hitting monsters in a large distance (approximately the same distance as double shot of a pirate). The disadvantages? It's a waste of time if you're already in the process of using Final Blow but the monsters in front of you are already dead. You will most likely lose a combo count from this unless you quickly use a combo using skill. Having level 1 overswing and level 30 Final Blow is better than having level 30 overswing and level 1 Final Blow, but by such a small amount that it barely matters, and considering the time loss from killing monsters too fast before you use Final Blow would make training slower overall, but bossing faster. |
My Characters: Aoity - 131 Windia Aran in Hope
Elitedit7 03/23/10
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| @abv thx thats pretty useful but im pretty sure im gonna do os then high mastery im just debating between freeze standing and final blow because freeze standing is supposedly really good for bossing |
My Characters: Elitearan76 - 110 Khaini Aran in Misery
aldur2 03/23/10
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| I already have my Over Swing, High Mastery and Freeze Standing maxed at lvl 30. I should be adding Final Blow right now, but the FB20 books are so darn rare. I'm stuck with lvl10 FB and 15 extra SPs....T_T |
My Characters: Gachable - 158 Scania Aran in Hope
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