Body Pressure or Final Charge ? Please Help ! ;)
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thread starter AjandanN Mar 22 2010 + PM | QUOTE | PERMALINK | REPORT
Hello, i was looking over the guide for Arans that's in Basilmarket made by iGuy and at lvl 30, he has two different builds. One was to max every skill in 2nd job and keep Body Pressure on 11 . The other was to max every skill in 2nd job and keep Final Charge on 21. He recommends to max every skill and leave Final Charge on 21. But some people didn't agree with that rule and i am confused now. Please tell me if i should max Final Charge or Body Pressure ? And explain why ? Also vote on which one you want me to max. Please Help Me! Thank You.
My Characters: iDeadIySouI - 31 Scania Aran Awakened
m4ges18 03/22/10 + PM | QUOTE | PERMALINK | REPORT
final charge is replaced when you get fenril or something in 3rd job. body pressure, however, you will keep using forever, and is therefore more useful.
My Characters: m4ges18 - 123 Khaini I/L Arch Mage
Koma2295 03/22/10 + PM | QUOTE | PERMALINK | REPORT
bp all the way dude bp=no touch dmg=less hp pot= less money to spend= more money for other stuff
My Characters: KomaxCombo - 78 Mardia Aran in Misery
AjandanN 03/22/10 + PM | QUOTE | PERMALINK | REPORT
Um, i think i need more opinions. So, for now BP. depends on others opinions
My Characters: iDeadIySouI - 31 Scania Aran Awakened
hobohugger 03/22/10 + PM | QUOTE | PERMALINK | REPORT
I say body pressure. Much more useful in my opinion :D
My Characters: DukeOfCheeze - 50 Scania Aran in Memory
Etheriall 03/22/10 + PM | QUOTE | PERMALINK | REPORT
The difference between Final Charge 21 and Final Charge 30 is quite minimal. You get to hit 2 extra monsters (from 10 -> 12) and get a slight damage boost. The main use of this attack is to "rush" and you'll hardly rush mobs greater than 10. Adding 9 more points is quite useless in my opinion. That damage is also quite negligible since it is not an offensive skill in the first place. The only advantageous place I see it in is probably PyPQ. On the other hand, Body Pressure 11 and Body Pressure 20 has a big difference. It lasts longer so you don't have to constantly rebuff (a BIG pain) and it is several times more useful when it is maxed. Although it is not a lifesaving skill, it is certainly much more useful than finding mobs of 10+ and hitting them with a few more % damage.
My Characters: Wingpistol - 78 Bera Outlaw
libohi 03/22/10 + PM | QUOTE | PERMALINK | REPORT
i have a question which skill is better final charge or rolling spin? and can u describle it in details
My Characters: TempestSweet - 85 Mardia Aran in Misery
AjandanN 03/22/10 + PM | QUOTE | PERMALINK | REPORT
Yes thank you, i need more opinions and can you please vote on the poll please
My Characters: iDeadIySouI - 31 Scania Aran Awakened
suppeople 03/22/10 + PM | QUOTE | PERMALINK | REPORT
Body Pressure maxed def, btw u max final charge during 3rd job, (rolling spin/final toss is useless, only use toss to kill ppl)
My Characters: iPolarPie - 119 Windia Aran in Misery
Sleepyx714 03/22/10 + PM | QUOTE | PERMALINK | REPORT
Body Pressure since arans have low hp body pressure + drain helps them survive at places like wolf spiders or himes, final charge you can just cap it at 21 you will attack up to 8 monsters with decent dmg but you really need body pressure
My Characters: RiceCombo - 90 Bera Aran in Misery
BitterChilly 03/22/10 + PM | QUOTE | PERMALINK | REPORT
Guides are for squares!
My Characters: ellamia - 188 Bellocan Bishop
AranRaptor 03/22/10 + PM | QUOTE | PERMALINK | REPORT
I don't why other people would max Body Pressure, but right now I'm maxing Final Charge. Final Charge is a move that I use often in training. However, you will almost never see me with a Body Pressure buff on. However, I almost never used to use Combo Drain before when it was at 11, but now I use it all the time, so Body Pressure may be a move that gets a lot more useful later on.
My Characters: AranRaptor - 64 Broa Aran in Memory
aintAnub 03/22/10 + PM | QUOTE | PERMALINK | REPORT
[quote] libohi : i have a question which skill is better final charge or rolling spin? and can u describle it in details [/quote] BP trust me. @quote, rolling spin is bad it sends monsters right and left, and for Aran you need em in a pile for u to mob, so rolling spin ruines your mobbing, while FC puts em all in a nice pile for you to pwn.
My Characters: UncountabIe - 65 Khaini Aran in Memory
magicguy8989 + PM | QUOTE | PERMALINK | REPORT
body pressure can prevent monsters from dealing touch damage. in cases where touch damage is much greater than magic damage (galloperas especially, 1300 touch compared to 500 magic w/ zhelm), it can make a big difference. also, the difference between 21 final charge and max final charge is 2 less monsters being rushed. but when are you going to find a mob of 12 rather than a mob of 10?
My Characters: POLEMADNESS - 36 Bera Aran in Memory
NeogolonzoTwo 03/22/10 + PM | QUOTE | PERMALINK | REPORT
[quote] suppeople : Body Pressure maxed def, btw u max final charge during 3rd job, (rolling spin/final toss is useless, only use toss to kill ppl) [/quote] like he said IT DOESN'T MATTER SINCE YOU'RE GOING TO MAX BOTH ANYWAYS
My Characters: ComboLimits - 97 Scania Aran in Misery
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