Godly 140 marksman?
basilmarket.com forums : Bowman  |  15 posts archived
« prev list next » thread 426 of 1,208  (arrow keys work)
thread starter MisterKoop Mar 18 2010 + PM | QUOTE | PERMALINK | REPORT
I made up this build and I think its cheap :p 120 SE:2 FP1 121 3 SE 122 1 SE 1 DB 1 Pierce 123 3 SE (9) 124 1 Snipe 1 MMB 1 Pierce ~ 123 ~130 (21 pierce) or 124~133 (30 Snipe) 133~140 (21 pierce) at 140 you will have max Snipe 21 pierce 1 MMB 1 DB 9 SE and 1 FP I mean Better than MAX SE MAX MMB. you'd do well in BOTH BOssing and training. (Plus most pts have BM's and MM's with max SE anyways :p) Thank you thank you. So godly 140 or what?
My Characters: Mentto - 125 Bera Marksman
Knox3 03/18/10 + PM | QUOTE | PERMALINK | REPORT
I like it.
My Characters: CaIIoway - 75 Windia Thunder Breaker
groundonrage 03/18/10 + PM | QUOTE | PERMALINK | REPORT
problem #1 you'll be stuck with iron arrow and AE from 120~140 AGAIN!
My Characters: LazyVista - 100 KradiaGMS Sniper
Gushxpro 03/18/10 + PM | QUOTE | PERMALINK | REPORT
Thats terrible for bossing, only 1 Bm,MM is wanted pre party in zak, 9 Se will get you nowhere, they dont care for snipe. The only upside to the build is pierce for mobbing but thats in most builds as it is. Sorry but i dont approve
My Characters: iRGush - 136 Broa Marksman
magical0n3 03/18/10 + PM | QUOTE | PERMALINK | REPORT
Not really godly at training since Pierce will be REALLY unstable. You might go from like 5 hit to 3hit KOs. And with the part about most parties having BM/MM with SE. Why would they be putting you in a party that already has SE?
My Characters: InsanityXbow - 73 Broa Sniper
ChibiCross + PM | QUOTE | PERMALINK | REPORT
[quote] groundonrage : problem #1 you'll be stuck with iron arrow and AE from 120~140 AGAIN! [/quote] no strafe? :O Anyways, if you choose the first option it won't be too bad, although weaker pierce (not maxed) without optimal mmb is going to be tough. Nice build, although its going to be hard training from 130-140. Its pretty much exactly the same as my build, cept i stuck 16 mmb before there so its taking me 6 more levels to get max snipe. [quote] Gushxpro : Thats terrible for bossing, only 1 Bm,MM is wanted pre party in zak, 9 Se will get you nowhere, they dont care for snipe. The only upside to the build is pierce for mobbing but thats in most builds as it is. Sorry but i dont approve [/quote] Getting into boss runs is from connections. As long as you find friends that actually know their stuff and realize that a) if i already have max se, why not bring along a good attacker? b) the difference between 9-30 se is minimal. [quote] magical0n3 : Not really godly at training since Pierce will be REALLY unstable. You might go from like 5 hit to 3hit KOs. And with the part about most parties having BM/MM with SE. Why would they be putting you in a party that already has SE? [/quote] i agree on the unstable part, but for the latter, they would put you in because you have crazy high damage for that level? :o well not crazy high, but you get what i'm saying
My Characters: HunterChibi - 141 Scania Marksman
Freeinternet 03/18/10 + PM | QUOTE | PERMALINK | REPORT
Freeinternet[quote] groundonrage : problem #1 you'll be stuck with iron arrow and AE from 120~140 AGAIN! [/quote] I don't know what you are talking about? One is a good build for 1 vs 1 damage, other is excellent for training. As I always say, I believe that Marksmen should have a well developed attack skill by no later than level 135, which by level 133 this build gives either 21 Pierce and piratically maxed/maxed Snipe.
My Characters: Freemodem3rd - 135 Khaini Marksman
MisterKoop 03/18/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Gushxpro : Thats terrible for bossing, only 1 Bm,MM is wanted pre party in zak, 9 Se will get you nowhere, they dont care for snipe. The only upside to the build is pierce for mobbing but thats in most builds as it is. Sorry but i dont approve [/quote] Maxing SE first is a waste in my opinion. Its like a 1k dmg difference for me. Plus im sure they invite other jobs who dont have good party skills themselves. Well its your opinion so yeah :O this also makes you max out all the skills you had so you can expiernce the FULL potential of a marksman at 140. Compared to 160 or so
My Characters: Mentto - 125 Bera Marksman
coolsmiley1 03/18/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Gushxpro : Thats terrible for bossing, only 1 Bm,MM is wanted pre party in zak, 9 Se will get you nowhere, they dont care for snipe. The only upside to the build is pierce for mobbing but thats in most builds as it is. Sorry but i dont approve [/quote] Maxing SE first is the worst reasonable build for marksman because it gives you absolutely no option in what kind of attacking skill you want to use until later, and many people regret not having a good attacking skill until lvl 140.
My Characters: zOmGiTzJaCkY - 125 Broa Marksman
BladeBraver 03/19/10 + PM | QUOTE | PERMALINK | REPORT
Theoretically leveling pierce early i.e. from 123~130 has its advantages, but at this point in the game you do not have the HP to skele (unless you feel like spending mesos and NX for the extra 600~1000 or so HP), meaning the best place to train is newties. Here, having Snipe is clearly advantageous as the largest mob you will ever have is 3-4 monsters. And despite the disadvantages of the early loss of SP, you really should level your SE to at least 15. At level 9 you have 90 seconds of SE meaning either you or your entire party has to gather to rebuff, and at newties this is time consuming, resulting in a loss of exp/hr.
My Characters: BladeBraver - 155 Windia Bow Master
killerfan 03/19/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Gushxpro : Thats terrible for bossing, only 1 Bm,MM is wanted pre party in zak, 9 Se will get you nowhere, they dont care for snipe. The only upside to the build is pierce for mobbing but thats in most builds as it is. Sorry but i dont approve [/quote] or you train ungoddingly fast with 21 pierce first and make up then 21 SE quick, if you want to party boss then add the 21 SE before the max snipe, max snipe first if you're going to solo boss. but considering ur comp is crappy add boost before both of those but after pierce. no better get 16 boost, 21 pierce, 27 boost then max se then snipe.
My Characters: fisteycuffs - 73 Bera Marauder
Kevvl 03/19/10 + PM | QUOTE | PERMALINK | REPORT
Pretty sure a similar build is in the Archer Skill Guide. Not like anyone reads that anyway. After all the hard work I put into it..afksuicide.
My Characters: NautKevvl - 51 Bera Gunslinger
killerfan 03/19/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Kevvl : Pretty sure a similar build is in the Archer Skill Guide. Not like anyone reads that anyway. After all the hard work I put into it..afksuicide. [/quote] you still have it reading like maxing SE and Boost first is the optimal build so if people read it they do it (like I ended up doing).
My Characters: fisteycuffs - 73 Bera Marauder
ba417 03/19/10 + PM | QUOTE | PERMALINK | REPORT
except max SE is a HUGE difference for NLs. you wont get taken on buss runs w/o max se.
My Characters: ba417 - 157 Broa F/P Arch Mage
Kevvl + PM | QUOTE | PERMALINK | REPORT
@↑ A HUGE difference of about 13%. I've never had a problem getting into a Zrun or any other boss run due to my SE level, and I started when I had 6 SE. [quote] killerfan : you still have it reading like maxing SE and Boost first is the optimal build so if people read it they do it (like I ended up doing). [/quote] #$&% I thought I changed that.
My Characters: NautKevvl - 51 Bera Gunslinger
« prev list next » thread 426 of 1,208  (arrow keys work)