Brawler's great depression? o.O
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Pirate
| 16 posts archived
thread starter XryindaX Mar 06 2010
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| Well, since gs get such a huge upgrade from the balance patch and brawlers get what... increased range? Well anyways, would brawlers become the least populated class? I'm not complaining or anythin but that would be great for me -> cheaper scrolls, cheaper knuckles, rare class, etc |
My Characters: Ravlind - 60 Khaini Brawler
Arghonot 03/07/10
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| [quote] duskreaper : Yeah, energy blast sucks. It only hits nearly double of what Dragon Fury does on top of being faster and stunning after the balance patch. [/quote] I think of blast as a spamming cork screw. |
My Characters: Arghonaut - 81 Broa Marauder
NotHimAgain 03/08/10
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| ....In mardia 60% knuckle scrolls are already below 1m if you're lucky... |
My Characters: NotRaul - 81 Mardia Crusader
iBlaster 03/08/10
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| [quote] Freezing : we need less gunslingers dammit! >.> [/quote] Im with you man! |
My Characters: Liquitech - 90 Bera Outlaw
Firesedge 03/08/10
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| yea well alot of my friends quit their buccs i've gotten alot of accounts about how some say its fun others say its boring etc. never had a bucc but i made a brawler, seems ok till 3rd job |
My Characters: bulletzxflyy - 134 Bera Corsair
silentsin77 03/08/10
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| I want the balance patch. Idc if we get outdamaged by others, I just wiish for a passive non-stun needed crit xD |
My Characters: SSGohanXXX - 91 Bellocan Marauder
darkanjl
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| [quote] silentsin77 : I want the balance patch. Idc if we get outdamaged by others, I just wiish for a passive non-stun needed crit xD [/quote] Giving us Buccs global passive criticals will tip the balance in our favor, so it's highly unlikely. As a previous poster suggested, this is a balancing patch - not a 'let's give everyone OMGODLYDMG!11oneoneoneeleveneleven-esque damage' patch. What I think we should have, as a compromise, is the ability to Stun and subsequently critical hit bosses with our manual stun skills. If I'm not mistaken, we're the only class that can't critical hit bosses, unassisted (IE: Sharp Eye)... |
My Characters: ShinEnzeru - 143 Scania Buccaneer
Reflections 03/08/10
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| [quote] darkanjl : Giving us Buccs global passive criticals will tip the balance in our favor, so it's highly unlikely. As a previous poster suggested, this is a balancing patch - not a 'let's give everyone OMGODLYDMG!11oneoneoneeleveneleven-esque damage' patch. What I think we should have, as a compromise, is the ability to Stun and subsequently critical hit bosses with our manual stun skills. If I'm not mistaken, we're the only class that can't critical hit bosses, unassisted (IE: Sharp Eye)... [/quote] If we're gonna stun bosses, mind as well give an ability for i/l AMs to freeze bosses then. But we really should get Critical Punch to balance out between the other classes in terms of bossing so we could at least be decent enough to be invited into boss runs. We already have bad dpm since we can't spam our primary 1vs1 skill Barrage or Demo because of the cooldown or long casting time that even shads would outdamage us in terms of dpm. |
My Characters: JJMusic - 64 Scania Brawler
ChibiChild 03/08/10
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| [quote] Freezing : we need less gunslingers dammit! >.> [/quote] We're getting a surge of bandits over here in deme too D: I started working on this char before all of this balance patch hype and one of my reasons for picking the class was that it was uncommon but now there is about 1 bandit for every 2 sins that I see... |
My Characters: Chibistab - 51 DemethosGMS Bandit
silentsin77 03/08/10
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| [quote] darkanjl : Giving us Buccs global passive criticals will tip the balance in our favor, so it's highly unlikely. As a previous poster suggested, this is a balancing patch - not a 'let's give everyone OMGODLYDMG!11oneoneoneeleveneleven-esque damage' patch. What I think we should have, as a compromise, is the ability to Stun and subsequently critical hit bosses with our manual stun skills. If I'm not mistaken, we're the only class that can't critical hit bosses, unassisted (IE: Sharp Eye)... [/quote] Balancing...I think Buccaneers need more balancing for the competition o.o |
My Characters: SSGohanXXX - 91 Bellocan Marauder
Ratatosk 03/08/10
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| [quote] ChibiChild : 1 bandit for every 2 sins [/quote] Lord have mercy.... |
My Characters: VprFalcon - 131 Broa Buccaneer
duskreaper 03/08/10
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| [quote] darkanjl : Giving us Buccs global passive criticals will tip the balance in our favor, so it's highly unlikely. As a previous poster suggested, this is a balancing patch - not a 'let's give everyone OMGODLYDMG!11oneoneoneeleveneleven-esque damage' patch. What I think we should have, as a compromise, is the ability to Stun and subsequently critical hit bosses with our manual stun skills. If I'm not mistaken, we're the only class that can't critical hit bosses, unassisted (IE: Sharp Eye)... [/quote] Corsairs, Dark Knights, Heroes, Paladins, Archmages of both types, Bishops. |
My Characters: LOLuBADDK - 93 Scania Dragon Knight
HelloForums 03/08/10
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| does the balance patch affect cygnus? |
My Characters: SimplyFried - 43 Scania Hunter
Reflections
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| [quote] HelloForums : does the balance patch affect cygnus? [/quote] You guys are already overpowering with your Critical Punch which we don't even have! |
My Characters: JJMusic - 64 Scania Brawler
silentsin77 03/08/10
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| [quote] HelloForums : does the balance patch affect cygnus? [/quote] It should...as in replacing the OP skills with the current ones that we have. And the 5AP works fine too =) |
My Characters: SSGohanXXX - 91 Bellocan Marauder
ThatPirateGuy 03/08/10
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| [quote] silentsin77 : Balancing...I think Buccaneers need more balancing for the competition o.o [/quote] The only ideas that keep popping up for "balancing" the class is a passive crit...which I don't think we'll get for a few reasons. If people want a class that's built for competitive DPM, they made a mistake picking a Bucc. |
My Characters: M00giwara - 140 Mardia Buccaneer
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