Aran's frozen tempest v.s. Paladin's heaven's hammer
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thread starter jakjak4161 Mar 01 2010 + PM | QUOTE | PERMALINK | REPORT
which is better?
My Characters: ikiyoshi - 10 KradiaGMS Night Walker
Senyain 03/01/10 + PM | QUOTE | PERMALINK | REPORT
SenyainThey're situational.
My Characters: Senyain - 23 KradiaGMS Beginner
jakjak4161 03/01/10 + PM | QUOTE | PERMALINK | REPORT
well FT needs 200k combo and HH has 100s cooldown. Both kills surrounding monsters in 2 hits and does massive dmg to bosses
My Characters: ikiyoshi - 10 KradiaGMS Night Walker
MHall145 03/01/10 + PM | QUOTE | PERMALINK | REPORT
well Heaven's Hammer cannot kill a snail by it's lonesome, it requires you to use another hit and combo tempest is just mass destruction.
My Characters: MHall145 - 120 Khaini Dark Knight
Senyain 03/01/10 + PM | QUOTE | PERMALINK | REPORT
Senyain[quote] jakjak4161 : well FT needs 200k combo and HH has 100s cooldown. Both kills surrounding monsters in 2 hits and does massive dmg to bosses [/quote] Like I said, that makes them situational. Kudos to any Aran that gets a chance to actually use such an attack against anything that Dispels regularly. In any event, as far as I know neither is considered a particularly major attack for the job in question. At least, I certainly know HH is only taken seriously in very few situations compared to, say, ACB.
My Characters: Senyain - 23 KradiaGMS Beginner
EternalWind 03/01/10 + PM | QUOTE | PERMALINK | REPORT
Heaven's Hammer. If the aran get stunned = no combo to use tempest
My Characters: jacjack - 47 Broa Cleric
jakjak4161 03/01/10 + PM | QUOTE | PERMALINK | REPORT
in all fairness, all frozen tempest doesnt kill snails either, it requires another hit as well
My Characters: ikiyoshi - 10 KradiaGMS Night Walker
Jigglyjello 03/01/10 + PM | QUOTE | PERMALINK | REPORT
JigglyjelloI thought Heavens Hammer had a 20second cooldown?
My Characters: SalsaSword - 151 Broa Hero
turtle159 03/01/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Jigglyjello : I thought Heavens Hammer had a 20second cooldown? [/quote] It does at max. Not quiet sure where he's getting 100 from.
My Characters: WrathOfBulet - 43 Windia Gunslinger
twilly1234 03/01/10 + PM | QUOTE | PERMALINK | REPORT
Doesn't tempest remove 200 hits from your combo count when you use it?
My Characters: StarMourn - 101 Scania White Knight
turtle159 03/01/10 + PM | QUOTE | PERMALINK | REPORT
[quote] twilly1234 : Doesn't tempest remove 200 hits from your combo count when you use it? [/quote] If it works like all the other combo skill it resets your combo back to zero. Of course it could be the odd exception to the rule.
My Characters: WrathOfBulet - 43 Windia Gunslinger
hyperfire7 03/01/10 + PM | QUOTE | PERMALINK | REPORT
I think tempest looks cooler =P
My Characters: MetalCoconut - 102 Bera Aran in Misery
nashallstar + PM | QUOTE | PERMALINK | REPORT
[quote] EternalWind : Heaven's Hammer. If the aran get stunned = no combo to use tempest [/quote] Arans can still keep up their combo when they're stunned at zak by tanking the physical damage (with Freeze Standing and Body Pressure). But, I agree that it would be much more difficult at something like pap.
My Characters: nashallstar - 151 Bera Bow Master
iamfull 03/01/10 + PM | QUOTE | PERMALINK | REPORT
I would say Heaven's Hammer is better than Frozen Tempest because HH can be used every 20 seconds when maxed and does 199,999 damage on up to 15 monsters (boss) so if you are at Zakum, you can throw out 1.6 million extra damage every 20 second, while Combo Tempest may take a little longer (possibly more damage though) and when used, you lose all of your combo bonuses (+10 attack and critical) until you recharge them.
My Characters: MmOrangeSoda - 105 Broa Chief Bandit
winner012 03/01/10 + PM | QUOTE | PERMALINK | REPORT
I think when they're both maxed hammer is better. Tkaes about the same rime to use and reuse depending on the mob also since tempest is ice based I don't think it's works on unfreezable enemies for example typhons.
My Characters: Xxwolffury - 102 Scania Aran in Misery
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