Marskman Build
basilmarket.com forums : Bowman  |  15 posts archived
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thread starter XxBrandonxX Feb 28 2010 + PM | QUOTE | PERMALINK | REPORT
Hey guys so I will be reaching 120 very soon and advance into a marksman.I need a PURE training skill build for it because my computer can't handle Zakum,HT,etc.So please give me a good training build and all help is wanted :D
My Characters: SnipedInHead - 96 Khaini Sniper
groundonrage + PM | QUOTE | PERMALINK | REPORT
120 - 1 fb , 1 DB , 1 snipe ( you know you been wanting to see that sexy number ) or marksman boost 121 ~ 123 - 9 SE 124 ~ 130 - 21 Pierce after that its really your choice most would go marksman boost up to 16 then go back working on offensive skills
My Characters: LazyVista - 90 KradiaGMS Sniper
ultralowincome 02/28/10 + PM | QUOTE | PERMALINK | REPORT
training eh? 9 SE, 1 Frostprey, 1 DB, Max Pierce and Max MMB. Snipe is only useful if you max it and plan on solo bossing
My Characters: CyborgSpider - 141 Scania Marksman
ChrisChrisChris 02/28/10 + PM | QUOTE | PERMALINK | REPORT
I'd get 2 SE and 1 DB at level 120, then continue next level with 1 Frostprey, 1 Pierce, and 1 MMB or Snipe, your choice. Then from there get a good amount of SE, then Pierce, then MMB.
My Characters: FemaleFLAMER - 107 Scania Blaze Wizard
Freeinternet 02/28/10 + PM | QUOTE | PERMALINK | REPORT
FreeinternetAt level 120 put all three points into Sharp Eyes. Thirty seconds is much more convenient than ten or twenty, also because your training spot does not change from level 119 to 120. After that depending on where you train next level get a point into Frost Prey for Jr.Newties (even though Jr. Newtie parties are pretty much dead) or one point into Marksman Boost for 65% mastery and two points into Sharp Eyes.
My Characters: Freemodem3rd - 133 Khaini Marksman
dilsl 03/01/10 + PM | QUOTE | PERMALINK | REPORT
120: 3 SE. 121: 1 DB, 1 FP, here you can put SE or put in pierce/snipe for the effects. 122: 3 SE. 123: 2-3 SE, just get it to 9-10. 124: 3 MMB 125: 3 MMB. this is what I think is a good base build. 9-10 SE, 6 MMB, couple points in skills you'll need. if you want the training build, personally, I don't think maxing Pierce right away is so good, because it's so unstable, especially with crits. what me and a lot of other people do is, get 16 MMB, then get 21 or 30 Pierce, then get MMB to 27 (since 28-30 is just 1 atk.) finish off pierce if you have not already, or start snipe, it helps in training as well.
My Characters: SLdil333 - 131 Scania Marksman
XxBrandonxX 03/01/10 + PM | QUOTE | PERMALINK | REPORT
Wait ok now I know im getting 9 SE,but what after this?
My Characters: SnipedInHead - 96 Khaini Sniper
coolsmiley1 + PM | QUOTE | PERMALINK | REPORT
Here's my build 120: 1 FP, 1 DB, 1 pierce 121-123: 9 SE 124-127: 12 MMB 128-134: 20 pierce (21), 1 SE (10) 135-137: 9 SE (19) 138-140: 9 MMB (21) 141-143: 9 pierce (30) 144-147: 10 SE (29), 1 snipe, 1 MMB (22) 148-149: 5 MMB (27), 1 DB (2) 150-152: 9 DB (11) 153-162: 29 snipe (30), 1 MW 163-165: 8 MW (9), 1 blind 166-175: 29 blind (30), 1 idk After this I'm not sure. Frankly I doubt I'll even reach this point.
My Characters: zOmGiTzJaCkY - 120 Broa Marksman
XxBrandonxX + PM | QUOTE | PERMALINK | REPORT
Ok so with all these comments can u rate my training build? 120:1 snipe,1 DB. 1 FP 121-123 9 SE 124-130 21 Pierce 131-135 16 MMB 1 Whatever Also does FP cost a summoning rock?
My Characters: SnipedInHead - 96 Khaini Sniper
Kevvl 03/01/10 + PM | QUOTE | PERMALINK | REPORT
Funny there's a Training-Build listed in The Stickied Skill Guide. Scroll down a tad to "Training oriented Marksman build"
My Characters: NautKevvl - 51 Bera Gunslinger
coolsmiley1 + PM | QUOTE | PERMALINK | REPORT
[quote] XxBrandonxX : Ok so with all these comments can u rate my training build? 120:1 snipe,1 DB. 1 FP 121-123 9 SE 124-130 21 Pierce 131-135 16 MMB 1 Whatever [/quote] I say get 1 pierce at 124, then 16 MMB, then 21 pierce. And no FP does not require a summoning rock.
My Characters: zOmGiTzJaCkY - 120 Broa Marksman
XxBrandonxX 03/01/10 + PM | QUOTE | PERMALINK | REPORT
[quote] coolsmiley1 : I say get 1 pierce at 124, then 16 MMB, then 21 pierce. And no FP does not require a summoning rock. [/quote] Omg thx for telling me the FP thing,but why 16 MMB before 21 Pierce?
My Characters: SnipedInHead - 96 Khaini Sniper
coolsmiley1 03/01/10 + PM | QUOTE | PERMALINK | REPORT
[quote] XxBrandonxX : Omg thx for telling me the FP thing,but why 16 MMB before 21 Pierce? [/quote] Well it depends if you want unstable pierce or more stable damage for everything (except snipe). I'm getting 12 MMB so I can get 6 hit pierce a lvl earlier. It seems everyone gets a descent MMB before pierce. I suggest at least 6 MMB.
My Characters: zOmGiTzJaCkY - 120 Broa Marksman
XxBrandonxX 03/01/10 + PM | QUOTE | PERMALINK | REPORT
[quote] coolsmiley1 : Well it depends if you want unstable pierce or more stable damage for everything (except snipe). I'm getting 12 MMB so I can get 6 hit pierce a lvl earlier. It seems everyone gets a descent MMB before pierce. I suggest at least 6 MMB. [/quote] Well how strong is level 1 pierce?
My Characters: SnipedInHead - 96 Khaini Sniper
ChibiCross + PM | QUOTE | PERMALINK | REPORT
you can check basil's "skills" part for that. I don't suggest getting level 1 pierce besides showing it off. IA still rules over it, if you really want to get some pierce before mmb, get at least 11, which is the level it tops ia. For more information, check the stickied skill guide. Oh yeah, even with 16 mmb, my pierce's damage ranges from 30k-85k. I definitely recommend getting at least 16 mmb before you go 21 pierce.
My Characters: HunterChibi - 138 Scania Marksman
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