Cygnus Knights Zakuming
basilmarket.com forums : Cygnus Knight  |  16 posts archived
« prev list next » thread 301 of 2,053  (arrow keys work)
thread starter Worldgurdy99 Feb 27 2010 + PM | QUOTE | PERMALINK | REPORT
Can cygnus do it or not? I read fourum after fourum of people they can, and people saying they cant cuz of damadge, so only post that they can or cant if you have first hand expericenced zakum with your cygnus knight. Also, if they can, please say a recommended level. Btw if it depends on funding I have 2 ilbies 6 steelies 36mil and decent equips.
My Characters: Drakeramorey - 75 Broa Night Walker
carvo101010 02/27/10 + PM | QUOTE | PERMALINK | REPORT
The reason they cant Zakum efficiently is because Their max lvl is 120, Zakum is lv140, and because of that, their damage gets reduced by a certain % like stated above
My Characters: mrphilie - 88 Bera Hermit
MesosNeedMe 02/27/10 + PM | QUOTE | PERMALINK | REPORT
I also tried to open these types of threads, 90% of the people told me to quit it and start a NL, so I did today, It's because of the level difference between lv120 and lv140(zakum), you'll do 80% less or 20% less, I'm not sure some guy typed it in a weird way. They also told me that NLs will be picked over NWs. so ya, hope this helped.
My Characters: DitSlang - 113 Windia Chief Bandit
xandi541 02/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] donlolme : I found this thread amusing CK can't Zrun efficiently because of their damage [/quote] well actually ANYONE over 50 can zrun, but actually doing significant damage to a boss as big as Zakum is another matter. id suggest going at 120 with 30 sets of ilibis or better
My Characters: DTANB - 51 Broa F/P Wizard
AhhBoyX781 02/27/10 + PM | QUOTE | PERMALINK | REPORT
No one wants a CK at zak.
My Characters: Dyrop - 130 Mardia Buccaneer
MesosNeedMe 02/27/10 + PM | QUOTE | PERMALINK | REPORT
^ see, people prefer NL over NW
My Characters: DitSlang - 113 Windia Chief Bandit
TheFLAMEZ 02/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] xandi541 : well actually ANYONE over 50 can zrun, but actually doing significant damage to a boss as big as Zakum is another matter. id suggest going at 120 with 30 sets of ilibis or better [/quote] He said efficiently. @TS:I suggest you dont try to zrun on a nightwalker. Make an adventurer, get to 4th job, then try to get in as an attacker. 8 sets of stars will NOT be enough. Triple throw+shadow partner uses 10 stars/second. But if you want to try, go for it. Play for fun
My Characters: xxDrkTheif - 128 Khaini Night Lord
drainer 02/27/10 + PM | QUOTE | PERMALINK | REPORT
at lvl 120 you can contribute echo to a z-run (assuming they don't already have a lvl 200 running with them) however, anything below that and your damage won't help very much. As a NW, if you're anywhere below lvl 100 (when you get max TT) then even with SE your damage will still be close to nothing. I wouldn't bother.
My Characters: SSJ3Sojiro - 145 Bera Buccaneer
xin1122 02/27/10 + PM | QUOTE | PERMALINK | REPORT
Mages, Archers and Night Walkers with proper funding CAN zrun. Recommended 120. Damage difference is all based on levels (30lvl for zak once 120) This can be over come by high accuracy. If you have like 200+ accuracy that will easily allow you to do 100% damage on 150's. As suggested wind archers and NWs have high acc. Idk about mages hence they use another accuracy factor. Warriors and TBs are just a big no no.
My Characters: chrisisbored - 89 Khaini Aran in Memory
Antagactis 02/27/10 + PM | QUOTE | PERMALINK | REPORT
not solo, but at partying cygnus can provide essential buffs like speed infusion and rage
My Characters: Antagactis - 93 Yellonde Thunder Breaker
AznPride135 02/27/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Antagactis : not solo, but at partying cygnus can provide essential buffs like speed infusion and rage [/quote] No, rage is useless. SI for melee party, but a bucc would be taken for TL and SI. More 'essential' buffs would be SE, HB for buyers and MW. The only unique buff a CK would have would be EoH since there aren't going to be enough level 200s for every zak run.
My Characters: SinsEatBabys - 130 Bera Bow Master
ioovoo 02/27/10 + PM | QUOTE | PERMALINK | REPORT
My friends lvl 114 dw goes all the time
My Characters: GlazedStars - 116 Khaini Chief Bandit
Agurazium 02/27/10 + PM | QUOTE | PERMALINK | REPORT
They could always zrun.. well idk about blaze but.. the important factor is connections. Without connections you wouldn't be chosen over the original adventurer (buffs).
My Characters: AZNmurderess - 80 Windia Wind Archer
bboybasick 02/27/10 + PM | QUOTE | PERMALINK | REPORT
I go on zruns from my 114 dawn just for fun :D
My Characters: x3Hyorinmaru - 73 Khaini Hunter
farouq33 03/02/10 + PM | QUOTE | PERMALINK | REPORT
Eh? i still get accepted into zruns, pap runs because of my echo! + my insanely dmg with se + apple + my echo. and i have 34 sets of ilbies and 4k+ base HP
My Characters: iUnKSabIe - 53 Cassiopeia Aran in Memory
lolipop514 03/02/10 + PM | QUOTE | PERMALINK | REPORT
You will need to be 120, and have like 30-40 set, since you don't have shadow star (never remember the name, but it allow you to trow star without loosing yours for like 2-3min when maxed). You will need lot of potion to, and GOOD funding.
My Characters: thiefgirl912 - 127 Scania Night Lord
« prev list next » thread 301 of 2,053  (arrow keys work)