EXP Gain, EXP Loss and Party Training
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter Kalovale Feb 18 2010 + PM | QUOTE | PERMALINK | REPORT
Intrigued by the " 6x didn't and never will exist! " thread, I'm here to elaborate a bit on the potential everyone has been gaining/missing. Introduction There are a few EXP-gain categories. As can be seen in these 2 screenshots: • From MSEA • From gMS There are 2 sources of EXP gain: - Main source: killing a monster - You have gained experience (+545u56) - Additional sources, particularly: • Holy Symbol: 150% EXP gain at max level. -==--==--==--- • Party Bonus: 110% EXP gain for party of 2 (115% for party of 3, 120% for 4, 125% for 5 and 130% for 6). • Pendant of Spirit: 120% EXP gain when equipped (Not sure here). • Welcome-back Ring (MSEA event): 180% EXP gain. • Premium Bonus (MSEA crap): 120% EXP gain. -==--==--==--- • Double-EXP event: 200% EXP gain. • Double-EXP NX cards: 200% EXP gain. • Double-EXP Family Entitlement: 200% EXP gain (or 150%). That was a lot, was it not? If they all could be functioned in, you would be training on 37x EXP. Wow. And I'm not even aware of any other categories outside of these. But let's cut down to K-I-S-S standards and we'll have access to main source + HS + Party Bonus at all times, won't we? That's still 165% EXP gain per kill, with REP buff and 2x card it's 6.6x EXP. Wrong. The Scam If you noticed, I divided the additional sources into 3 groups, the reason is that their orders of operation are different. The order can roughly be described as followed: Raw EXP => Holy Symbol => Additional EXP-gain bonuses => 2x or 4x multipliers. Raw EXP is 100% EXP, this much is basic. This raw EXP is then affected directly by Holy Symbol (from here on referred to as HS), making it 150% EXP gain. However , in all known versions as of now (I'm open to correction here), this EXP gain after HS is restricted to 110% , and does not reach the potential 150%. This is why attackers at Hime should observe a static EXP gain of 3520 (white exp) and NEVER more, when theoretically it should be 4800. This is where additional EXP bonuses come in. The white line (often called white EXP) saying "You have gained experience (+545u56)" is restricted at 110%, any more EXP gain will require a separate notice, as seen in the screenshots. Everything additional (such as Party Bonus, 2x card, 2x buff, 2x event, etc etc...) is calculated from this EXP, so when we train on 4x EXP, we're losing 4x as much as we normally do!) That's almost 1/3 what you work for! And we have been missing out on it since the beginning of MapleStory. What a scam! The Party Training Why is it capped at 110%, you may ask. That, my fellow Basilers, is to promote Party Training . Yes, the Party Training that has been ruined along with the discouragement of Leeching, the Party Training memorized by tens of hundreds of thousands of complaints a day, the very Party Training that we all have thought to be doomed under the 18 layers of Hell for eternity. Yes, the Party Training. Going by the K-I-S-S principle, this can be explained like inflating a balloon. With all your breath
My Characters: Kalovale - 148 Windia Dark Knight
Vuxrian 02/18/10 + PM | QUOTE | PERMALINK | REPORT
So you were bored.
My Characters: Vuxrian - 95 Windia I/L Mage
icedemon49 02/18/10 + PM | QUOTE | PERMALINK | REPORT
all this math :3 nice work!
My Characters: BanditPride0 - 88 Windia Chief Bandit
NLNoFearNL 02/18/10 + PM | QUOTE | PERMALINK | REPORT
This is awesome, I like you!
My Characters: NLNoFearNL - 193 Scania Bishop
jibba 02/18/10 + PM | QUOTE | PERMALINK | REPORT
This thread was very helpful and should be stickied, from now on I guess I will always train together with a priest =P.
My Characters: SlashNThrust - 57 DemethosGMS Aran in Memory
alexnieska 02/18/10 + PM | QUOTE | PERMALINK | REPORT
I think u can be correct, because u r giving a very explained agrument, nexon should die
My Characters: Polebros - 60 Broa Aran in Memory
Kithanne 02/18/10 + PM | QUOTE | PERMALINK | REPORT
This is very helpful.
My Characters: kithanne - 136 DemethosGMS I/L Arch Mage
Freezing 02/18/10 + PM | QUOTE | PERMALINK | REPORT
lol good thread
My Characters: Coldgunner - 85 Mardia Outlaw
gazane 02/18/10 + PM | QUOTE | PERMALINK | REPORT
nice good job bro
My Characters: gazane101 - 140 Windia I/L Arch Mage
wooddog 02/18/10 + PM | QUOTE | PERMALINK | REPORT
Wow you did a great job on this
My Characters: wooddog - 92 Broa I/L Mage
WiredPunk 02/18/10 + PM | QUOTE | PERMALINK | REPORT
It's because people are greedy :] One of the deadly sins :]
My Characters: KirbyMageOwn - 122 Scania Priest
strongdude 02/18/10 + PM | QUOTE | PERMALINK | REPORT
This is good... however i'm confused about the SS of the marks(wo)man. The second SS showed her getting 70m exp + bonus, and the first SS showed her getting 46.2m exp + around 8m bonus. While the person was leeching, she actually lost exp...?
My Characters: omgaxbow - 81 Khaini Ranger
Ecstacy4us 02/18/10 + PM | QUOTE | PERMALINK | REPORT
Beautiful!
My Characters: Lanotherdrk - 90 Scania Dragon Knight
Kalovale + PM | QUOTE | PERMALINK | REPORT
[quote] strongdude : This is good... however i'm confused about the SS of the marks(wo)man. The second SS showed her getting 70m exp + bonus, and the first SS showed her getting 46.2m exp + around 8m bonus. While the person was leeching, she actually lost exp...? [/quote] That was Bodyguard B, the 70m EXP was from The Boss. Body Guard B gives 10.5m EXP, so 10.5*4*1.1 = 46.2m. Thanks everyone. I just wanted to get the word out there and help our Priests a bit. @ iLic-...: Average kill speeds are hard to pinpoint but the idea is that: • Traditional Himing for Priests: 33% each kill (by the attacker) • 2-Priest Himing: 154% each kill. So the Priest only needs to be able to kill 1/5 as fast as the attacker to make Party Himing as good. Factor in the fact that they don't have to spend a whole 30 seconds to mob each time and I believe it's relatively faster!
My Characters: Kalovale - 148 Windia Dark Knight
iLickYouPls 02/18/10 + PM | QUOTE | PERMALINK | REPORT
Monster availability also needs to be accounted for; you obviously can't account for it exactly. I think it would be very help if you tried to incorporate average kill speed and monster availibility. Nice thread though!
My Characters: HairyCows - 107 Broa Priest
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