Help on capping dex
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Pirate
| 12 posts archived
thread starter Gravitee Feb 13 2010
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| I was wondering when a good time to cap my dex would be. I am not too funded and do not really care about damage too much, but would not want to cap at like 100 and have really under average damage. I could probably have equips such as; Zhelm, 6 dex cape, possibly 6 dex shoes. I could either then get an ok dex robe or strength Pirate overall depending on how much dex I have. Oh yeah, I'm hoping to be able to use a timeless or reverse weapon for my end game weapon. Thanks |
My Characters: Mewsick - 33 Scania Brawler
PieRockSocks 02/13/10
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| I capped my dex at 70. So you'll only need to have about 50 dex to wear a timeless weapon. Assuming the zhelm is average (15/15/15/15) and your robe is about 14dex, you'll have about 112 dex. So you'll only need to get 8 more dex for your knuckle. |
My Characters: Redrafted - 72 Scania Marauder
Gravitee 02/14/10
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| Thanks, I might consider that |
My Characters: Mewsick - 33 Scania Brawler
Simonjr3 02/14/10
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| y think bout it so early? i think u should cap it at ummmmmmmmm 75 |
My Characters: Pirate2602 - 79 Scania Marauder
sl3athOwl 02/15/10
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My Characters: GRlFFIN - 80 Windia Outlaw
sparksman24 02/15/10
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| I capped mine at 40 and i started with absolutely noo funding at all. |
My Characters: CaptainSlade - 124 Bera Buccaneer
Takeback3r
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| Capped at 46, planning on resetting down to 20 base. Going any higher than 50 base dex is a really dumb move in the long run. If you think about it with the same logic as the first poster, then you'll just be shooting yourself in the foot. You might only need 50 dex with that kind of base, but a zhelm, 5 from MoN, 10 dex overall, and a shoe and cape will get you there easily. At least with a 20 dex overall, 20 dex helmet, perhaps a belt (if you're REALLY that poor that you can't afford a witch belt) and a medal can let you get away with 50 base and still wear an equinox. |
My Characters: BrickwaIker - 154 Khaini Buccaneer
xXGunnaaXx 02/15/10
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| I would get the lvl 18 hat with 12 dex, that + a 14 dex robe and your 6 dex shoes +cape already gives 38 dex. some 6 dex earrings from the money ulkl make in your journey, and a 100%ed yellow belt gives you already 50 base dex, you won't have to add dex till lvl 70. By lvl 70 there is a possibilty you could maker a better robe/better shoesa etc. Maybe you won't even have to add dex at all. |
My Characters: xPureFighta - 20 Bera Warrior
runecaster 02/15/10
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| Do the math yourself. Fetch a calculator, plug in 120, and start subtracting. |
My Characters: lxpaIadinxI - 135 Khaini Paladin
ponce13 02/15/10
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| mmmm well, the thing that i do is capping at 65, i think is too much, but well, 5 would be good, but also that depends on ur equips this is my seccond character and i wasn't founded and i didn't have dex stuff, im good now i got 34 dex points more including zhelm, neclace, blue belt (+3), 12 on overrall, 2 on shoes and 1 in lilin's ring. |
My Characters: xPonce - 87 Bera Marauder
Takeback3r
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| Don't rely on lillins ring for dex. |
My Characters: BrickwaIker - 154 Khaini Buccaneer
YumAlfredo 02/15/10
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| No more than 50, imo. If you want your maximum damage, just factor in an Att PAC, Att Belt, Att F/S. The only areas you can sacrifice for Dex is your MoN, your Overall, your Hat, your Medal, your Ring, your Facegear (if any), and your Glove (base stats only, scrolled for Att still). Sum up the total of Dex you expect to get from the second list, and subtract that away from 120. Estimation: 5 ~ 6 Dex MoN 20 ~ 25 Dex Overall 25 ~ 30 Dex ZHelm/Scarlion 2 Dex Master Adventurer? Unless you want 3 Dex from Quest Specialist, or whatever it is. 3 Dex Lilin's Ring 1 ~ 2 Dex Broken Glasses (un-nx'd) 8 Dex Maker'd Gloves scrolled for Att Total is 64 ~ 77. This means you'd have a base of 43 ~ 56 Dex. This would actually maximize your damage, given that you are willing to add an extra few points in Dex. However, most people get Dex Shoes, Dex PAC's, so you could slim down a bit in that area. |
My Characters: Eserine - 78 Scania Marauder
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