Thunder Breaker Guide Question?
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thread starter Anojay Aug 12 2009 + PM | QUOTE | PERMALINK | REPORT
I got a lvl 69 Thunder Breaker, should i max my mastery or should i leave it at level 19. Im thinking about this, because i am not sure if there is a skill in 3rd job that requries lvl 20 mastery. Correct if im wrong, wouldn't it be wise to save that extra point and put it into booster to have a higher level of speed infustion later on? Thanks Guys :D
Sevner 08/12/09 + PM | QUOTE | PERMALINK | REPORT
Isnt the last level of mastery always just +1 ACC?
NotAwesome 08/12/09 + PM | QUOTE | PERMALINK | REPORT
Just put in Mastery. Booster is maxed after you get Barrage.
Anojay 08/13/09 + PM | QUOTE | PERMALINK | REPORT
But if i do not put it into mastery at 3rd job i will have 12 speed infusion not 11. Idk lol =P i just wanted to get a second opinion
Touchhless 08/13/09 + PM | QUOTE | PERMALINK | REPORT
well.. u cant put 2nd job points in 3rd job.... so put it in mastery..
AltairHawk 08/13/09 + PM | QUOTE | PERMALINK | REPORT
Here is what I am ending up with for 2nd job. -MAX Mastery (The 1 extra accuracy is actually quite useful, especially if you are DEXless) -MAX Lightning (Element and 120% damage boost is nice) -14 Booster (To sync with Lightning, making recsating and keeping track of my shory buffs less of a pain) -MAX HP Increase (More HP) -17 Corkscrew (3 points from MAXed put into Booster; Will max in 3rd job) -MAX Energy Charge (I maxed it really early, since I love the Stance, Touch Damage, Weapon Attack, Avoid, and Accuracy effects) -11 Blast (This was a real toughy for me, but I figure that I can only max by level 67 as I started it late. Since Sharks replaces it so soon, and frankly, I WANT to start using my 3rd job skills earlier, I see little point in maxing it. 11 is good enough for me for perhaps 5 or so more levels after that) -9 Sprite (This lets me max my Sprite and have more lasting time and more damage for finisher purposes. Basically, though, I just love summons, and it is really fun for me. the 9 Points here are from leaving Blast at 11). In 3rd job, I will get 21 Sharks (It starts being more efficient than Cork-SSK pretty fast, and by level 21 becomes better than Cork-Blast) followed by Max Crit, 12 Sparks, and MAX Sharks. After that, it pretty much follows the normal build, except that where Booster is supposed to be maxed, I max Booster AND Corkscrew. ANYWAYS, ON TOPIC, GET 20 MASTERY!
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