Skill build for thunder breaker?
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thread starter TheOsAccount Aug 12 2009 + PM | QUOTE | PERMALINK | REPORT
hi i was wondering i have 19 mastery, 5 booster, max hp, 4 energy charge, and max csb. and 3 extra sp. should i max energy charge first or add like some in lightining charge first? if so how many? and yes im fine with only 5 booster. thank you for your time! =]
Yokuyin 08/12/09 + PM | QUOTE | PERMALINK | REPORT
I'll do Energy Charge and Blast first, with every level 2 Charge and 1 Blast, with exception of some levels because 11 Blast hits more monsters. For you that would mean: Lvl 50-55: 2 Charge 1 Blast, so you have 14 Charge 5 Blast Lvl 56&57: 3 Blast, now you have 11 Blast Lvl 58-60: 2 Charge 1 Blast, you have 20 Charge 15 Blast Lvl 61: 3 Blast (18) Lvl 62: 2 Blast (20), 1 Lightning Charge Lvl 63-68: maxing Lightning Charge
TheOsAccount 08/12/09 + PM | QUOTE | PERMALINK | REPORT
i heard that i should add some on lighting charge for truckers? o.o
AlmightySofa 08/12/09 + PM | QUOTE | PERMALINK | REPORT
Having played a Marauder and Thunder Breaker, I think you went wrong when you maxed CSB.
whoorayy Aug 12 2009 + PM | QUOTE | PERMALINK | REPORT
Get 11 booster, lightning charge for ele boost on singapore for max funnage. @ Above : Having played a Marauder and TB, why wouldn't you max it o.O? Range grows with level, and it does provide invincible frames..
AlmightySofa Aug 12 2009 + PM | QUOTE | PERMALINK | REPORT
Yes, but level 1 CSB is enough to move monsters wherever and give you the invincibility. The 420% damage is nice, but the premature introduction of Energy Charge/Energy Blast (them being available in 2nd job) destroys CSB's usefulness as a damage dealing skill. Lightning Charge deals 120% damage with every attack, and most monsters are lightning-neutral. Speed Infusion requires a prerequisite of a maxed Booster, so the odd man out is CSB. You can still put it up to level 12 I think it is, anyways.
Yokuyin 08/12/09 + PM | QUOTE | PERMALINK | REPORT
AlmightySofa : Yes, but level 1 CSB is enough to move monsters wherever and give you the invincibility. The 420% damage is nice, but the premature introduction of Energy Charge/Energy Blast (them being available in 2nd job) destroys CSB's usefulness as a damage dealing skill. Lightning Charge deals 120% damage with every attack, and most monsters are lightning-neutral. Speed Infusion requires a prerequisite of a maxed Booster, so the odd man out is CSB. You can still put it up to level 12 I think it is, anyways. I see why to wait with Corkscrew, but isn't it better to let Booster stay at 11 and max it with 3rd job SP, because with Sharkwave Transformation + Shockwave is less usefull?
AlmightySofa 08/13/09 + PM | QUOTE | PERMALINK | REPORT
Well, that's all the later you'll get speed infusion then.
Hwynner Aug 13 2009 + PM | QUOTE | PERMALINK | REPORT
AlmightySofa : Well, that's all the later you'll get speed infusion then. You can't get speed infusion till late into 3rd job as a thunder breaker and Energy Blast maxes at 360% for 3 monsters. As a marauder it's great, for thunder breakers it's not nearly as good. I chose to not get it since I normally hit 5~6 monsters at a time anyways so SKK is superior to blast anyways. Getting back on topic: I'd suggest working on energy charge and lightning charge next. Energy charge's attack buff is extremely useful and lightning charge is good for every situation.
TheOsAccount 08/13/09 + PM | QUOTE | PERMALINK | REPORT
but which one first? energy charge or lighting? @ above o.o
WhatAmIDoing 08/13/09 + PM | QUOTE | PERMALINK | REPORT
Max Lightning Charge. After, get blast to 11 then 2 Energy 1 Blast until they're both maxed. Finish with booster at 11.
TheOsAccount 08/13/09 + PM | QUOTE | PERMALINK | REPORT
so lighting first? or make lightning 5 then do charge and booster
WhatAmIDoing 08/13/09 + PM | QUOTE | PERMALINK | REPORT
Max lightning. You don't get much of an elemental booster at 5%.
TheOsAccount 08/13/09 + PM | QUOTE | PERMALINK | REPORT
oo okay thank you. anyone else have any suggestions or is this all?
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