Best at 1vs1 (Bossing)?
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thread starter Salzalada Aug 04 2009 + PM | QUOTE | PERMALINK | REPORT
CK is level capped at 120, and therefore will be used a lot for bossing. I know that Dawn warriors and Blaze wizards are awesome at mobbing, but wich one is best at bossing? I was thinking Wind archer, but I dont really know...
Efemera 08/04/09 + PM | QUOTE | PERMALINK | REPORT
Dawn Warriors and Night Walkers (with SE) are okay at Zak, they're about as helpful as a typical 130 or so. Thunder Breakers are likely the only competent ones at Bigfoot. The rest are pretty useless. I imagine they can all Pianus and Pap, but they'll be pretty bad.
liyanggu 08/04/09 + PM | QUOTE | PERMALINK | REPORT
Efemera said: "Dawn Warriors and Night Walkers (with SE) are okay at Zak, they're about as helpful as a typical 130 or so. Thunder Breakers are likely the only competent ones at Bigfoot. The rest are pretty useless. I imagine they can all Pianus and Pap, but they'll be pretty bad." "1v1", NW has no SE when soloing.
wenbodou Aug 04 2009 + PM | QUOTE | PERMALINK | REPORT
wenbodoubigfoot has the lowest knockback ever doesn't it? doesn't that make hurricane like, awesomesauce? i suspect the 2 ranged classes kicking soul warrior's STANCELESS BOTTOM in places like zak when you're kbed all over the place
ControlAltD1337 08/04/09 + PM | QUOTE | PERMALINK | REPORT
I think Night Walkers will be decent for bossing, nothing after Zakum though.
liyanggu 08/04/09 + PM | QUOTE | PERMALINK | REPORT
wenbodou said: "bigfoot has the lowest knockback ever doesn't it? doesn't that make hurricane like, awesomesauce? i suspect the 2 ranged classes kicking soul warrior's STANCELESS BOTTOM in places like zak when you're kbed all over the place" 1. Bigfoot does have a low knock back (2k), however it has a glitched hitbox and arrows/stars go thru them, and it will trample the ranged characters without any killing techniquies :P 2. windarcher and nightwalker's DPM is boosted alot by SE, so without them, they are quite useless at zak. Dawnwarrior can hit 3 arms with brandish, which makes them superior at killing arms.
Jumbojet777 08/04/09 + PM | QUOTE | PERMALINK | REPORT
idk if you do the math the triple shot albatross thing (cant remember the name) + possible crit. shot + wind walk = awsome You have a chance of doing 350% x 130% x 200% per arrow (910% x 3 = 2730% o.O)
bluephoinex1 Aug 04 2009 + PM | QUOTE | PERMALINK | REPORT
They'll all be decent at bossing. But like Control said nothing above Zakum. However if they were to do 1v1, then I'd say Dawn Warrior, but he'll be pretty suckish by himself. Edit:@above you do realize you have to be in the albatrosse mode to use the attack. And you also have to stand still for 1.1 seconds or so to even use it. Not very helpful when you're getting KBed like crazy in zak.
Mapledude22 08/04/09 + PM | QUOTE | PERMALINK | REPORT
Efemera said: "Dawn Warriors and Night Walkers (with SE) are okay at Zak, they're about as helpful as a typical 130 or so. Thunder Breakers are likely the only competent ones at Bigfoot. The rest are pretty useless. I imagine they can all Pianus and Pap, but they'll be pretty bad." how would you know how good a level 120 night walker is at zakum, and he wouldn't be equivalent to s level 130, they get 6 ap every level up until 70, and they have stronger skills.
bluephoinex1 08/04/09 + PM | QUOTE | PERMALINK | REPORT
Mapledude22 said: " how would you know how good a level 120 night walker is at zakum, and he wouldn't be equivalent to s level 130, they get 6 ap every level up until 70, and they have stronger skills." AP wise CK's are as strong as a lvl 134 adventurer. However, since they get some of the 4th job skills earlier, they max it earlier. So by 120 they already have extremely strong skills maxed (i.e. barrage, meteor shower, etc.). Since for the most part, a normal adventurer will lack those skills until a later level, CKs are actually equal in strength to an adventurer higher than level 134. Don't know exact level I'll leave all the figuring out to someone else. But they're definitely stronger than a lvl 134 adventurer overall.
Takeback3r Aug 04 2009 + PM | QUOTE | PERMALINK | REPORT
Mapledude22 said: " how would you know how good a level 120 night walker is at zakum, and he wouldn't be equivalent to s level 130, they get 6 ap every level up until 70, and they have stronger skills." You obviously don't know who you're talking to. @above: No, they're not, because if the monster they're fighting is above their level the character suffers a % damage reduction. To be specific, any CK gets a 20% damage reduction when fighting zak.
TigerClaw03 Aug 04 2009 + PM | QUOTE | PERMALINK | REPORT
bluephoinex1 said: " AP wise CK's are as strong as a lvl 134 adventurer. However, since they get some of the 4th job skills earlier, they max it earlier. So by 120 they already have extremely strong skills maxed (i.e. barrage, meteor shower, etc.). Since for the most part, a normal adventurer will lack those skills until a later level, CKs are actually equal in strength to an adventurer higher than level 134. Don't know exact level I'll leave all the figuring out to someone else. But they're definitely stronger than a lvl 134 adventurer overall." Cygnus falter in skills. All of their skills are weaker than their adventurer counter part, so it ends up being even in the end.
wenbodou 08/04/09 + PM | QUOTE | PERMALINK | REPORT
wenbodouliyanggu said: " 1. Bigfoot does have a low knock back (2k), however it has a glitched hitbox and arrows/stars go thru them, and it will trample the ranged characters without any killing techniquies :P 2. windarcher and nightwalker's DPM is boosted alot by SE, so without them, they are quite useless at zak. Dawnwarrior can hit 3 arms with brandish, which makes them superior at killing arms." *used to preglitch bigfoot* V_V;; *shrug* :| i give up at cygnus debates haha
liyanggu 08/04/09 + PM | QUOTE | PERMALINK | REPORT
bluephoinex1 said: " AP wise CK's are as strong as a lvl 134 adventurer. However, since they get some of the 4th job skills earlier, they max it earlier. So by 120 they already have extremely strong skills maxed (i.e. barrage, meteor shower, etc.). Since for the most part, a normal adventurer will lack those skills until a later level, CKs are actually equal in strength to an adventurer higher than level 134. Don't know exact level I'll leave all the figuring out to someone else. But they're definitely stronger than a lvl 134 adventurer overall." You should know that at zak, level of the player plays a big roll as, you lose alot of damage your damage from level difference penalty. So CK player at zak will lose at least 20% of their damage, while a lvl 140+ Adventurer will lose none from the penalty.
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