SE formulas
basilmarket.com forums : Bowman  |  7 posts archived
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thread starter HansJuneby Jul 24 2009 + PM | QUOTE | PERMALINK | REPORT
can someone tell me the the link to formulas pliz
peggy1710 07/24/09 + PM | QUOTE | PERMALINK | REPORT
Sharp Eyes Master Level: 30 Type: Supportive Description: Provides the party members an ability to locate the enemy's weakness, and in turn inflict lethal damage by exploiting it. Level 1: MP -29, for 10secs, Critical rate 1%, Damage + 11%. Level 2: MP -29, for 20secs, Critical rate 1%, Damage + 12%. Level 3: MP -29, for 30secs, Critical rate 2%, Damage + 13%. Level 4: MP -29, for 40secs, Critical rate 2%, Damage + 14%. Level 5: MP -29, for 50secs, Critical rate 3%, Damage + 15%. Level 6: MP -29, for 60secs, Critical rate 3%, Damage + 16%. Level 7: MP -29, for 70secs, Critical rate 4%, Damage + 17%. Level 8: MP -29, for 80secs, Critical rate 4%, Damage + 18%. Level 9: MP -29, for 90secs, Critical rate 5%, Damage + 19%. Level 10: MP -29, for 100secs, Critical rate 5%, Damage + 20%. Level 11: MP -37, for 110secs, Critical rate 6%, Damage + 21%. Level 12: MP -37, for 120secs, Critical rate 6%, Damage + 22%. Level 13: MP -37, for 130secs, Critical rate 7%, Damage + 23%. Level 14: MP -37, for 140secs, Critical rate 7%, Damage + 24%. Level 15: MP -37, for 150secs, Critical rate 8%, Damage + 25%. Level 16: MP -37, for 160secs, Critical rate 8%, Damage + 26%. Level 17: MP -37, for 170secs, Critical rate 9%, Damage + 27%. Level 18: MP -37, for 180secs, Critical rate 9%, Damage + 28%. Level 19: MP -37, for 190secs, Critical rate 10%, Damage + 29%. Level 20: MP -37, for 200secs, Critical rate 10%, Damage + 30%. Level 21: MP -45, for 210secs, Critical rate 11%, Damage + 31%. Level 22: MP -45, for 220secs, Critical rate 11%, Damage + 32%. Level 23: MP -45, for 230secs, Critical rate 12%, Damage + 33%. Level 24: MP -45, for 240secs, Critical rate 12%, Damage + 34%. Level 25: MP -45, for 250secs, Critical rate 13%, Damage + 35%. Level 26: MP -44, for 260secs, Critical rate 13%, Damage + 36%. Level 27: MP -43, for 270secs, Critical rate 14%, Damage + 37%. Level 28: MP -42, for 280secs, Critical rate 14%, Damage + 38%. Level 29: MP -41, for 290secs, Critical rate 15%, Damage + 39%. Level 30: MP -40, for 300secs, Critical rate 15%, Damage + 40%.
FatalCleric 07/24/09 + PM | QUOTE | PERMALINK | REPORT
peggy1710 said: "Sharp Eyes Master Level: 30 Type: Supportive Description: Provides the party members an ability to locate the enemy's weakness, and in turn inflict lethal damage by exploiting it. Level 1: MP -29, for 10secs, Critical rate 1%, Damage + 11%. Level 2: MP -29, for 20secs, Critical rate 1%, Damage + 12%. Level 3: MP -29, for 30secs, Critical rate 2%, Damage + 13%. Level 4: MP -29, for 40secs, Critical rate 2%, Damage + 14%. Level 5: MP -29, for 50secs, Critical rate 3%, Damage + 15%. Level 6: MP -29, for 60secs, Critical rate 3%, Damage + 16%. Level 7: MP -29, for 70secs, Critical rate 4%, Damage + 17%. Level 8: MP -29, for 80secs, Critical rate 4%, Damage + 18%. Level 9: MP -29, for 90secs, Critical rate 5%, Damage + 19%. Level 10: MP -29, for 100secs, Critical rate 5%, Damage + 20%. Level 11: MP -37, for 110secs, Critical rate 6%, Damage + 21%. Level 12: MP -37, for 120secs, Critical rate 6%, Damage + 22%. Level 13: MP -37, for 130secs, Critical rate 7%, Damage + 23%. Level 14: MP -37, for 140secs, Critical rate 7%, Damage + 24%. Level 15: MP -37, for 150secs, Critical rate 8%, Damage + 25%. Level 16: MP -37, for 160secs, Critical rate 8%, Damage + 26%. Level 17: MP -37, for 170secs, Critical rate 9%, Damage + 27%. Level 18: MP -37, for 180secs, Critical rate 9%, Damage + 28%. Level 19: MP -37, for 190secs, Critical rate 10%, Damage + 29%. Level 20: MP -37, for 200secs, Critical rate 10%, Damage + 30%. Level 21: MP -45, for 210secs, Critical rate 11%, Damage + 31%. Level 22: MP -45, for 220secs, Critical rate 11%, Damage + 32%. Level 23: MP -45, for 230secs, Critical rate 12%, Damage + 33%. Level 24: MP -45, for 240secs, Critical rate 12%, Damage + 34%. Level 25: MP -45, for 250secs, Critical rate 13%, Damage + 35%. Level 26: MP -44, for 260secs, Critical rate 13%, Damage + 36%. Level 27: MP -43, for 270secs, Critical rate 14%, Damage + 37%. Level 28: MP -42, for 280secs, Critical rate 14%, Damage + 38%. Level 29: MP -41, for 290secs, Critical rate 15%, Damage + 39%. Level 30: MP -40, for 300secs, Critical rate 15%, Damage + 40%." What she said. *takes the credit*
HansJuneby 07/24/09 + PM | QUOTE | PERMALINK | REPORT
LOL not that i mean well how to explain o.o like for example when i hit 120 and had SE lvl 2 criticals doubled damage almost and how if its just 12% stronger?I want to know how that works
TheLolSniper 07/24/09 + PM | QUOTE | PERMALINK | REPORT
Except it's a lie and it's actually 100 + (Damage + xx%). Archers and NLs get the best gain from it because they end up with +240% damage on crits (same with Buccs, but since their monsters have to be stunned, it's not as much of a gain).
HansJuneby 07/24/09 + PM | QUOTE | PERMALINK | REPORT
ohhhh I now i get it thnx
jason0 07/24/09 + PM | QUOTE | PERMALINK | REPORT
i smell troll ...
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