What skills are rendered useless in 4th for Buccs?
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thread starter epidemic87 Jul 24 2009 + PM | QUOTE | PERMALINK | REPORT
Ive always wondered what skills become useless in 4th job from buccaneers. I can understand that barrage/demo would replace flashfist, and how dstrike would make ssk obsolete, but regarding the other skills Im pretty much left in the dark. Do you 4th jobbers still use drain and mp recovery consistently while training? Do you ever use CSB? Ever? How important is BSB when youre training? Have you used oak barrel for a practical purpose past 120+? Is DU still used in spots? Basically, Im filled with questions regarding what early job skills are used in the higher 4th job levels. Heck, I dont even know a lot about the other skills that are highly incorporated in training such as popular combos using dstrike, barrage, demo etc. What Im looking for is answers I guess, could some of you buccs give me some insight? I apologize I quit MS for two years or so and dont know too terribly much about this awesome class Ive been enjoying. I dont have too many buccs on my bl if ya know what I mean . Thanks for any input its greatly appreciated.
bookofheaven Jul 24 2009 + PM | QUOTE | PERMALINK | REPORT
Skills Used for Training: Barrage, Dragon Strike, Knuckler Booster, Speed Infusion, Time Leap*, Dash*, Demolition*, Maple Warrior, Pirate's Rage*, Snatch*. Super Transformation* Skills Used for Fun or Weak Monsters: Somersault Kick, Energy Drain, Shockwave*, Energy Orb, Oak Barrel*, MP Recovery Skills Not Used: Double Shot**, Flash Fist, Transformation, Energy Blast * = Sometimes ** = Chose to add to skill
cuboned 07/24/09 + PM | QUOTE | PERMALINK | REPORT
Im only lvl 33 so i have no idea. :D
RingerJack 07/24/09 + PM | QUOTE | PERMALINK | REPORT
bookofheaven said: "Skills Used for Training: Barrage, Dragon Strike, Knuckler Booster, Speed Infusion, Time Leap*, Dash*, Demolition*, Maple Warrior, Pirate's Rage*, Snatch*. Super Transformation* Skills Used for Fun or Weak Monsters: Somersault Kick, Energy Drain, Shockwave*, Energy Orb, Oak Barrel*, MP Recovery Skills Not Used: Double Shot**, Flash Fist, Transformation, Energy Blast * = Sometimes ** = Chose to add to skill" I disagree to some of these claims, I know that when my Marauder hit's 4th Job I will still be using Transform (For the speed Bonus) and Energy Drain for the long distance kills. What I see a lot of Buccs do is use Barrage for their main attack, then follow it up with either DU or DS for the 'cooldown' time.
bookofheaven Jul 24 2009 + PM | QUOTE | PERMALINK | REPORT
The first part of mine is the Training Section. You won't use speed bonus's in hardcore training, nor Energy Drain when you can use Demo. + The cooldown of Barrage is less then 0.3secs..
RingerJack 07/24/09 + PM | QUOTE | PERMALINK | REPORT
bookofheaven said: "The first part of mine is the Training Section. You won't use speed bonus's in hardcore training, nor Energy Drain when you can use Demo. + The cooldown of Barrage is less then 0.3secs.." Tell me, why wouldn't you want max speed and jump while you are in 'hardcore training'? Seems more benificial, and you would only use demo if you were in super transform, when most of the time you are not.
epidemic87 Jul 24 2009 + PM | QUOTE | PERMALINK | REPORT
Thanks for the info guys, anyone else have an opinion? Also, what are your most used attack-sequences/combos while training, and where do you use them, situation, etc. I really appreciate your responses, Im just an aspiring buccaneer seeking some guidance , thanks again. EDIT: Do any of you buccs incorporate the hog/silvermane in your TRAINING(caps for emphasis), Ive seen some shads use them while training in a few spots, Idk if buccs would, for example, skeles or time temple mobs. Thanks a lot for your posts
UnrealXP Jul 24 2009 + PM | QUOTE | PERMALINK | REPORT
At fourth job these skill that you will most likely be using... Training/Bossing: Barrage, Dragon Strike, Speed Infusion, Super Transformation, Demolition, Snatch, Cork Screw Blow, Backspin Blow, Energy Drain, MP Recovery, and Energy Orb/Blast. (Dash will also be one of them DEPENDING on your build, so don't say "fail, only nubs get dash") For laughs: Oak Barrel, Transformation, Shock Wave, Flash Fist, Somersault Kick, and Double Shot (IF you chose to put one point into this) EDIT: Corrected a spelling error.
Nitchi 07/25/09 + PM | QUOTE | PERMALINK | REPORT
I think Buccs do use a mount for training. Like you once said to me, that they are slow so a mount can cover the distance quicky and spam your hek skills. However, I heard with the Transformation skill thing, you get a speed and jump up which makes a mount useless at that time. However it does have a cool down, so maybe just use it when you can't transform.
pineapple4brain 07/25/09 + PM | QUOTE | PERMALINK | REPORT
Mounts mostly for 3rd job with Marauders. Also drain is nice for 4th job because its should be healing you two thousand or so health every hit.
VoidKnight 07/25/09 + PM | QUOTE | PERMALINK | REPORT
I think the only skill that is completely replaced is Shockwave by Dragon Strike. From what I can see Dstrike is better than shockwave in every way possible. You don't use flash fist and ssk much but I still find them useful for killing noob monsters like drum bunnys
hive26 07/25/09 + PM | QUOTE | PERMALINK | REPORT
Corkscrew --> Not replaced Backspin --> Not replaced Double Uppercut --> Some people replace it on the combo for DS MP Recovery --> Saves alot of pots, but I only use when my energy is charged (Personal opinion) Oak Barrel --> I use to go up the plataforms at newts, lol Booster --> Replaced for SI (Only when SI is at level 11 --> SI level 11 = gives +2 speed. SI level 1~10 = +1 speed so needs to be used with regular booster) I guess that's pretty much it
Ovle 07/25/09 + PM | QUOTE | PERMALINK | REPORT
bookofheaven said: "Skills Used for Training: Barrage, Dragon Strike, Knuckler Booster, Speed Infusion, Time Leap*, Dash*, Demolition*, Maple Warrior, Pirate's Rage*, Snatch*. Super Transformation* Skills Used for Fun or Weak Monsters: Somersault Kick, Energy Drain, Shockwave*, Energy Orb, Oak Barrel*, MP Recovery Skills Not Used: Double Shot**, Flash Fist, Transformation, Energy Blast * = Sometimes ** = Chose to add to skill" When finishing of a monster, what attack do you use? And all of the energy skills are more useful than you apparently think.
Bountyan Jul 25 2009 + PM | QUOTE | PERMALINK | REPORT
Somersault Kick is about the only attack that becomes useless. Shockwave and Transform never had any use, so I won't count those. hive26 said: " Booster --> Replaced for SI (Only when SI is at level 11 --> SI level 11 = gives +2 speed. SI level 1~10 = +1 speed so needs to be used with regular booster)" You do know that SI and booster stack right (even at lv11)? Booster still has a use, it's like you're saying you'd rather have +2 speed than +3 speed.
yukie123 07/25/09 + PM | QUOTE | PERMALINK | REPORT
hive26 said: " Booster --> Replaced for SI (Only when SI is at level 11 --> SI level 11 = gives +2 speed. SI level 1~10 = +1 speed so needs to be used with regular booster) I guess that's pretty much it " SI stacks with knuckle booster, and I heard a while ago that 11 SI does not give +2 speed. <--- not sure so about this, but I know it stacks with knuckle booster
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