5th Job Corsair Skills
thread starter bluqaur Jul 18 2009
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| The skills for 5th job corsairs (Captains.) 5th job is attained at level 180 and lasts until level 250. Captain (after Corsair): Gun Expert: Increases the mastery of gun attacks and increases weapon attack Level 1: +62% Mastery, +1 W.ATT Level 30: +90% Mastery, + 30 W.ATT Improved Gun Booster: Makes gun booster faster Level 1: +2 speed Level 11: +3 speed Level 20: +4 speed Pirate Ship: Summons a pirate ship to ride in. If extra party members are riding in the ship, damage is increased. (battleship and pirate ship skills may be used) Level 1: 75 second cooldown, 110000+2000*(Lvl-120) HP, +20% damage per party member, MP-20 Level 30: 75 second cooldown, 400000+2500*(Lvl-120) HP, +60% damage per party member, MP-25 Cannonball Wave: Shoots 4 cannonballs up to 5 times. If there are 1 or 2 monsters, each will be hit by 8 cannonballs. If there are 3-5 monsters, each will be hit by 4 cannonballs. Can only be used in pirate ship. Level 1: 450% damage per cannon, MP-15 Level 30: 890% damage per cannon, MP-25 Cannon Burst: Shoots 3 cannonballs at one monster very quickly. Can only be used in pirate ship. Level 1: 1800% damage per cannon, MP-20 Level 30: 3560% damage per cannon, MP-30 Air Strike Booster: Reduces cooldown of air strike, increases targets, increases damage. Requires level 30 air strike Level 1: 5 sec cooldown, 6 targets, 1220% damage Level 30: 2 sec cooldown, 12 targets, 4300% damage Armor piercing shells: Reduces the effects of defense on damage inflicted to monsters by bullets. Level 1: 5% defense reduction Level 10: 95% defense reduction Precision Bullets: Increases accuracy, gives chance of critical Level 1: +10 accuracy, 4% chance of 10% critical Level 10: +100 accuracy, 40% chance of 230% critical Self-Destruct: Destroys the pirate ship, dealing massive damage. Level 1: 50000 + 11500% dmg, 400 range, 5 monsters, MP-20 Level 30: 195000 + 17300% dmg, 1850 range, 10 monsters, MP-60 Flood: Fills the map with water, causing monsters to drown and allowing underwater movement. Pirate ship cannot be used during flood. Level 1: 25 second fill-up lasting 2 minutes, 1% of monsters' HP is lost every 10 seconds Level 10: 10 second fill-up lasting 4 minutes, 5% of monsters' HP is lost every 8 seconds Invisibility: Upgrades all bullets so they can hit up to 3 enemies with any skills (similar to invisible shot) Level 1: Cost 480 bullets, 72 seconds, 40% of normal damage Level 20: Cost 100 bullets, 300 seconds, 60% of normal damage Machine Gun Turret: Sets up a machine gun that will use Rapid Fire. (Requires level 20 Rapid Fire.) Level 1: Cost 500 bullets, 40 seconds Level 30: Cost 200 bullets, 90 seconds Scope: Increases range of all attacks Level 1: Range + 15 Level 10: Range + 60 |
masamunee 07/18/09
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 | How you're going to max all these skills, I have no idea. x_x |
natedoggydog 07/18/09
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| Wait what? Way over powered, unimaginable, and it would lag the game immensely. |
iSpiffster 07/18/09
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| Omg Armor pierce+Canon Burst+Advanced Homing+Precision = Max damage each hit. LOL overpowered much? :D .....although I would love that. As long as other classes get as much of a boost as corsairs would . :] |
kak828 07/19/09
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| they're cool i guess, i'm really liking the self-destruct though =D that sounds SICK! rofl wish we actually had that, it'd be fun. Also to add to that skill, the damage you deal would correspond with how much hp is left on the ship. The more hp it has, the higher the damage, and vice versa. Less hp= less damage. hmm they really should have implemented that 0_o' |
Jazter 07/19/09
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| You started to mess when you said that crap about other party members riding in our ship. |
Efemera 07/19/09
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| You started to mess when you said 5th Job. |
aoxkrigan 07/20/09
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| the pirate ship is sick as long as the party gets to still attack O.o |
DivineLordDK 07/20/09
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| bluqaur said: "The skills for 5th job corsairs (Captains.) 5th job is attained at level 180 and lasts until level 250. Captain (after Corsair): Gun Expert: Increases the mastery of gun attacks and increases weapon attack Level 1: +62% Mastery, +1 W.ATT Level 30: +90% Mastery, + 30 W.ATT Improved Gun Booster: Makes gun booster faster Level 1: +2 speed Level 11: +3 speed Level 20: +4 speed Air Strike Booster: Reduces cooldown of air strike, increases targets, increases damage. Requires level 30 air strike Level 1: 5 sec cooldown, 6 targets, 1220% damage Level 30: 2 sec cooldown, 12 targets, 4300% damage Precision Bullets: Increases accuracy, gives chance of critical Level 1: +10 accuracy, 4% chance of 10% critical Level 10: +100 accuracy, 40% chance of 230% critical Scope: Increases range of all attacks Level 1: Range + 15 Level 10: Range + 60" These are the only one that would really be okay for us to have, and they make us overpowered still. |
nerdsdespair 07/20/09
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| where's the source of this info? |
Jazter 07/20/09
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| nerdsdespair said: "where's the source of this info?" Are you kidding? |
ishootyou 07/20/09
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| Jazter said: " Are you kidding?" no duh he is... |
Raikiriii 07/20/09
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| Jazter said: "You started to mess when you said that crap about other party members riding in our ship." I'd enjoy this actually Instead of having people saying "ey, gimme a party bu-- oh wait, lolsair" they'd be beggin' to get on my ship all the time >:D |
Jazter 07/20/09
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| Raikiriii said: " I'd enjoy this actually Instead of having people saying "ey, gimme a party bu-- oh wait, lolsair" they'd be beggin' to get on my ship all the time >:D" That's boring. |
dicari11 07/23/09
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