Ghost Pirates yet?
thread starter KazeKishi Jul 12 2009
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| For my WK, lvl74 with 9 flame charge, should I head to GP yet? 961-2399 without buffs is my range. I can hit 100% according to acc calculators. I used 4 points for bliz charge >.> |
LynxLynx 07/12/09
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| Wait till fire is maxed. Normal ghost pirates are a decent change of pace, but are nowhere as good exp as windraiders. |
icec0ldkila 07/12/09
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| I would say wait until you have a decent level of fire charge, like 16 or so. Then you can go to ghost pirates. Hitting on them with level 9 fire charge won't be that much different from neutral. It will be, but not by too much. |
KazeKishi 07/12/09
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| Alright then, a few more levels of MPQ I guess, thanks |
Raikiriii 07/12/09
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| I went at around level 75, it was pretty good EXP back then, and I didn't have much trouble, but of course I didn't have the option of WR either |
F1SHL3GS 07/18/09
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| you should have just put all points in flame charge... couldve been training at GP alrdy. |
Skrato 07/19/09
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| Wait until you can train at DGP without losing money before leaving windraiders, it's by far the best plan. Windraiders always > GP, don't train there. |
LeBox 07/19/09
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| Skrato said: "Wait until you can train at DGP without losing money before leaving windraiders, it's by far the best plan. Windraiders always > GP, don't train there." I've always liked GP way more the windraiders. Map was readily available, mob was just as good as WR, and it was eaiser to navigate IMO. Plus they roughly have the same exp:exp ratio + they are fire weak. Just my opinon. |
Skrato 07/20/09
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| LeBox said: "I've always liked GP way more the windraiders. Map was readily available, mob was just as good as WR, and it was eaiser to navigate IMO. Plus they roughly have the same exp:exp ratio + they are fire weak. Just my opinon." It's more expensive, and by the time you can get better exp at GP you should be able to DGP. Well, I was 1h so maybe it's a different story but GP was never good for me. |
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