Actual SE skill bonuses?
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thread starter Pyrhean Jun 30 2009 + PM | QUOTE | PERMALINK | REPORT
Hah. I got Marksman today, got level 1 SE because I got a little impatient while on the ride back to leafre. I'm very surprised that level 1 SE basically doubled the effect of my criticals. 9k max per strafe I was gonna plan on putting all my SP into SE after I get 1 into everything else, but I might think otherwise if higher level SE starts to not help me out as much as other skills would. So, what are the real stats?
Pepper 06/30/09 + PM | QUOTE | PERMALINK | REPORT
It's +110% damage on crits. lol.
Fimbu1vetr Jun 30 2009 + PM | QUOTE | PERMALINK | REPORT
lv 1, +1% chance to critical, criticals deal 111%? more damage, 3x% more DPS than without SE Max, +15% chance to critical, criticals deal 140% more damage, 6x% more DPS than without SE
Pyrhean 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Fimbu1vetr said: "lv 1, +1% chance to critical, criticals deal 111%? more damage Max, +15% chance to critical, criticals deal 140% more damage" So the damage bonus is the same, just 100% lower? Just checking
Fimbu1vetr 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Pyrhean said: " So the damage bonus is the same, just 100% lower? Just checking " Sorry, what exactly are you asking?
Pyrhean 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Fimbu1vetr said: " Sorry, what exactly are you asking?" It says that level 1 SE adds 11% more damage. That's not right, since I'm slamming 7k's easily with strafe. I was asking for the actual boost to damage that it gives.
dilsl 06/30/09 + PM | QUOTE | PERMALINK | REPORT
So is 9 Se good?
Xiphias3 06/30/09 + PM | QUOTE | PERMALINK | REPORT
The damage boost is only on critical hits, not regular hits
Chris9292 06/30/09 + PM | QUOTE | PERMALINK | REPORT
I don't get this entire thread a_@
NickJ 06/30/09 + PM | QUOTE | PERMALINK | REPORT
NickJ1 SE must suck hard. Recasting it every 10seconds? *shoots himself*
arrowsneak 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Thanks for inspiring me - You're leveling pretty fast. Reminds me to train more. Anyways, Even with that huge damage boost, you should've just went with Frostprey - Snipe - DB. More fun overall from 120-121. Real Stats: Just add a 1 in front to added critical effect. Example: Level 19 Skill says +29% Critcal Real: +129% Critcal.
Kauotomasta 06/30/09 + PM | QUOTE | PERMALINK | REPORT
NickJ said: "1 SE must suck hard. Recasting it every 10seconds? *shoots himself*" lol! just about go insane.
xxeijikunxx 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Pyrhean said: " It says that level 1 SE adds 11% more damage. That's not right, since I'm slamming 7k's easily with strafe. I was asking for the actual boost to damage that it gives." For any physical character, SE adds 100% more damage than what the skill description says. So say you have level 1 SE, which the skill description says adds 11% more damage. In reality, your criticals would be 100% (base damage) + 100% (from max 2nd job crit) + 111% (from level 1 SE). That would be a total of 311% damage dealt on criticals, or another way to say it would be that your criticals are +211% compared to normal hits.
Fimbu1vetr 06/30/09 + PM | QUOTE | PERMALINK | REPORT
Pyrhean said: " It says that level 1 SE adds 11% more damage. That's not right, since I'm slamming 7k's easily with strafe. I was asking for the actual boost to damage that it gives." Yep you're right then =), its really 100% more than the skill description, which is why its AMAZING =D
Pyrhean 06/30/09 + PM | QUOTE | PERMALINK | REPORT
NickJ said: "1 SE must suck hard. Recasting it every 10seconds? *shoots himself*" Surprisingly, I don't care. I did some number crunching last night. Without SE, my average damage with strafe is around 16k on a snail. Level 1 SE, it jumps to 23k.
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