GMS: In preparation of Knights of Cygnus
thread starter VirgilDiablo Jun 28 2009
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 | So I've got a question. If/when you make your Cygnus character, would you be interested in joining a guild that is nearly exclusive for other Cygnus characters? Since everyone in the guild would be just starting out, it would be easier to find a party to train with, get help with Cygnus-related questions, etc. I could maintain the guild in Khaini, but not other worlds, but if there's enough demand, I can organize for other people to lead the guilds in the other servers. However, first I'd just like to see if it's worth the trouble. Edit: I'm not really going for a "we're too cool for other people" kind of guild, just something to help Cygnus players get started once they're released. |
VirgilDiablo 06/28/09
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 | lxXLionXxl said: "pizza slice FTW" except that once you've made six lv 200 characters (ie a day or two of playing), it's boring as hell. couple that with the fact that most of them are buggy as the underside of a rotting log, it pretty much defeats the purpose. |
DrawinNubs 06/28/09
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FrozenInSilver Jun 28 2009
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| Well, it's a good idea but not really a super unique, cut of the edge one. I mean, people would make them anyway o_O Just look at all the pirate guilds. Scania's iPirate is still really active, rawr. @above Why not? If you don't have an opinion to state you are just a flamer. |
RandomPieBoy 06/28/09
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 | Noob question - How do KoCs help your main? |
VirgilDiablo 06/28/09
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 | RandomPieBoy said: "Noob question - How do KoCs help your main?" When you make a Cygnus character, your main character gets a skill called "Blessing of the Sprite". Every time your Cygnus char levels up ten times, your main characters "Blessing" skill goes up by one level, and each level adds +1atk and +1matk, passively I believe. |
xlmattmanlx 06/28/09
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| Only Koc guilds will have a better chance of surviving, because koc varies in jobs, unlike pirates. Koc will have mage, sin, bowman, pirate, and warrior. |
lesserfiend 06/28/09
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| VirgilDiablo said: " When you make a Cygnus character, your main character gets a skill called "Blessing of the Sprite". Every time your Cygnus char levels up ten times, your main characters "Blessing" skill goes up by one level, and each level adds +1atk and +1matk, passively I believe." i think u got that backwards, the KoC gets the skill and it levels every time your main gains 10lvs for a max skill level of 20 |
VirgilDiablo 06/28/09
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 | lesserfiend said: " i think u got that backwards, the KoC gets the skill and it levels every time your main gains 10lvs for a max skill level of 20" It works both ways |
angrynooblet 06/28/09
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| noob question- do you have to make a level 20 sin to start a nightwalker? |
VirgilDiablo 06/28/09
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 | angrynooblet said: "noob question- do you have to make a level 20 sin to start a nightwalker?" No, just have a level 20 character and you can make a Cygnus character -- and the freedom of choice of class is up to you. |
angrynooblet 06/28/09
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| so any class to level 20 to make a cygnus? |
SteadyLoner 06/28/09
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 | Tape said: " LUL I R DUMB" Yup. |
VirgilDiablo 06/28/09
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 | angrynooblet said: "so any class to level 20 to make a cygnus?" yup. and the class doesn't have any bearing on what your cygnus character will be |
lesserfiend 06/29/09
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| VirgilDiablo said: " It works both ways" i haven't seen any proof that it does; can you prove that it works both ways? |
SasukeIIV 06/29/09
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| VirgilDiablo said: " It works both ways" Shouldn't it be a little different for KoC leveling for main? Unless the main's skill only goes up to 12, since max level is 120. |
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