thread starter AnnaDragon Jun 22 2009
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| Basically here to help you choose one of the five new Knights of Cygnus so you don't have to go everywhere to look up the skills. I'm comparing them to the normal jobs to give you a sense of whats new and is it worth restarting to get them. Rumors say they're coming in July, but seriously, who know. Will be updating, correct me if I'm wrong, and no flame wars, tyvm :P. Soul Master The new Warrior-ish class. It only uses One-handed and Two-handed Swords though, so its like a cross between a Paladin and a Hero. Theres 5 new skills (Soul, Soul Blade, Soul Runner, Soul Blow and Soul Charge) and 3 skills that are tweaked a bit (Final Attack, Combo Attack and Brandish). Pros. Soul Blade is a great new Slash Blast because it doesn't just hit the monsters in front of you! Soul Runner is a great way to get around (its much like teleport). Soul Charge seems to be elemental, not confirmed (thanks Rayquaza2233). Cons. Soul Runner would probably collide you with monsters rather than dodging them. Worser Combo Attack and Brandish. In 2nd Job, you don't get much of a upgrade. You get the same skills as the a normal Page or Fighter, minus Power Guard, and add this better version of Slash Blast. If you are probably not getting past 2nd Job, this job is not worth restarting for. In 3rd Job, theres a bunch of cuts in skills, but you could still get 4th Job skills early. Combo Attack gives you 20% less attack than the Crusader version. Brandish hits 20% less than the Hero version. And Soul Charge doesn't give Holy element oppose to the Paladin version, but that could be good if you're fighting Holy monsters. But Soul Blow is a real game-changer. It hits a nice amount of damage, and has a huge range, its flashy too. If you are getting to 3rd Job, its somewhat worth it. Flame Wizard The magician-ish class. Its not as good as the I/L and F/P Wizards because its only one Element, but a good upgrade from a Cleric. There are 3 new skills (Flame, Flame Heal and Flame Curtain) and 4 tweaked skills (Magic Guard, Fire Arrow, Partial Resistance, Fire Demon). Pros. Exact same Magic Guard stats but only 10 levels (down from 20)! Partial Resistance up 10% in resistance, dunno if its only Fire or plus Poison thought. Flame Heal (or whatever you call it)! Its like Cleric's Heal, but it hits EVERYTHING! Plus it also heals Party Members too! Fire Curtain! It basicly replaces Poison Mist (which is still there if you like it that much), damaging everything in an area with Fire! Looks pretty cool too. Cons. Fire Arrow Basic Attack down 10. Flame Demon Basic Attack down 20. Flame Heal doesn't seem to heal yourself though. At 2nd Job, its pretty awesome, you get the new Flame Heal, which is an upgrade for F/Ps because they didn't have a mobbing attack in 2nd Job before. It also doubles as Heal, so they'll be wanted in parties. Plus they get Magic Booster right there, makes casting faster. The Fire Arrow is weakened by a bit though. If you're only planning on getting somewhere in 2nd Job, |