My Experience with the Torpedo Build
thread starter horacesilver Jun 11 2009
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| After I became a Corsair, I decided to do the Torpedo build. Since my main is an I/L AM, i am use to mobbing. So here is what I did: 120: Air Strike, Battleship, Torp 121: Wrath, Amp, Cannon 122-126- Cannon to 11 and 2 torp 127 -131 Torp to 20 I plan on getting torp to 22(700% x 6 monsters, No Torp 30s for sale!) Then MAxing Battleship and Cannon at the same time. Then Air strike to 20 Notes: I was able to take a hit from both skeles @ lvl128 so it was not a problem(no HP wash) A mob of 5 dies in 5-7 hits Torp is faster than my cannon with 3 or more skeles My cannon(11) kills skeles in 4 hits This is for folk who hate being @ newts for 40+ levels and usually trains alone. If you max cannon first, you may become bored 2-3 hitting single targets to train and stall leveling around 132ish. Plusses: Mobbing Skeles is very fast exp link Having 5 19k or 18500 exp points light up the bottom right is so nice(it was 21200(18500+2700) when I found the 5th skelegon book for an hour-very nice) Change of scenery Minuses: Skill book 30 of torp may not be for sale No early 'bossing' skill Skeles are high risk kill for you if you dont pay attention Loner I would love to see more Corsairs try this build. |
purjo 06/11/09
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| looks like a good build to me. lots of people have been asking me when to max the ship, this seems ilke a good time to do it. after air strike 20, i would recommend air strike 30 and then max homing, or mw if you solo alot and can't use your mage as a mw mule. if i were to do this build though, i would leave out cannon completely until after torped0. lvl 11 cannon cant be that much better than burst right? |
horacesilver 06/11/09
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| purjo said: "looks like a good build to me. lots of people have been asking me when to max the ship, this seems ilke a good time to do it. after air strike 20, I would recommend air strike 30 and then max homing, or mw if you solo alot and can't use your mage as a mw mule. if i were to do this build though, i would leave out cannon completely until after torped0. lvl 11 cannon cant be that much better than burst right?" Well, when my ship breaks and I have to use Burst, it takes at least 2 freezes to kill one skele when my 11 cannon can kill 2 skeles with 1 freeze. I am contemplating leaving it @ 11 or bringing it to 20 for the extra damage(maybe 3 hit skele by then) and maxing way later(Cannon 30 is too expensive for me). My mage only has 5 MW. I have a HB mule in the works now, and my goal is to try out Crimson Guardians(a all cure & pot burn) but the temptation of the 1500+ more exp per kill is calling me. |
Efemera Jun 11 2009
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| I think it's still better to max Cannon first. Skelegons don't always form in neat rows for slaughter and this build sucks at Newties, which is still pretty good exp at 12x. Hell, it's still pretty good exp at 14x if you have a high level Air Strike. I get ~6.5m exp/hr soloing at both Newties and Skeles (though Skeles is a lot better for my pots). Torpedo is amazing though. I have max Cannon and 21 Torpedo and I 2hko single Skelegons and 4-5hko mobs of up to 6. I use Torpedo on any mob of 3 or more. After getting it I'd say 21 Torpedo is a very high priority for training. Maxing it isn't hugely important though. lalaland said: "That's a training build haha For bossing build I think it's like Max cannon -> max ship-> max rapid fire -> max bulleye u should come over to broa :O we have alot t0rp 30 in fm for like 3~4m" *facepalm* I can't believe you still don't get that Bullseye is better than both Ship and Rapid Fire for bossing... |
horacesilver 06/11/09
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| [quote=Efemera]I think it's still better to max Cannon first. Skelegons don't always form in neat rows for slaughter and this build sucks at Newties, which is still pretty good exp at 12x. Hell, it's still pretty good exp at 14x if you have a high level Air Strike. I get ~6.5m exp/hr soloing at both Newties and Skeles (though Skeles is a lot better for my pots). Torpedo is amazing though. I have max Cannon and 21 Torpedo and I 2hko single Skelegons and 4-5hko mobs of up to 6. I use Torpedo on any mob of 3 or more. After getting it I'd say 21 Torpedo is a very high priority for training. Maxing it isn't hugely important though. I agree torp does not need to be maxed if you get it to 21. 4-5KOs is great in the mini map. I left newts at level 125. I might go back to newts once my Air strike is decent(10-15?) |
iFrancisco Jun 11 2009
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| I haven't bothered finish getting my Outlaw to 120 yet (still 111) as I will do that after my Shadower is 200, but why leave Torpedo at 21? The difference between Level 21 and Max is +90%, which is likely to bring you up from a 5hko to a 4hko or so forth. I suppose if you want to boss some and get other skills for that purpose, but if you went a training/torpedo build I am not sure why stop at 21. Regardless, once you are able to 2hko the exp looks insane, but that won't start happening until 170+ with great gear =[ |
kak828 Jun 11 2009
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| lalaland said: "That's a training build haha For bossing build I think it's like Max cannon -> max ship-> max rapid fire -> max bulleye u should come over to broa :O we have alot t0rp 30 in fm for like 3~4m" roflmao maxing rapid fire >< anyways @TS HEY CARMEN! my god i can't believe you're 131 now... last time i saw you, you were at what... a bit under 100? grats! I like the idea of getting an early torpedo but i say max cannon after that immediately. You'll have the torpedo to take care of mobs and the cannon to do the 1vs1. There really is no need for battleship since i'm pretty sure you can handle yours pretty well. Sure the extra hp for ship is nice but personally i think putting those points into something like MW would benefit you more than the extra hp. then again, if you get hit a lot, i guess you'd need the extra hp for ship >< lalaland said: "f4444444444 But but...if our ship breaks we still have rapid fire" Bullseye will allow you to deal more damage than what rapid fire would do. The damage increase from burst fire to max rapid fire is overshadowed by the damage increase bullseye would give you. |
Efemera Jun 11 2009
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| iFrancisco said: "I haven't bothered finish getting my Outlaw to 120 yet (still 111) as I will do that after my Shadower is 200, but why leave Torpedo at 21? The difference between Level 21 and Max is +90%, which is likely to bring you up from a 5hko to a 4hko or so forth. I suppose if you want to boss some and get other skills for that purpose, but if you went a training/torpedo build I am not sure why stop at 21. Regardless, once you are able to 2hko the exp looks insane, but that won't start happening until 170+ with great gear =[" 21 is pretty solidly 4hko with good equips, 3hko is a bit far away. Personally I'm just maxing Air Strike before I max Torpedo, I'm going to max it right after. Torpedo's useful even when it takes 5+ hits to kill, but Air Strike is only useful when you can kill in 3 or less hits at Skelegons. |
Jazter 06/11/09
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| lalaland said: "That's a training build haha For bossing build I think it's like Max cannon -> max ship-> max rapid fire -> max bulleye u should come over to broa :O we have alot t0rp 30 in fm for like 3~4m" Gah, I swear you haven't learned anything about being a Corsair. |
horacesilver 06/12/09
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| kak828 said: " roflmao maxing rapid fire >< anyways @TS HEY CARMEN! my god i can't believe you're 131 now... last time i saw you, you were at what... a bit under 100? grats! I like the idea of getting an early torpedo but i say max cannon after that immediately. You'll have the torpedo to take care of mobs and the cannon to do the 1vs1. There really is no need for battleship since i'm pretty sure you can handle yours pretty well. Sure the extra hp for ship is nice but personally i think putting those points into something like MW would benefit you more than the extra hp. then again, if you get hit a lot, i guess you'd need the extra hp for ship >< Bullseye will allow you to deal more damage than what rapid fire would do. The damage increase from burst fire to max rapid fire is overshadowed by the damage increase bullseye would give you." Hey Kak! I haven't seen you roaming around Leafre in a while. The prob I have with my ship is that the spawn is so great in Restoring Memory, they always spawn on me while I'm killin. I usually break the ship 2-3 times an hour be cause of it. I rarely broke it in the regular Skele map. |
kak828 06/13/09
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| horacesilver said: " Hey Kak! I haven't seen you roaming around Leafre in a while. The prob I have with my ship is that the spawn is so great in Restoring Memory, they always spawn on me while I'm killin. I usually break the ship 2-3 times an hour be cause of it. I rarely broke it in the regular Skele map." won't be back till september when school starts >< internet aint that great where i am for the summer... although i might come on just to do some exploring of time temple now xD hmm... how are you training in the mini map? bishop taking top, you bottom? if so, then ya the spawn is ridiculous for around your level. I guess you have to weigh your options here. Will the 9 points into ship for the extra 36k hp, which will probably bring your ship breaking down to 1-2 times an hour be better than the extra points in cannon or torpedo? where it would bring the number of attacks to kill down from 4-5 to 3-4 for cannon and 5-7 to 4-6 for torpedo? (i'm just pulling out random numbers but yeah you get the point) personally i think having your ship break 2-3 times in an hour is pretty good, especially with the outrageous spawn in restoring memory. Bringing your ship break count down by 1 allows you to be on your ship for an extra 90 seconds... meh If you breaking your ship like 5 times+ an hour THEN you might want to consider the extra hp. Up to you and i want to see you in the forums more often! tell me how the new update is if i don't make it online |
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