inconvenient truth about gunslingers
basilmarket.com forums : Gunslinger to Corsair  |  10 posts archived
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thread starter litoaznxx Jun 02 2009 + PM | QUOTE | PERMALINK | REPORT
is it only me or are slingers weak? its said that at 3rd job they catch up but why do they have to be so gimped on 1-70? the majority of GS are behind 3rd job where they are said to "catch up" but why is everyone accepting the fact that they are severely outplayed by everyother class. theres mobility from float and dash but what good deos that do? sins have haste, mages have tele and are far better damage wise. so what do u guys think? are GS equal i the playing field? is it made up by speed?
some1crazy 06/02/09 + PM | QUOTE | PERMALINK | REPORT
Sure, for first job they're pretty weak, but you can pin down pretty much every monster with a low kb value, making hp pots a rare thing. Decent training as well because of the speed and the mobility of double shot. For second job: Fake when maxed = 100% stun rate, ok damage, and no minimum range required. IS when maxed = medium high damage and insane range, it's possible to hit monsters that are vertically below or on top of you 1-2 mapler height.... Wings + recoil = Very good mobility, and recoil does damage. I don't need to explain about 3rd and 4th job now, do I?
xaldinroxas 06/02/09 + PM | QUOTE | PERMALINK | REPORT
some1crazy said: "Sure, for first job they're pretty weak, but you can pin down pretty much every monster with a low kb value, making hp pots a rare thing. Decent training as well because of the speed and the mobility of double shot. For second job: Fake when maxed = 100% stun rate, ok damage, and no minimum range required. IS when maxed = medium high damage and insane range, it's possible to hit monsters that are vertically below or on top of you 1-2 mapler height.... Wings + recoil = Very good mobility, and recoil does damage. I don't need to explain about 3rd and 4th job now, do I?" i think the TS is asking about 3rd job too... btw, can you explain it for me, im never exactly sure why things would change so drastically for them in the 3rd/4th job. i have an idea, but really, im just guessing lol
Aesahaettr 06/02/09 + PM | QUOTE | PERMALINK | REPORT
isn't it because of gaviota in 3rd and the battleship in 4th?
Bountyan 06/02/09 + PM | QUOTE | PERMALINK | REPORT
xaldinroxas said: " i think the TS is asking about 3rd job too... btw, can you explain it for me, im never exactly sure why things would change so drastically for them in the 3rd/4th job. i have an idea, but really, im just guessing lol" No, he's just talking about second job. And the "drastic change" that makes Outlaws hit higher is Burst Fire. It raises Double Shot from 160% to 630%.
camparksam 06/02/09 + PM | QUOTE | PERMALINK | REPORT
Two things: First, in 4th job with Battleship Cannon, they have been proven to have the HIGHEST damage per minute in the game. Second, this game is about fun, not damage. If you don't think playing a gunner is fun, then don't.
FroznSolid 06/03/09 + PM | QUOTE | PERMALINK | REPORT
FroznSolidAesahaettr said: "isn't it because of gaviota in 3rd and the battleship in 4th?" gaviota is next to useless in 3rd job, burst fire along with the splitter/burner combo really do some damage in 3rd job 1st Job - People fail to see how Gunslingers aren't that far behind in this job. While the numbers Double Shot may churn out, it does them from (what i think from experience) is 2x the speed of L7. While its not enough to catch up to the damage, its only behind by like 50-100 damage per L7. The gap only grows when sins are dexless, receiving a big power booster, and use iblis and stuff. For gunslingers, bullets have level requirments. They don't for sins, so early on that tips the scale in the sins edge. 2nd job - This is where they are really far back. Early on, CPQ sends a bad message for everyone. Later on, they hit 1-1.5k by 6x on three monsters, which still isn't that great. Training is still pretty quick though, since they have a mobbing attack with verticle range. Recoil + Wings help mobility alot, Blank Shot is a good addition, 100% stun would be really useful in a variety of places, including early lower ascend WRing (some gunslingers start at low-mid 6x). I'm pretty sure Bowman are the only class that can't go up there w/o the fear of ew. 3rd job - this is where Gunslingers make their comeback. They get much stronger bullets then they have had before, they get Burst fire, with a much higher % then any atk before (total), and they get the ice/fire combo, getting elements and much better mobbing attacks then invisi and without minimum range. 4th Job - do i even have to explain? Bullseye + Cannon = Awsomeness. Air Strike is pretty cool too, but the 5 sec cooldown ruins it. The cool down is good though, or corsairs would be rigged. Torped0 is a very good Mob attack, we get an additional 1 second freeze through EB, and when maxed EB, Fire/Ice is more powerful then Torp on fire-weak monsters. Bullseye is an additional 120% atk on monsters (mostly used against bosses), Tell me if i missed something.
camparksam 06/03/09 + PM | QUOTE | PERMALINK | REPORT
Bullseye isn't an additional 120%, it's just an additional 20%, making the total 120%. If you had an additional 120%, more than doubling your damage...
Cowsonfire 06/04/09 + PM | QUOTE | PERMALINK | REPORT
I'm outdamaging assassins with my Burst already...
Metall 06/05/09 + PM | QUOTE | PERMALINK | REPORT
i dont think we are losing out because i think that slinger is probably the most fun class ive played so far and im only lvl 35
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