fp am build
basilmarket.com forums : Mage  |  11 posts archived
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thread starter arasalan May 18 2009 + PM | QUOTE | PERMALINK | REPORT
So Im lv 124 now and ive kept my meteor at lv 4 because i can 2 hit wyverns guaranteed and i can still use meteor twice with a full mp bar... so with some spare points in my AP.. should i save them? and add them all at once into my ultimate? or should i start adding to my other moves? also i dont mind using meteor for training, i have some pot money to spare what do u guys think?
im4eversmart 05/18/09 + PM | QUOTE | PERMALINK | REPORT
How many points do you have in your other skills?
SourDonut May 18 2009 + PM | QUOTE | PERMALINK | REPORT
I figured by the time someone got to level 120, he could make up his own builds... Enough meteor to 2hko newties 100% of the time (Don't get it above 15 even if you don't 2hko), then 19 MW, then max paralyze, save enough points until you can 1hko newties 100% of the time, then max elquines/bigbang/other skills in any order.
fln1049 05/18/09 + PM | QUOTE | PERMALINK | REPORT
Save your SP until you can dump enough in to either A-3hko newties or B-2hko newties. 3hko newties and nest golems give about 9.5 exp/hour while just 3hko newties and 3-4hko nest golems gives about 8mil exp/hour. 2hko newties and nest golems is about 13.5mil exp/hour, and I don't know 2hko newties, 2-3hko nest golems, but more than 10mil I would assume. Therefore, using a magic attack calculator you can figure out what level of meteor needed to do those. Adding points into MW will decrease the level of meteor needed, but I am not sure by how much because I don't know your full equips, etc. After 2hko newties move on to 2hko skelegons. No reason in raising meteor now because you'll still 2hko wyverns. I told the approximate exp/hour up there, so you can decide if you want to 3hko newties or wait at wyverns until 2hko.
arasalan 05/18/09 + PM | QUOTE | PERMALINK | REPORT
im badly equipped but lukless, im ashamed of my gear... but if it helps, meteor is lv 4, fire demon is 5, eliquness is lv 1, and the rest i havent applied yet
SourDonut 05/18/09 + PM | QUOTE | PERMALINK | REPORT
Ideal build is enough meteo to 2hko newties 100%, then max MW, then save points until you can 1hko newties 100% then get 30 meteo, then max paralyze, then elquines, fire demon and big bang in any order you wish.
arasalan 05/18/09 + PM | QUOTE | PERMALINK | REPORT
yeahh thats what i thought.. max ultimate first... but ehh its soo boring... eliquines lasts for 15 sec lol.. i guess.. thanks everyone
taotapp 05/18/09 + PM | QUOTE | PERMALINK | REPORT
Just so you know (because it isn't written in the skill description), Elquines freezes for two seconds at level 11. If you're gonna mist train until your meteor is decent, I would suggest putting at least one point into fire demon, just because it's helpful with misting.
jrealdeal 05/18/09 + PM | QUOTE | PERMALINK | REPORT
I did Paralyze. I now have it maxed and it great Does around 20k to Papulatus when i fight it. After that I worked on Elquines for a second hit on Pap.
ducky315 05/18/09 + PM | QUOTE | PERMALINK | REPORT
since u can 2 hit u can sell leech which means u dont need to put anymore points in so u can get strong with MW or paralyz i say u do paralyz first then mw and sell leech in mean time
arasalan 05/19/09 + PM | QUOTE | PERMALINK | REPORT
2h on blue wyverns > mist training isnt it? i mean, ive mist trained at the peak since 88-120, and at 120 w/ mist at the peak vs 2h wyverns, the wyverns are faster for me so i dont think ill be misting.. paralyze eh? i dont even have 1 point on it lol, iono i have 5 spare points i think..i was thinking of putting it on warrior.. iono its tempting
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