Resistance class opinion question
basilmarket.com forums : Big Bang  |  2 posts archived
« prev list next » thread 58 of 389  (arrow keys work)
thread starter sichyworm Nov 10 2010 + PM | QUOTE | PERMALINK | REPORT
In GMS, we tend to look upon Dual Blades with contempt for their unfairly high attack power and their general poor sportsmanship (this is a generalization and obviously does not go for every single person with a Dual Blade). It also pisses me off that 99% of Dual Blades have the words "Dual" or "Blade" in their names. I don't know why that makes me mad. What I want to know is if people after the Big bang see all Resistance classes the way we look at Dual Blades before the Big Bang, or the Big Bang truly balances all classes and we can all play nice. I'm in love with Pirate classes and I actually want to make a Mechanic after the Big Bang, but I don't want to be seen as an overpowered noob. I know that sounds shallow, but that's how I feel. ~Thanks
My Characters: HalyconCrow - 60 Windia Gunslinger
tokiyan 11/11/10 + PM | QUOTE | PERMALINK | REPORT
The resistance class, even if they come out to be overpowered at first (this is just an if), they should be nerfed/changed a few times afterwards in order to become "balanced". I've heard (hearsay) that in KMS batlte mages have been nerfed and then buffed a little. I'm sure Nexon is trying to find a "balance" but it'll just happen in time. As for mechs and wild hunters, I don't know and all I know is that mechs are kind of OP...Yeah. Lol Still I heard corsairs will have highest DPS? -And I hate bladers who have dual/blade in their names too.
My Characters: tokiyan - 99 Broa I/L Mage
« prev list next » thread 58 of 389  (arrow keys work)