The Ultimate Adventurere and You! Choosing a blaze wizard.
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thread starter StoleMeLightnin Nov 08 2010 + PM | QUOTE | PERMALINK | REPORT
What is this up there? That confusing title? Seriously, what is this? Well, as most of you know, there is something new, soon to be with GMS, called the Ultimate Adventurer. They are very much like adventurers themselves, but are capped at 200(Edit since spadow gave some false information when they came out), get a nerfed cygnus knight skill, going with the class you chose, and start at level 50. These characters can also wear items 10 levels above their own. So, what's so great about them? Well, nothing really, they're like any other class. Most people like to try new classes for new experiences. I know I do. But, they do require having a Cygnus Knight leveled to 120 to be created, so, I would get to work now if I don't already have one. I plan on making two, so I'm working on my NW, however, my BW in bera is already level 120. If you're one of those "Lazy levelers", but past level 70 on an adventurer, you can just do a quest to get the skill, but,it takes a LONG time, so be warned. Ohh, I get it now! Glad you do, but we're not done yet. Also, before I go into detail of choosing a blaze wizard, wait for next week, to see my Mechanic guide, for future references. (If anyone wants to help me put this together, just PM me) Now, before I start, if you see anything that I missed, or want anything useful in the guide, just say so! Chapter 1-Part I- Ereve Hello, new noblesse! Out on those boots, and get to work, This is quite boring, and long walking from one side of ereve to the other every 5 minutes. Well, mainly, do the training camp quests, by the time you get out, you should be level 5-7. 5-10: Quests quests quests, yeah, I know. Well, that was a short part. I will not be posting the build, since it's not really needed for right now. Part II-[i]The advancement[i] Well, After doing these quests, talk to neinhart, get your advancement, Warning: This guide is for the blaze wizard path only. Sorry. Talk to Oz, get your advancement! Put the first point into Flame Claw. It's useful, and you'll still be using it in 3rd job. Well, go do the training stuff, It's a pretty good leveler for these pre-levels. Once you're level 14, your build should be something along the lines of. Magic guard 4, Flame claw 9. Now, if you play in JMS, I suggest you golden temple your ass off from here on out, but, meh. Since blaze is pretty much useless, don't put points into that. No. Don't do that. Well, do the agent quests untill about level 20, and train to 21 so you can KPQ. By then, your skills should be: Magic guard 10, Max MP increase:6 Flame claw:18. I went there. I am giving you guys MY build. 21-25: KPQ your ass off. You can't go wrong here, so: Flame claw:Maxed, Magic guard: Maxed, Max MP increase:18(?) If, the max for it is 10, not 20, then keep it maxed, put points into useless skills. If you arent 120 by the big bang, you will have chances to reset your skills. 25-30, Subway PQ. Yep. Boring as hell, but pays off. Those 3 important skills that I listed up there SH
My Characters: XxZeusxX1233 - 21 Windia Evan 1st Growth
xTurtally 11/08/10 + PM | QUOTE | PERMALINK | REPORT
So basically, this is a guide for Blaze Wizards?
My Characters: jed3864 - 140 Bera I/L Arch Mage
ilovetigrex 11/08/10 + PM | QUOTE | PERMALINK | REPORT
Im pretty sure u leave mc at 1 till u max mp thing
My Characters: TigrexBandit - 76 Scania Chief Bandit
Carrot + PM | QUOTE | PERMALINK | REPORT
First off, the Cygnus skill they get is hardly nerfed. by the time you max it out, it's just as good as the real version. The wait for it to get that long can be tedious, but that's about as "nerfed" as it gets. Also, Ultimate Adventurers aren't capped out at level 160. I don't know who the hell told you that, but they're wrong. Finally, this is hardly a guide to Ultimate Adventurers. This is just a guide to leveling up a Cygnus to get an Ultimate Adventurer, and basil already has CK guides.
My Characters: MysticShrimp - 34 Bera Evan 3rd Growth
nightimpact 11/08/10 + PM | QUOTE | PERMALINK | REPORT
I didnt know that there was a lvl cap for the UA. Also I've heard that you can only have 1 UA per account correct me if im wrong.
My Characters: Leafninja05 - 71 Windia Hermit
xXStylzXx 11/08/10 + PM | QUOTE | PERMALINK | REPORT
If you do the quest at lvl 70 for the skill (due to laziness) do you still get he ability to equip stuff 10 lvl's above you?
My Characters: DarkNaya - 58 Broa Spearman
sha969696 + PM | QUOTE | PERMALINK | REPORT
Wait what do you mean capped at 160? And why is this a blaze wizard guide? nightimpact One UA per character, not account.
My Characters: ComboPeng - 74 Broa Aran in Misery
aAznGuy 11/08/10 + PM | QUOTE | PERMALINK | REPORT
Blah blah blah, training, advance, blah blah blah, training advance, blah blah blah, training advance. 3rd job difference: Training,training training, training, training, special awesum skill, train even more!, less specialer awesome skill, Train unto your hearts content, beat teh final baws, and Win! Sounds easy? It is.
My Characters: Chockky - 91 Windia Wind Archer
StoleMeLightnin 11/09/10 + PM | QUOTE | PERMALINK | REPORT
[quote] sha969696 : Wait what do you mean capped at 160? And why is this a blaze wizard guide? nightimpact One UA per character, not account. [/quote] Well, on spadow's blog, it said it was capped at 160. Never got the urge to train mine to figure out. unless he edited or something. o.o
My Characters: XxZeusxX1233 - 21 Windia Evan 1st Growth
ilikepiez5 11/09/10 + PM | QUOTE | PERMALINK | REPORT
LOL they are not capped at 160.
My Characters: Maxarrowz5 - 32 Bera Hunter
snowboy8 11/09/10 + PM | QUOTE | PERMALINK | REPORT
wtf is with ur skills? is magic claw fyi. and u should max max mp increase, then magic claw, THEN magic guard. u wont use magic guard at low lvs as it is a waste of mp. eruption is much better than fire arrow (it mobs). u should really read the blaze wizard guid on basil market.and UAs have a lv200 cap, just like regular adventurers. were have u been geting ur info?
My Characters: bbunlock - 44 Galicia Dawn Warrior
SlyOne 11/09/10 + PM | QUOTE | PERMALINK | REPORT
Capped at 160? =/ I doubt it. Did Spadow's blog really say that?
My Characters: KingStrafe - 91 Khaini Sniper
sha969696 + PM | QUOTE | PERMALINK | REPORT
[quote] StoleMeLightnin : Well, on spadow's blog, it said it was capped at 160. Never got the urge to train mine to figure out. unless he edited or something. o.o [/quote] Lol? I see UA's all around at super high levels. Don't think it's 160. If they were, then nobody would make them because now they seem better than normal. Anyway, where did you see that?
My Characters: ComboPeng - 74 Broa Aran in Misery
StoleMeLightnin + PM | QUOTE | PERMALINK | REPORT
sha969696 : On spadows blog. I never got around to training my UA. snowboy8 : I'm just gonna pretend that you don't know this is a blaze wizard guide...Fire pillar, it's not called eruption, and you're saying I don't know my skills? Lolwhat? Please get your facts straight.
My Characters: XxZeusxX1233 - 21 Windia Evan 1st Growth
iSmashBugs 11/09/10 + PM | QUOTE | PERMALINK | REPORT
THEIR LEVEL IS NOT LEVEL 160. SPADOW SAID ITS 200 omfg its not that hard -_-
My Characters: CantLevelUp - 83 Khaini Blade Lord
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