thread starter ShadeCombo Nov 05 2010
+ PM | QUOTE | PERMALINK | REPORT
| Hello again Maplers! Eurydice here. Our office is a flurry of activity. We�ve been putting Global MapleStory Big Bang now through its paces for a couple of weeks now. We�re testing for bugs and making tweaks to the balance and content. More than that though, there�s a genuine sense of excitement as we finally get a chance to experience what you will in just a few short weeks. The new feel of the game is just amazing and the team here is almost totally focused on the future, as I know many of you are! As for me, I�m as excited as anyone, but while thinking about this week�s blog, I decided I wanted to talk about all the changes we�ve seen in the past five years. Take a walk with me down memory lane. When Global MapleStory launched over five years ago, it looked a lot different than the MapleStory we know now. There were only four classes, Victoria Island was pretty much the only place to go, and you couldn�t take a third job. Now there�s so much to do in Maple World we need to speed up the leveling just so you can see it all! Here are some interesting statistics comparing Global MapleStory when it launched to today: Global MapleStory at Launch | Global MapleStory Now! 4 Classes | 13 Classes 3 Worlds | 10 Worlds 1 Zone | 10 Main Zones ~450 Quests | Over 4,000 Quests Big changes, huh? The team here was much smaller back then too, as were the resources we had to work with. In just one example, when the game first launched, the team didn�t have the tools to create new events for the game. That�s how GM events got started. It began over lunch when the team was discussing ways to do something fun for the players. The problem was, the only thing they had to work with were monster sacks which allowed them to drop a monster anywhere. Someone jokingly suggested that they just drop a bunch of them in town and let them eat the players. After they laughed about it, someone said �Why not?� So they did. Some years later the event was foprmalized as �Day of Darkness." I suppose the team might have been really nervous the first time they put on a Day of Darkness. What if players hated it? What if they didn�t like the disruption to their play time in the town? In truth though, they just dropped the bags to see what would happen. the result was that the event was a screaming success. Players had to come together to defeat high level mobs and the event gave the highest level players the chance to show off their stuff for the noobs. The event was so popular and fun that even now, when we have tons of more complicated events, we still sometimes get the GMs together and have a Day of Darkness. In fact, participating in the event has become a sort of a rite of passage for new GMs. A running joke in the department is that every time a tombstone falls in town, a GM gets his wings! As time went on, both game and team got bigger. With more resources available, we were able to add tons of new content and features. Not all of it has been easy. It might surprise newer players, |
My Characters: ShadeCombo - 120 Khaini Aran in Hope