The Aerialist Job
thread starter Celspell Oct 23 2010
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| This is a thread about a made up job called: Aerialist. The picture got accepted! Here's a link http://www.basilmarket.com/show/screen/188946/0/The_aerialist_job.html Description: The Aerialist is unique in the sense that they have no weapon and throw boomerangs. However, they get job specific gloves that have large amounts of weapon attack which their damage is calculated by. Like other classes, they have multiple types of boomerangs in which they can throw that also have weapon attack. All of their attacks with the boomerang have an initial damage(100%), and a weaker return damage (40%). Also, the aerialist job can only hold 3 seperate boomerangs (Initially). How it works: Boomerangs are held in the 'use' inventory with the order in which they are as the order in which you throw them. Only one boomerang can be held in a single use slot. All boomerang attacks will fly through monsters and hit monsters behind them too (All boomerang attacks mob). When you throw a boomerang, the boomerang count drops down to zero until the animation is over, in which case it goes back up to one. If you don't have a boomerang in your use inventory, you cannot attack (Some attacks require more than one boomerang to use, ex: Double Toss.). This is how fast the boomerang animation is (With '[]' being the thrower's position): Initial throw: [] --->5--->4--->4--->4--->3--->3--->3--->2--->2--->2--->1--->1--->1--->1 Return: [] <---3<---3<---3<---3<---3<---2<---2<---2<---2<---2<---1<---1<---1<---1 If 1 was the slowest weapon in the game, and 10 was the fastest, the above chart shows what speed the boomerang travels at at different points in its animation. Because you have to wait for your boomerangs to return back to you, you have to alternate between different skills for the optimum DPM. Ex: With 3 boomerangs, you must use Double Toss and then Boomerang Toss in order to produce a constant flow of damage instead of waiting for your first two boomerangs to return back to you so you can use double toss again. Now for the part that's actually interesting, skills! 1st Job Skills: Durability: Increases the durability of the boomerang (Max: 20) Level 1: Accuracy +1, Avoidability +1 Level 10: Accuracy +10, Avoidability +10 Level 20: Accuracy +20, Avoidability +20 Boomerang Toss: Throws a boomerang with more power than normal (Requires 1 boomerang(Max: 20)) Level 1: MP - 6; Damage 102% (41% return) Level 10: MP - 9; Damage 120% (48% return) Level 20: MP - 14; Damage 140% (56% return) Eagle Eye: Increases the distance you can throw a boomerang (Max: 8) Level 1: Range of attack for boomerang +25 Level 4: Range of attack for boomerang +100 Level 8: Range of attack for boomerang +200 Double Tap: Passive skill that allows one to jump again in the air as if they were still on the ground (Max: 10) Level 1: - 18 MP; Secondary jump 115% Level 5: - 11 MP; Secondary jump 120% Level 10: - 4 MP; Secondary Jump 125% Double Toss: Requires: 1 Boomerang Toss. Throws two boomerangs to attack twice |
My Characters: FeintEcho - 103 Windia Blade Lord
Dulcineaux 10/23/10
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| Class: Woman Skill: KITCHEN MASTERY uses eggbeaters for EXTRA DAMAGE |
My Characters: DuIcineaux - 81 Galicia Outlaw
battleox288 10/23/10
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| Looks like you put alot of work into this. I like the idea. |
My Characters: LucklessGboy - 74 Scania I/L Mage
galeofwind 10/24/10
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| DuIcineaux best job idea ever. |
My Characters: GalesEdge - 135 Bellocan Aran in Hope
lunarsun221 10/24/10
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| [quote] Dulcineaux : Class: Woman Skill: KITCHEN MASTERY uses eggbeaters for EXTRA DAMAGE [/quote] LOL This is a good idea. OT: I like it, but some things I don't get. Like using gloves as weapons or that airfoil skill. |
My Characters: Iunarsun221 - 81 Mardia Marauder
ilovetigrex 10/24/10
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My Characters: TigrexBandit - 76 Scania Chief Bandit
Elliotastico 10/24/10
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| This looks excellent. Keep it up bro. 1 thing: it looks really underpowered from 1-120. Maybe i dont get your idea, because I would think that the boomerangs are thrown slowly. |
My Characters: Sniperaptor - 105 Broa Sniper
BloodTachin 10/24/10
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| GalesEdge do you think she has a light bulb installing skill? |
My Characters: LeesEdge - 153 Bellocan Aran in Hope
Celspell
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| [quote] lunarsun221 : LOL This is a good idea. OT: I like it, but some things I don't get. Like using gloves as weapons or that airfoil skill. [/quote] Airfoil would just make it so all projectiles come back to the user (giving them return damage) and stop the use of that projectile. Which means if a sin throws a star, it goes out, does damage, turns around and does return damage, and then arrives back at the user. Since the star came back, the sin doesn't use any stars. EDIT: @Elliotastico, the boomerangs are thrown very slowly. |
My Characters: FeintEcho - 103 Windia Blade Lord
nightstrikez 10/24/10
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| sounds like a ksing class |
My Characters: BlanchWolf - 120 Scania Aran in Hope
StolenRamen 10/24/10
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| The skill that adds weapon atk seems too early for 2nd job? |
My Characters: StolenRamen - 71 Bera Night Walker
clericcom 10/24/10
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| [quote] StolenRamen : The skill that adds weapon atk seems too early for 2nd job? [/quote] *Cough*, fighters get rage.. |
My Characters: ilnstrument - 121 Windia Corsair
galeofwind 10/24/10
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| On a serious note though, this actually seems like a good thought-out class. Not too overpowered like most people have been thinking of. I would play it. :] |
My Characters: GalesEdge - 135 Bellocan Aran in Hope
Dulcineaux 10/24/10
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| [quote] BloodTachin : GalesEdge do you think she has a light bulb installing skill? [/quote] No no no no no! Dishwashing! |
My Characters: DuIcineaux - 81 Galicia Outlaw
devf 10/24/10
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| Best job idea I have read. |
My Characters: DualDevin - 100 Bera Blade Lord
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