Do dual blades need nimble body?
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thread starter Cathaline Oct 23 2010 + PM | QUOTE | PERMALINK | REPORT
I read on one guide that you shouldn't add to it because they already have high avoidability, but on another guide it says you should add to it at around level 101 (?) Could somebody please explain whether or not you should add to it, and/or when? Thank you!
My Characters: Cathaline - 76 Khaini Chief Bandit
junklet 10/23/10 + PM | QUOTE | PERMALINK | REPORT
around 101 there are not many good skills left to put skill points on so people decide to put it into nimble body
xReborn 10/23/10 + PM | QUOTE | PERMALINK | REPORT
I'm sure you add it at the highest levels before 4th job because MOST of the skills you will mainly use are maxed. I'm sure nimble body is an option but people put it just for the few extra avoid ability.
My Characters: xReishiki - 71 Galicia Blade Specialist
Satoshi1234 10/23/10 + PM | QUOTE | PERMALINK | REPORT
Before Big Bang: -Max it in late 3rd job, after everything else of use (all of your attacks, Owl Spirit, all buffs except booster, Advanced Dark Sight, and Flash Bang) is maxed. You should have enough SP to get it to a high level, if not maxed, but if you prefer convenience to about 5-10 avoidability, you can use some of the points to max Booster instead. After Big Bang: I'm just going to post my own build. XD -Since Triple Stab almost completely loses its use, max it in 1st job after Dark Sight without even touching Double Stab. -2nd job is pretty much the same as usual: 20 Mastery (not 19, but 20), and about 10 or so Booster, but this time, 0 Triple Stab. Save SP for the extension. -In 2nd job +, max everything EXCEPT for Fatal Blow. Use any leftover points Booster, and any points after that on Fatal Blow. (Fatal Blow is a terrible skill after the Big Bang; even the FaBs combo massively outdamages it 1v1.) -in 3rd job, get 20 Tornado Spin and 1 FJ. Since you can't WR train anymore before level 70, Tornado Spin actually has a better use; this will be your main mobility skill at mp3. (Use TS -> SS them to death -> repeat (circulate map clockwise)) Save SP for extension. -3rd job +: Max FA right away, or just get it to 10 (your choice), and then max US instantly. Upper Stab is a simply amazing skill; it will be your main mobber all the way to level 200 and will be your main 1v1 skill all the way until 12x (unless you're in the dojo, in which you should use FaBs because of invincibility and less MP burn). Then, if you haven't already, finish up with FA. Then max BS and MI in whatever order you like (BS for pot-saving, MI for extra damage. MI is an amazing skill; it even outdamages Shadow Partner on sins and dits after BB. Multiplies all attacks (except Fatal Blow, Flash Bang, Owl Spirit, and CoH) by 1.7 in total damage; it's that awesome.). Then max Owl Spirit, Advanced Dark Sight, Flash Jump, Flash Bang, etc. in whatever order suits your fancy. After all that, max Booster if you haven't already, and then add some more into Fatal Blow. Even though you will NEVER use Fatal Blow except as a showoff skill (which even then is pointless once you get CoH), it still beats maxing Double Stab or Disorder, which are pretty much your only other options... And just to tell you, in 4th job, the CoH -> FB combo becomes outdamaged by CoH -> US -> US combo (or just CoH -> US if the cooldown is lower than i think it is) by quite a bit, even if FB is maxed. FB at max level does 440% of your damage range, and US does about 275% of your damage range, but can attack around 3 times in the time it takes to do a single FB, thus completely annihilating it in terms of damage. Hope i helped =D
My Characters: TsuinTanken - 80 Bellocan Blade Lord
subsamuel 10/23/10 + PM | QUOTE | PERMALINK | REPORT
your suppose to raise it at 100+ to level 19, I don't think you need it but you have to use your skill points on something
My Characters: Ultimatetora - 62 Bera Evan 6th Growth
ipoonu45 10/23/10 + PM | QUOTE | PERMALINK | REPORT
Lulwut? Fatal blow post BB is 110% X 8 = 880%? Not 440%.
My Characters: iChinesekid - 57 Bera Night Walker
Satoshi1234 10/23/10 + PM | QUOTE | PERMALINK | REPORT
[quote] ipoonu45 : Lulwut? Fatal blow post BB is 110% X 8 = 880%? Not 440%. [/quote] I said "of your damage range". XD Even though it hits 8 times, you need 2 hits in FB (1 dagger 1 blade) to deal a total of 110% of your damage range damage. That makes a total of 4 complete hits, thus 440% damage. XD
My Characters: TsuinTanken - 80 Bellocan Blade Lord
legendoff 10/23/10 + PM | QUOTE | PERMALINK | REPORT
errr. satoshi, is this true? cause if so. isn't slash storm weakened? so wouldnt triple stab still be good as well? :[
My Characters: deurik - 34 Bera Spearman
Satoshi1234 11/02/10 + PM | QUOTE | PERMALINK | REPORT
[quote] legendoff : errr. satoshi, is this true? cause if so. isn't slash storm weakened? so wouldnt triple stab still be good as well? :[ [/quote] slash storm actually gets buffed like crazy XD It actually does good damage after the BB, so it'll be your main attacker all the way to 70.
My Characters: TsuinTanken - 80 Bellocan Blade Lord
Bryun 11/02/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Satoshi1234 : Before Big Bang: -Max it in late 3rd job, after everything else of use (all of your attacks, Owl Spirit, all buffs except booster, Advanced Dark Sight, and Flash Bang) is maxed. You should have enough SP to get it to a high level, if not maxed, but if you prefer convenience to about 5-10 avoidability, you can use some of the points to max Booster instead. After Big Bang: I'm just going to post my own build. XD -Since Triple Stab almost completely loses its use, max it in 1st job after Dark Sight without even touching Double Stab. -2nd job is pretty much the same as usual: 20 Mastery (not 19, but 20), and about 10 or so Booster, but this time, 0 Triple Stab. Save SP for the extension. -In 2nd job +, max everything EXCEPT for Fatal Blow. Use any leftover points Booster, and any points after that on Fatal Blow. (Fatal Blow is a terrible skill after the Big Bang; even the FaBs combo massively outdamages it 1v1.) -in 3rd job, get 20 Tornado Spin and 1 FJ. Since you can't WR train anymore before level 70, Tornado Spin actually has a better use; this will be your main mobility skill at mp3. (Use TS -> SS them to death -> repeat (circulate map clockwise)) Save SP for extension. -3rd job +: Max FA right away, or just get it to 10 (your choice), and then max US instantly. Upper Stab is a simply amazing skill; it will be your main mobber all the way to level 200 and will be your main 1v1 skill all the way until 12x (unless you're in the dojo, in which you should use FaBs because of invincibility and less MP burn). Then, if you haven't already, finish up with FA. Then max BS and MI in whatever order you like (BS for pot-saving, MI for extra damage. MI is an amazing skill; it even outdamages Shadow Partner on sins and dits after BB. Multiplies all attacks (except Fatal Blow, Flash Bang, Owl Spirit, and CoH) by 1.7 in total damage; it's that awesome.). Then max Owl Spirit, Advanced Dark Sight, Flash Jump, Flash Bang, etc. in whatever order suits your fancy. After all that, max Booster if you haven't already, and then add some more into Fatal Blow. Even though you will NEVER use Fatal Blow except as a showoff skill (which even then is pointless once you get CoH), it still beats maxing Double Stab or Disorder, which are pretty much your only other options... And just to tell you, in 4th job, the CoH -> FB combo becomes outdamaged by CoH -> US -> US combo (or just CoH -> US if the cooldown is lower than i think it is) by quite a bit, even if FB is maxed. FB at max level does 440% of your damage range, and US does about 275% of your damage range, but can attack around 3 times in the time it takes to do a single FB, thus completely annihilating it in terms of damage. Hope i helped =D [/quote] Fatal Blow is really helpful, and is increased x2 with MI and so is CoH. I don't see how one person can get by 1st & 2nd job, without TS I understand your reasoning, but you'll eventually max basically everything at 119-120. All you need to worry about is
My Characters: Gravitates - 126 Yellonde Blade Recruit
Ch40sM4g3 + PM | QUOTE | PERMALINK | REPORT
Ch40sM4g3[quote] Satoshi1234 : Before Big Bang: -Max it in late 3rd job, after everything else of use (all of your attacks, Owl Spirit, all buffs except booster, Advanced Dark Sight, and Flash Bang) is maxed. You should have enough SP to get it to a high level, if not maxed, but if you prefer convenience to about 5-10 avoidability, you can use some of the points to max Booster instead. After Big Bang: I'm just going to post my own build. XD -Since Triple Stab almost completely loses its use, max it in 1st job after Dark Sight without even touching Double Stab. -2nd job is pretty much the same as usual: 20 Mastery (not 19, but 20), and about 10 or so Booster, but this time, 0 Triple Stab. Save SP for the extension. -In 2nd job +, max everything EXCEPT for Fatal Blow. Use any leftover points Booster, and any points after that on Fatal Blow. (Fatal Blow is a terrible skill after the Big Bang; even the FaBs combo massively outdamages it 1v1.) -in 3rd job, get 20 Tornado Spin and 1 FJ. Since you can't WR train anymore before level 70, Tornado Spin actually has a better use; this will be your main mobility skill at mp3. (Use TS -> SS them to death -> repeat (circulate map clockwise)) Save SP for extension. -3rd job +: Max FA right away, or just get it to 10 (your choice), and then max US instantly. Upper Stab is a simply amazing skill; it will be your main mobber all the way to level 200 and will be your main 1v1 skill all the way until 12x (unless you're in the dojo, in which you should use FaBs because of invincibility and less MP burn). Then, if you haven't already, finish up with FA. Then max BS and MI in whatever order you like (BS for pot-saving, MI for extra damage. MI is an amazing skill; it even outdamages Shadow Partner on sins and dits after BB. Multiplies all attacks (except Fatal Blow, Flash Bang, Owl Spirit, and CoH) by 1.7 in total damage; it's that awesome.). Then max Owl Spirit, Advanced Dark Sight, Flash Jump, Flash Bang, etc. in whatever order suits your fancy. After all that, max Booster if you haven't already, and then add some more into Fatal Blow. Even though you will NEVER use Fatal Blow except as a showoff skill (which even then is pointless once you get CoH), it still beats maxing Double Stab or Disorder, which are pretty much your only other options... And just to tell you, in 4th job, the CoH -> FB combo becomes outdamaged by CoH -> US -> US combo (or just CoH -> US if the cooldown is lower than i think it is) by quite a bit, even if FB is maxed. FB at max level does 440% of your damage range, and US does about 275% of your damage range, but can attack around 3 times in the time it takes to do a single FB, thus completely annihilating it in terms of damage. Hope i helped =D [/quote] I thought Mirror Image still only does 70% of your damage range , not your damage even after Big Bang. Edit: Yeah, I just checked. Mirror Image does 70% of your damage range while Shadow Partner does 50% of your damage. Shadow Partner > Mirror Image.
My Characters: AznChiefBanX - 114 Broa Chief Bandit
Satoshi1234 11/03/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Ch40sM4g3 : I thought Mirror Image still only does 70% of your damage range , not your damage even after Big Bang. Edit: Yeah, I just checked. Mirror Image does 70% of your damage range while Shadow Partner does 50% of your damage. Shadow Partner > Mirror Image. [/quote] Did you check a kMS account or your gMS account? 'Cause when i checked a kMS vid of a DB, the mirrored damage per hit for Upper Stab was WAY higher than the mirrored damage per hit for Fatal Blow, meaning that it's total damage, and not the range.
My Characters: TsuinTanken - 80 Bellocan Blade Lord
iBlaster 11/03/10 + PM | QUOTE | PERMALINK | REPORT
I thought of maxing dagger booster instead of like lvling nimble body to 19, is that smart? :O or should i put all the sp on nimble body?
My Characters: Liquitech - 131 Bera Corsair
HeroofFury 11/03/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Satoshi1234 : Before Big Bang: -Max it in late 3rd job, after everything else of use (all of your attacks, Owl Spirit, all buffs except booster, Advanced Dark Sight, and Flash Bang) is maxed. You should have enough SP to get it to a high level, if not maxed, but if you prefer convenience to about 5-10 avoidability, you can use some of the points to max Booster instead. After Big Bang: I'm just going to post my own build. XD -Since Triple Stab almost completely loses its use, max it in 1st job after Dark Sight without even touching Double Stab. -2nd job is pretty much the same as usual: 20 Mastery (not 19, but 20), and about 10 or so Booster, but this time, 0 Triple Stab. Save SP for the extension. -In 2nd job +, max everything EXCEPT for Fatal Blow. Use any leftover points Booster, and any points after that on Fatal Blow. (Fatal Blow is a terrible skill after the Big Bang; even the FaBs combo massively outdamages it 1v1.) -in 3rd job, get 20 Tornado Spin and 1 FJ. Since you can't WR train anymore before level 70, Tornado Spin actually has a better use; this will be your main mobility skill at mp3. (Use TS -> SS them to death -> repeat (circulate map clockwise)) Save SP for extension. -3rd job +: Max FA right away, or just get it to 10 (your choice), and then max US instantly. Upper Stab is a simply amazing skill; it will be your main mobber all the way to level 200 and will be your main 1v1 skill all the way until 12x (unless you're in the dojo, in which you should use FaBs because of invincibility and less MP burn). Then, if you haven't already, finish up with FA. Then max BS and MI in whatever order you like (BS for pot-saving, MI for extra damage. MI is an amazing skill; it even outdamages Shadow Partner on sins and dits after BB. Multiplies all attacks (except Fatal Blow, Flash Bang, Owl Spirit, and CoH) by 1.7 in total damage; it's that awesome.). Then max Owl Spirit, Advanced Dark Sight, Flash Jump, Flash Bang, etc. in whatever order suits your fancy. After all that, max Booster if you haven't already, and then add some more into Fatal Blow. Even though you will NEVER use Fatal Blow except as a showoff skill (which even then is pointless once you get CoH), it still beats maxing Double Stab or Disorder, which are pretty much your only other options... And just to tell you, in 4th job, the CoH -> FB combo becomes outdamaged by CoH -> US -> US combo (or just CoH -> US if the cooldown is lower than i think it is) by quite a bit, even if FB is maxed. FB at max level does 440% of your damage range, and US does about 275% of your damage range, but can attack around 3 times in the time it takes to do a single FB, thus completely annihilating it in terms of damage. Hope i helped =D [/quote] I don't understand the first part very well. Are you implying triple stab is useless, so don't add DS? Just wondering.
My Characters: Sqoe - 121 Bera Blade Recruit
dronewarrior 11/03/10 + PM | QUOTE | PERMALINK | REPORT
i got my nimble at level 118 i think
My Characters: DualTier - 124 Bera Blade Recruit
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