Post - Big Bang Bandit Guide Part II - Misc Information
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thread starter j0s3a4d Sep 29 2010 + PM | QUOTE | PERMALINK | REPORT
Introduction to Part II: Miscellaneous Information It was my original intention to include all of the information in Part I and Part II in one Guide only, but due to character constraints in Threads , I have been forced into splitting the information. Part II deals with everything that Part I didn�t dealt with, meaning everything but Skill Changes and Builds. I am expecting a lot of influence from your part into the making of the Guide, so please if you have any suggestions or questions do not doubt in commenting below or PM�ing me. Any comment helps the Guide stay alive in the Big Bang Forum, therefore every single comment is greatly appreciated. For information on Skill Changes and Skill Builds please refer to the Post Big Bang Bandit Guide Part I Thread. I will check both parts of the Guide constantly for comments or question so do not think that you have to ask in one specific Part of the Guide. Hopefully this separation of the Guide won�t bury my Guide deep into the Big Bang Forum. Table of Contents I. Part I � Skill Changes and Builds 1.00 Introduction Part I 1.10 Message to Mr. Basil and/or Moderators 1.20 Table of Contents to Part I 1.30 Update Log of Part I 1.40 Upcoming Part I Guide Updates 2.00 Effect of the Big Bang in New and Veteran Bandits 2.10 Skill Points Distribution for Bandits Created Pre � Big Bang 3.00 Skill Changes and Builds 3.10 Rogue � 1st Job 3.11 Skill Builds for Rogues 3.20 Bandit � 2nd Job 3.21 Skill Builds for Bandits 3.30 Chief Bandit � 3rd Job 3.31 Skill Builds for Chief Bandits 3.32 Early Chief Bandit Stage 3.33 Middle and Late Chief Bandit Stage 3.40 Shadower � 4th Job 4.00 Credits and Copyright Statement II. Part II � Miscellaneous Information 5.00 Introduction to Part II 5.10 Table of Contents to Part II 5.20 Update Log of Part II 5.30 Upcoming Part II Guide Updates 6.00 The Big Bang � General Information 6.10 Skill Point and Ability Point Reset � Myths and Facts 6.20 The Big Bang �Pseudo-Release� Dates � Myths and Facts 6.30 Experience Curve 6.40 Monster Information 6.41 Monster�s Experience/HP Ratio 6.42 Monster�s Defense and Attack System 7.00 Player Information 7.10 Defense Calculations 7.20 Attack Calculations 7.30 Miss-Rate System 7.40 Extra Skills� Information 7.41 Steal Usage in Fourth Job 7.42 Pickpocket + Meso Explosion Combination 7.43 Chakra 7.44 Dark Flare 8.00 Inspirational/Information Post � Big Bang Videos 9.00 Credits and Copyright Statement Update Log of Part II v.0.01��. Tuesday, September 28, 2010 Part II is started in Microsoft Word. It is 2:30 a.m. so only the Introduction, Update Log and Big Bang Header are finished. v.0.02��.Wednesday, September 29, 2010 I have been working on this all night long and now it is 4:00 a.m. only about 4 more sections to complete. v.0.10��. Wednesday, September 29,2010 The Guide gets posted. I know that the Table of Contents links are not working for Part II yet, I can�t add link to those until the Guide was posted that is why they are not working yet. I wil
My Characters: iatLnbandLt - 107 Broa Chief Bandit
SpikesCafe 09/29/10 + PM | QUOTE | PERMALINK | REPORT
Another fantastic guide with detailed information collected from all over. Thanks for the info!
My Characters: Spike - 88 Scania Chief Bandit
nickicksu 09/29/10 + PM | QUOTE | PERMALINK | REPORT
thanks man. hope this guide gets stickied. you put alot of work into it.
My Characters: Derpak - 105 Bera Chief Bandit
Etamitu + PM | QUOTE | PERMALINK | REPORT
The exp/hp ratio rates stay the same, but our damage gets shot up and the exp required to level is much less. Does this mean leveling is much easier? Edit: Didn't read the whole thing sorry lol
My Characters: Etamitu - 97 Galicia Ranger
j0s3a4d 09/29/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Etamitu : The exp/hp ratio rates stay the same, but our damage gets shot up and the exp required to level is much less. Does this mean leveling is much easier? Edit: Didn't read the whole thing sorry lol [/quote] Leveling is much easier that is for sure. But it is not as crazy as some people have been making it seem. The Exp/HP Ratio is about the same, but there are no more outliers. Pre - Big Bang there are outliers which are the Monsters we train at. Most of these outliers though are the Monsters KMS does not have so we are going to have to wait until Big Bang hits GMS to see what Nexon does with this outliers (WR's, Gryphons, Selkie, Jr. V/Hoodos, etc) Now Leveling to Third Job should not be a problem at all even for an unfunded person, the curve starts to decrease from there though.
My Characters: iatLnbandLt - 107 Broa Chief Bandit
FireEragon 09/29/10 + PM | QUOTE | PERMALINK | REPORT
You sir PWNNN!
My Characters: lceBIader - 51 Scania Blade Acolyte
GameGameLOL 09/29/10 + PM | QUOTE | PERMALINK | REPORT
@SpikesCafe Another detailed guide that is based on nothing! Didn't even match up skill descriptions.
My Characters: IntoTheGame - 88 Windia Night Walker
j0s3a4d + PM | QUOTE | PERMALINK | REPORT
[quote] GameGameLOL : @SpikesCafe Another detailed guide that is based on nothing! Didn't even match up skill descriptions. [/quote] The Skill Description and Skill Builds are on Part I of the Guide which there is a link for in the Introduction Here is the link in case you couldn't find it: http://www.basilmarket.com/forum/1667393/0/Post__Big_Bang_Bandit_Guide.html# What I meant to do in this Part II when I talked about some certain Skills was clarify Skills that I have received many questions about like ME, Dark Flare and Steal. EDIT: If you think that there is something in my Guide that is wrong and "based on nothing" please tell me specific sections and correct me. I have been wrong before.
My Characters: iatLnbandLt - 107 Broa Chief Bandit
NAnime 09/29/10 + PM | QUOTE | PERMALINK | REPORT
Wow, very thorough guide. I read most of it, even though it didn't really pertain to my class. :p
My Characters: FireIcing - 30 Scania Gunslinger
GameGameLOL + PM | QUOTE | PERMALINK | REPORT
j0s3a4d According to your accuracy formula (which is probably wrong anyway, but let's go with it) I am level 88 and have 300 accuracy. Monster level 100 and has 40 avoid. sqrt 300 - (sqrt300mod(1)) = 17 sqrt 40 - (sqrt40mod(1)) = 6 17-6+100 = 111. Okay. 12*5 = 60 111-60 = 51% chance to hit. I am level 90 and have 40 accuracy. // 300 accuracy Monster level 100 and has 40 avoid. 6-6+100 = 100. 100 - 50 = 50% chance to hit. <- same as 88 and 300 accuracy -1%? 17-6+100 = 111. 111 - 50 = 61% chance to hit. <- So, 260 accuracy in this case will mean 11% difference? Or is this [quote] you : Hit-Rate=RoundDown(Sqrt(Player�s Accuracy)) � RoundDown(Sqrt(Monster�s Avoid)) + 100 [/quote] rounded down to 100 before moving on to [quote] assumption : Hit%chance = Hit-Rate-(5*MonsterLevel-PlayerLevel) [/quote] ? Of course, you also claim we're getting maaad amounts of acc. LUK+DEX*1.2 you say... That'd be around 800 for me, considering mastery etc.
My Characters: IntoTheGame - 88 Windia Night Walker
Efemera + PM | QUOTE | PERMALINK | REPORT
Something's wrong with your exp graphs. You have points going up to 2.7b exp at level 199 pre-BB, when it barely takes 2b in KMS and 1.6b in GMS with the reduced curve. 4th job is not reduced by nearly as much as your graphs indicate.
My Characters: OcaLily - 150 Bera F/P Arch Mage
GameGameLOL 09/30/10 + PM | QUOTE | PERMALINK | REPORT
Yeah it'd be nice if you stated your sources. Your description of how skills work shows that you have no real source and it's all guesswork, at least in that section. I've doubts about your other formulae as well, obviously. How is it we suddenly know everything about everything (according to what, 40 different sources that disagree with each other?) when we barely managed the current accuracy formula, and that's about it?
My Characters: IntoTheGame - 88 Windia Night Walker
j0s3a4d + PM | QUOTE | PERMALINK | REPORT
[quote] GameGameLOL : j0s3a4d According to your accuracy formula (which is probably wrong anyway, but let's go with it) I am level 88 and have 300 accuracy. Monster level 100 and has 40 avoid. sqrt 300 - (sqrt300mod(1)) = 17 sqrt 40 - (sqrt40mod(1)) = 6 17-6+100 = 111. Okay. 12*5 = 60 111-60 = 51% chance to hit. I am level 90 and have 40 accuracy. // 300 accuracy Monster level 100 and has 40 avoid. 6-6+100 = 100. 100 - 50 = 50% chance to hit. <- same as 88 and 300 accuracy -1%? 17-6+100 = 111. 111 - 50 = 61% chance to hit. <- So, 260 accuracy in this case will mean 11% difference? Or is this rounded down to 100 before moving on to ? Of course, you also claim we're getting maaad amounts of acc. LUK+DEX*1.2 you say... That'd be around 800 for me, considering mastery etc. [/quote] The Accuracy formula is correct, we Thiefs do have crazy amounts of Accuracy. This is why I said on the First Part of the Guide that it is not necessary to max Nimble Body at all. If you don't trust me you can check on Kruimelo's Guide or in SP. I can't link you to SP but if you go there find Game Mechanics and then [BB] Known Formulas and you will find it. There is also a calculator in there. Now you do need to round down to 100 before subtracting 60 due to Level difference. I'm sorry I wasn't clear enough I will edit it to be clearer. So If Mob's Avoid = 40 when his Level = 100 (By the way, Level 100 Monsters have 91 Avoid, but for the sake of argument I will go with your example) And Player's Level = 88 and Accuracy = 300; then you do exactly what you did except you set it to 100 before substracting 12*5. So it will be 40% Miss-Rate. Please note that even if you have only 40 Accuracy the Miss-Rate will be the same because you only need to have as much Accuracy as the Mob has of Avoid. If you are Level 90 and Accuracy 40 since both your ACC and the Mob's Avoid are equal the Miss-Rate will be completely controlled by the Level Difference so it will be 50% Miss-Rate. If you don't trust me you can use SP's Calculators themselves I can assure you they are right [quote] Efemera : Something's wrong with your exp graphs. You have points going up to 2.7b exp at level 199 pre-BB, when it barely takes 2b in KMS and 1.6b in GMS with the reduced curve. 4th job is not reduced by nearly as much as your graphs indicate. [/quote] That is weird... If you can look at the tables in the Excel Chart I gave to download you can see the numbers there are in fact right, but for some reason I fail at Excel Graphing. Here are the Valus from Level 180 and upwards. Left is Pre BB, Right is Post BB. Those are the exact same values I have in my chart, but for some reason when I graph them they turn seem to be super higher. Thanks for letting me know, I really appreciate it 583827855 ........365276774 615821622 ........387193381 649568646 ........410424983 685165008 ........435050483 722712050 ........461153512 762316670 ........488822722 804091623 ........518152086 848155844 ........549241211 89463478
My Characters: iatLnbandLt - 107 Broa Chief Bandit
GameGameLOL + PM | QUOTE | PERMALINK | REPORT
j0s3a4d But kruimel made a whole bunch of things up O_O i.e, the DPS charts and the "damage system" section.
My Characters: IntoTheGame - 88 Windia Night Walker
j0s3a4d + PM | QUOTE | PERMALINK | REPORT
GameGameLOL He didn't made up his DPS. Although there are some known errors with the DPS chart and things he might have not thought about. But I did not used his DPS chart, I am not even going to do a DPS chart. His DPS chart was made using things he knows about Skills and attack speeds that can be verified in SP, but since there are a some error in his DPS chart I did not even bother mention it. And the Formulas in the Damage System is not made up either, I double checked everything on SP. The Damage System Formulas are the same except kruimel0 forgets to mention some order in roundup or round-down. I used SP's formulas because I found that formula to be clearer as to where one must round up or down. If by Damage System you didn't mean the whole defense part but the Base Attack formulas, the whole multiplier* blah blah blah, that formula is also correct in kruimel0 and is the same in SP What I did is I plugged in the values of Dagger into what he has as multiplier and multiplied, that is why it might look a little different, but they are the same thing. If you think you find any other error please keep posting as Efemera pointed out I did made a mistake in my graphs so there is a chance for other stuff to be wrong. Oh also, in the Skill Section on Part II I didn't mention the Description because I posted those on Part I. On Part II there is some guesswork because there are no concrete facts yet. That guesswork is mostly based on Videos I have seen. For Example I know ME now misses because I have seen it miss at videos. I can see that ME is now not affected by the amount of Mesos because of how much damage it takes out compare to the few mesos exploded, and also how when the money the monster drops is bombed it has the same damage as the money of PP is bombed. In Chakra the "Official Description" is mentioned on Part I, but I am pretty sure that the Official Description is wrong because it says that as the Level of Chakra goes up the Damage inflicted to the player by the monster goes up which makes no sense. And also the healing power of Chakra goes down as you put more points into it, which doesn't make sense either. So using a little of guesswork I formulated a possible theory. For facts and Official Descriptions you can check Part I at any point Thanks for your comments, I actually like them. EDIT: I have fixed the Graphs, they should be OK now. If there is anything else please let me know
My Characters: iatLnbandLt - 107 Broa Chief Bandit
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