The New DK Skill Guide
thread starter SavageJenn Sep 18 2010
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| If you have Constructive critism, please feel free to post. If your a troll, get back under your bridge, your not welcome here. Notes 1. This is post BB 2. Stance and MW are interchangable. You can even add some to both if thats your liking. 3. This is not set in stone. To each there own, and this is just a mere outline of what I feel to be the most practible build. 4. If defence happens to be not as valuable as I expect it to be, Iron Will will be replaced with Ground Smash. AP Displacement There are alot of threads asking about where to cap dex after Big Bang. It is best, in my opinion, to leave your dex at 4. In order to hit mobs after Big Bang, you need to reach two requirments. 1. You must be of equal or higher level than the mob. 2. Your accuracy must be equal or higher than the mobs avoid. Even with your job helm, you will not have any problems hitting anything your training on with 4 dex. Warrior Level 10: Power Strike +1 (1) Level 11-13: Slash Blast +9 (9) Level 14: Slash Blast+1 (10) Power Strike +2 (3) Level 15-19: Power Strike +15 (18) Level 20: Power Strike +2 (20) HP Increase +1 (1) Level 21-23: HP Increase +9 (10) Level 24-26: Slash Blast +9 (19) Level 27: Slash Blast +1 (20) Iron Body +2 (2) Level 28-30: Iron Body +9 (11) Results: HP Increase - MAX Power Strike - MAX Slash Blast - MAX Iron Body - 11 Spearman Level 30-31: Weapon Mastery +4 (4) Level 32: Weapon Mastery +1 (5) Booster +2 (2) Level 33: Booster +3 (5) Level 34: Booster +1 (6) Weapon Mastery +2 (7) Level 35-38: Weapon Mastery +12 (19) Level 39: Weapon Mastery +1 (20) Improved Fundamentals +2 (2) Level 40-41: Improved Fundamentals +6 (8) Level 42: Improved Fundamentals +2 (10) Iron Will +1 (1) Level 43: Iron Will +2 (3) Hyper Body +1 (1) Level 44-52: Hyper Body +27 (29) Level 53: Hyper Body +2 (30) Final Attack+1 (1) Level 54-59: Final Attack +3 (19) Level 60: Final Attack +1 (20) Booster +2 (8) Level 61-64: Booster +12 (20) Level 65-69: Iron Will +15 (18) Level 70: Iron Will +2, Iron Body +1 Results: Weapon Mastery - MAX Booster - MAX Improved Fundamentals - MAX Hyper Body - MAX Final Attack- MAX Iron Will � MAX Iron Body - 12 Dragon Knight 70: Dragon Fury +1 (1) 71-73: Judgement Dragon +9 (9) 74: Judgement Fury +1 (10) Dragon Fury +2 (3) 75-79: Dragon Fury + 15 (18) 80: Dragon Fury +2 (20) Dragon Blood +1 (1) 81-86: Dragon Blood +18 (19) 87: Dragon Blood +1 (20) Dragon Crusher +2 (2) 88-93: Dragon Crusher +18 (20) 94-103: Dragon Roar +30 (30) 104-109: Sacrifice +18 (18) 110: Sacrifice +2 (20) Elemental Resistance +1 (1) 111-116: Elemental Resistance +18 (19) 118: Elemental Resistance +1 (20) Magic Crash +2 (2) 119-120: Magic Crash +6 (8) Results: Dragon Fury - MAX Judgement Dragon - MAX Dragon Blood - MAX Dragon Crusher - MAX Dragon Roar - MAX Sacrifice - MAX Elemental Resistance - MAX Magic Crash - 8 I went in this order due to the new training places. Most places your will train on have very high spawn, and fury hits more mobs than crusher. Dark Knight 120: Beholder |
Saiph 09/18/10
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| Ummm, I was just wondering, why didn't you max Final Attack in second job... Its an instant hit of 150% dmg, no longer takes time to do it. It increases crusher's damage by a lot. |
My Characters: ZephyrV - 106 Scania Dragon Knight
SavageJenn 09/18/10
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| For some reason, i skipped over it when looking at the skills. Thanks for pointing that out, will fix it now. |
Celyfaye
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| I would simply max stance first before mw. 30 stance is amazing in any situation, and mw20 isn't that hard to find (from party members I mean). Off topic edit: your name is jenn too? Awesomesauce :p |
My Characters: Tintlet - 137 Bera Dark Knight
SavageJenn 09/18/10
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| I find MW and stance to be interchangable, depending on your usual party at the time. If you have someone with MW already, then go ahead and go with stance. Also, it depends on which books you find. There is never a SET way to do it in 4th job, its always based on availability of books, funding, ect. |
Saiph
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| Ya, ground smash doesn't seem too important, though I don't have to worry about that since I'm 3rd job already :P. I thk in the intro you should mention that this is a post-bigbang skill guide, though its obvious after you start reading. Also... is magic crash(formerly power crash) still useless? Edit: There's a small typo on lvl 74, just so you know. Says Judgment Fury instead of Judgment Dragon :P |
My Characters: ZephyrV - 106 Scania Dragon Knight
SavageJenn 09/18/10
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| Well, every time i tried to say post BB it put it in the BB forum automatically. And thanks for noticing that ^_^ |
sedvyse 09/18/10
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| [quote] SavageJenn : Well, every time i tried to say post BB it put it in the BB forum automatically. And thanks for noticing that ^_^ [/quote] dont forget for the total failiures out there that cant hit snails after BB, 23 dex is also a choice |
My Characters: Lolmehybrid - 46 Mardia Spearman
SavageJenn 09/18/10
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| [quote] sedvyse : dont forget for the total failiures out there that cant hit snails after BB, 23 dex is also a choice [/quote] Well, that would be epic, now wouldnt it. They would need to be lvl...5. If they miss after that, they fail at everything. But on topic, with the new accuracy system, warriors get a huge benifit. Your acc is no where NEAR what it has to be now to train. |
sedvyse 09/18/10
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| [quote] SavageJenn : Well, that would be epic, now wouldnt it. They would need to be lvl...5. If they miss after that, they fail at everything. But on topic, with the new accuracy system, warriors get a huge benifit. Your acc is no where NEAR what it has to be now to train. [/quote] I know the accuracy changes but for me the problem is where to train. Imma quit if i cant find my way around with the new maps o.o |
My Characters: Lolmehybrid - 46 Mardia Spearman
ultracheese 09/18/10
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| Since HP Increase gives you a % increase on your hp, can't it be maxed at any point in first job? Why do you max Judgement Dragon before Fury? I've heard Magic Crash works on bosses now. If that's true, wouldn't it be best to put your spare points in that? Beholder before Dark Force might not be a good idea anymore. Dark Force is usable from an early lvl now and gives a % increase to your entire damage range, not just min damage. There are 3 points unaccounted for in your second job build and 6 in your third job build. Your errors: You add 18 iron will at the end when you already have 3 points in it. 75-80: Dragon Fury + 15 (18) 95-105: Dragon Roar +30 (30) |
My Characters: MyAssLs - 140 Scania Dark Knight
SavageJenn 09/18/10
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| Habit on the HP Increase 1st. Judgement Dragon adds crit, and a drain effect to fury. Thanks for noting my math error, Those points indeed have gone to Magic Crash. As for the beholder beofer Dark Force, I do that because of the ammount of points required to max each. Maxing beholder will only take you until 123, while Dark Force would take you until 129, which is a large difference at those levels. |
Camdon 09/18/10
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| Where did you find info on the new skills for GMS? Are you going on the KMS tables atm? I'd like to see the new Hero skills and what not. Links would be appreciated! |
My Characters: Guitarocam - 112 Bera Crusader
SavageJenn
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sedvyse 09/18/10
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| I would personally use my instinct for a build 30: +1 Mastery 31-36: +3 Mastery (19) 37-38: +3 Booster 39: +3 IW 40-49: +3 HB MAX 50: +1 Mastery MAX +2 FA 51-59: 3+ FA 60: +1 FA MAX +2 Booster 61-64: +3 Booster 65-69: +3 IW 70: +2 IW +1 Anything I find IF and GS useless in 3rd and 4th job |
My Characters: Lolmehybrid - 46 Mardia Spearman
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