Lvl 55 Dual blade
basilmarket.com forums : Dual Blade  |  7 posts archived
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thread starter Altendo Sep 14 2010 + PM | QUOTE | PERMALINK | REPORT
So im lvl 54 (already done the quest to job advance) So which skill do i have to take up first? flash jump or tornado spin ( i dont got the skill book but i have slash storm max) please help me :D
My Characters: LostDual - 58 Windia Blade Specialist
Helloff 09/23/10 + PM | QUOTE | PERMALINK | REPORT
Put like 5 for FJ and save rest for 3rd Don't get FB
My Characters: HelloffDBzzz - 61 Scania Night Walker
Extreme360 09/23/10 + PM | QUOTE | PERMALINK | REPORT
56: +1 Tornado Spin (1), +2 Flash Jump (2) 57: +3 Tornado Spin (4) 58: +3 Tornado Spin (8 - 1 sp from TS mastery book) 59: +3 Tornado Spin (11) 60: +3 Tornado Spin (14) 61: +3 Tornado Spin (17) 62: +3 Tornado Spin (20) 63: Save SP (3) 64: Save SP (6) 65: Save SP (9) 66: Save SP (12) 67: Save SP (15) 68: Save SP (18) 69: Save SP (21) 70: Save SP (24) Skills so far: Dark Sight: 20 (max) Disorder: 3 Double Stab: 10 Nimble Body: 0 Blade Mastery: 19 Triple Stab: 10 (max) Blade Booster: 16 Endure: Self-Haste: 20 (max) Fatal Blow: 20 (max) Slash Storm: 20 (max) Tornado Spin: 1 Flash Bang: 0 Flash Jump: 9 ------------------------------------------ 70: +20 Flying Assaulter (20 - 1 SP from FA mastery book), +1 Bloody Storm (1) +4 Mirror Image, +1 Upper Stab (1) 71: +3 Bloody Storm (4) 72: +3 Bloody Storm (7) 73: +3 Bloody Storm (10) 74: +3 Upper Stab (4) 75: +3 Upper Stab (7) 76: +3 Upper Stab (10) 77: +3 Upper Stab (13) 78: +3 Upper Stab (16) 79: +3 Upper Stab (19) 80: +1 Upper Stab (20), +2 Flash Jump (4) 81: +3 Flash Jump (7) 82: +3 Flash Jump (10) 83: +3 Flash Jump (13) 84: +3 Flash Jump (16) 85: +3 Flash Jump (19) 86: +1 Flash Jump (20), +2 Mirrior Image (9) 87: +3 Mirrior Image (7) 88: +3 Mirrior Image (13 - 1 SP from MI mastery book) 89: +3 Mirrior Image (16) 90: +3 Mirrior Image (19) 91: +3 Mirrior Image (22) 92: +3 Mirrior Image (25) 93: +3 Mirrior Image (28) 94: +2 Mirrior Image (30), +1 Owl Dead (1) 95: +3 Owl Dead (4) 96: +3 Owl Dead (7) 97: +3 Owl Dead (10) 98: +3 Owl Dead (13) 99: +3 Owl Dead (16) 100: +3 Owl Dead (19) 101: +1 Owl Dead (20), +2 Flash Bang (2) 102: +3 Flash Bang (5) 103: +3 Flash Bang (8) 104: +3 Flash Bang (11) 105: +3 Flash Bang (14) 106: +3 Flash Bang (17) 107: +3 Flash Bang (20) 108: +3 Blade Booster (19) 109: +1 Blade Booster (20), +2 Advanced Dark Sight (2) 110: +3 Advanced Dark Sight (5) 111: +3 Advanced Dark Sight (8) 112: +3 Advanced Dark Sight (11) 113: +3 Advanced Dark Sight (14) 114: +3 Advanced Dark Sight (17) 115: +3 Advanced Dark Sight (20) 116: +3 Nimble Body (3) 117: +3 Nimble Body (6) 118: +3 Nimble Body (9) 119: +3 Nimble Body (12) 120: +3 Nimble Body (15) Skills so far: Dark Sight: 20 (max) Disorder: 3 Double Stab: 10 Nimble Body: 15 (max) Blade Mastery: 20 (max) Triple Stab: 10 (max) Blade Booster: 20 (max) Endure: 0 Self-Haste: 20 (max) Fatal Blow: 20 (max) Slash Storm: 20 (max) Tornado Spin: 20 (max) Flash Bang: 20 (max) Flash Jump: 20 (max) Bloody Storm: 10 (max) Advanced Dark Sight: 20 (max) Mirror Image: 30 (max) Owl Dead: 20 (max) Upper Stab: 20 (max) Flying Assaulter: 20 (max)
My Characters: CrypticRageX - 82 Broa Blade Lord
randomrifter 09/24/10 + PM | QUOTE | PERMALINK | REPORT
how did you do the level 54 quest ?@#$% its taking me forever!
My Characters: iStrip4Cooki - 41 Bellocan I/L Wizard
Kweeezyy 09/24/10 + PM | QUOTE | PERMALINK | REPORT
[quote] turtle33 : my build was 1 fj and 6 ts. you won't be using fj a lot and 6 ts pushes 4 monsters, which is actually quite useful at wr and jesters. I have no idea why people say 9 fj though. [/quote] Well FJ's really convenient for getting to places. If you just have it at one you pretty much get nowhere with one jump, not to mention it wastes alot of MP pots in the long run at 60mp a pop.
My Characters: Kweeezyy - 82 Bellocan Blade Lord
turtle33 + PM | QUOTE | PERMALINK | REPORT
[quote] Kweeezyy : Well FJ's really convenient for getting to places. If you just have it at one you pretty much get nowhere with one jump, not to mention it wastes alot of MP pots in the long run at 60mp a pop. [/quote] fj isnt that useful in either wr or jesters training. when i cycle the map at lower ascent, i never use fj at jesters, i only use it when i fall off the top middle platform. lvl 1 fj has enough vertical range for you to land on the pipe the mp cost is irrelevant, as i rarely use it. and later on, its maxed anyways so basically, lvl 1 fj is good enough from lvl 50-70 imo Edit: This build also leaves enough points for max fa, max bs, and 11 mi at lvl 70
My Characters: DeltaDucky - 100 Broa Chief Bandit
JeffieAran 09/24/10 + PM | QUOTE | PERMALINK | REPORT
Flashjump should definitely be maxed. for the others it's just a matter of time before you get the ~MEEP~ skill book. btw, why is nexon doing this to a level 5x? why can't we just have it maxed in the beginning and have to BUY it or kill something 1xx level and they know we definitely won't kill it?
My Characters: Jeffie2009 - 56 Galicia Aran in Memory
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