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Mechanic
| 16 posts archived
thread starter sha969696 Sep 08 2010
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| Hmm the other thread got deleted because I included "I'm bored." So I figured I can just remake the thread. Ask me anything about mechanics. |
My Characters: ComboPeng - 74 Broa Aran in Misery
sha969696 09/11/10
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| [quote] AlwaysBowman : How is the process of job advancing? Do they have 4 job advancements like most adventurers? [/quote] Yes. Your basil ign tells me that you won't be making one though. |
My Characters: ComboPeng - 74 Broa Aran in Misery
AlwaysBowman 09/11/10
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| When a new job comes out, I start playing it till it gets boring, which is around lvl 50. |
My Characters: AIwaysBowman - 135 Bellocan Marksman
sha969696 09/11/10
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| [quote] AlwaysBowman : When a new job comes out, I start playing it till it gets boring, which is around lvl 50. [/quote] Same, except I get to 70. However, once I finish all the piles of homework I have and all the tests I'll open a blaze wizard for the 24 att buff thing and create an ultimate adventurer. IDK what job to do yet D: |
My Characters: ComboPeng - 74 Broa Aran in Misery
ivar
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| Im wondering (guessing the answer is no) but can u make a Mechanic the ultamite adventuer and get the shark skill or is it just for explorers (sorry for crappy spelling) Also @ above if ur making a BW i think the adventuer has to be a mage |
My Characters: Xivar2X - 41 Galicia Blade Acolyte
yo937 09/11/10
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My Characters: swordattcker - 57 Broa Fighter
AlwaysBowman 09/12/10
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| sha969696 I like the idea of the ultimate adventurer. I'd love to see a xbowman using wind piercing or a cb using vampire XD |
My Characters: AIwaysBowman - 135 Bellocan Marksman
sha969696 09/12/10
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| ivar No, you can only create an adventurer. And the ultimate adventurer can be any class. yo937 Nope. AlwaysBowman I actually don't know what ultimate adventurer I'll make yet. I was thinking of either creating an NL or a CB. Then again the shark skill is awesome, the rest is just stuff we already have. I have a long way till I'll even open a CK anyway :D Not to mention get it to 120 -_- |
My Characters: ComboPeng - 74 Broa Aran in Misery
MsFaNaTiC 09/15/10
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| What's the stat build for mechanic? Is it the same as a Corsair? |
My Characters: Shofufu - 47 Bera F/P Wizard
uLtimatefx 09/15/10
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| [quote] MsFaNaTiC : What's the stat build for mechanic? Is it the same as a Corsair? [/quote] STR - For equips DEX - Main stat Basically, yes. |
My Characters: uLtimatefx - 120 Khaini Aran in Hope
sha969696 09/16/10
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| [quote] MsFaNaTiC : What's the stat build for mechanic? Is it the same as a Corsair? [/quote] Yep same as sairs. |
My Characters: ComboPeng - 74 Broa Aran in Misery
ishootyou
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| Mechanics have a skill similar to combat step in their beginner skillbook, right? Can they combat step jump with it? Also, is healing robot actually useful for training? Since it only heals you for 25% hp every 2 seconds and it stays in one place, it doesn't sound very pot-saving. |
My Characters: brrrserker - 51 Bera Aran in Memory
Tempest 09/16/10
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| What's the main 1vs1 skill? If it's Heavy Machine Gun, what attack/skill do you use in between the cooldown? |
My Characters: TempistArrow - 92 Bera Sniper
ishootyou 09/17/10
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| [quote] Tempest : What's the main 1vs1 skill? If it's Heavy Machine Gun, what attack/skill do you use in between the cooldown? [/quote] Their main attack is the missile skill in Metal Armor: Missle, Laser, and Tanks mode, which they use between heavy machine gun cooldown. |
My Characters: brrrserker - 51 Bera Aran in Memory
motherpearl 09/17/10
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| do they need str for equips? |
My Characters: kidgoku - 62 Broa I/L Wizard
ishootyou 09/17/10
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| [quote] motherpearl : do they need str for equips? [/quote] ya, they use pirate equips, so they need the same stats as pirates. |
My Characters: brrrserker - 51 Bera Aran in Memory
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