Post Big Bang BasilMarket Collaborative Project Proposal
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thread starter kirayamato26 Sep 04 2010 + PM | QUOTE | PERMALINK | REPORT
kirayamato26Introduction I am proposing a mass collaborative project between the mathematically capable individuals from each class on BasilMarket in an effort to provide the general population with accurate information pertaining to the classes post the Big Bang revamp. Why am I proposing this? Because I do not like the current DPS chart on BasilMarket, and there is a lot of inaccurate information going around about the changes that Big Bang brought. By the end of this project I hope to have achieved the following: 1. Debunk myths about individual classes 2. Provide an accurate DPM chart in both percentage (weighed down to a common weapon multiplier) and damage (using a generally accepted set of equipment equal for all) 3. Provide accurate skill damage percentages 4. Have less, for the lack of a better word, noobs posting �Zomg, x class is gonna pwn@@@� What I do not want in the project: 1. Inaccurate data or assumptions (besides the ones listed) 2. Manipulation of data such that some classes appear handicapped 3. Arithmetic errors (if it is a mistake, it is fine, but if you do not know how something works, please do not just plug in numbers and go �Oh well�) 4. Anything that violates what I have stated above While this may be true, please do not just post something meaningless like the following: Mini DPM Chart (current): 1. NX whores 2. Everyone else Mini DPM Chart (post-BB): 1. NX whores 2. Everyone else To prove that us Warriors actually have �intelligence�, I shall post my findings first. =P Table of Contents Introduction Table of Contents Members Guidelines Members Warriors : kirayamato26 AdroxNight Mages: BlizzardSwarm Bowmen: krishy Thieves: Pirates: rage797 Wherever: Takeback3r shaddow55 Guidelines In order to maintain consistency, I have come up with some guidelines: 1. All steps (besides a few negligible ones) in calculations MUST be shown 2. Instead of generally accepted weapon speeds, use delay values 3. Assume that critical skills function in the way that krumiel0 proposed until we have more solid information 4. Use only skills that the class has - example: do not give SE to a NL - unless it is another dedicated section 5. Weigh skill damage percentages down to the average percentile based on max damage and mastery. This is so that all calculations can be performed using max damage only. 6. Bring percentage activation skills down to an average (Final Attack) 7. For skills that require the user to be hit (Beholder�s Revenge, Vengeance), assume that the user is hugging the monster 8. Assume no Critical/Cruel Ring 9. Assume that the character has the maximum possible primary stat and the rest of the AP goes into the secondary stats 10. Do not include the potential system, it is just a multiplier anyways (3% primary stat is almost 3% more damage)
My Characters: lHateRyan - 155 Broa Paladin
setsunafseiei 09/04/10 + PM | QUOTE | PERMALINK | REPORT
oh me me me :D im not good at math but i still want to help out anyways ;D
My Characters: iSecksJodie - 14 Broa Warrior
orangeking11 + PM | QUOTE | PERMALINK | REPORT
Cool. I can't do math (well, too lazy to), but I'll try to help. xD Edit: @ above: Go back to your cage. xD
My Characters: Orange111 - 146 Broa Night Lord
setsunafseiei 09/04/10 + PM | QUOTE | PERMALINK | REPORT
gimme an orange and i will ;o
My Characters: iSecksJodie - 14 Broa Warrior
orangeking11 09/04/10 + PM | QUOTE | PERMALINK | REPORT
No, I'm keeping them all just for me. xD
My Characters: Orange111 - 146 Broa Night Lord
BanditHelper 09/04/10 + PM | QUOTE | PERMALINK | REPORT
I think this is pretty cool, good luck with it. It will be extremely useful for people who care about this sort of thing. As for me, I'll just be enjoying my CB like I always have.
My Characters: Kvez - 97 Broa Chief Bandit
NinjaSome 09/04/10 + PM | QUOTE | PERMALINK | REPORT
I would do. But I'm not that good in math.
My Characters: NinjaSome - 104 Windia Hermit
theONEstar 09/04/10 + PM | QUOTE | PERMALINK | REPORT
Wow! This will be amazing if it goes though! Good luck I'd want to help any way I can, but I'm no good in math..
My Characters: aShinyStar - 91 Bera Hermit
LeechLess 09/04/10 + PM | QUOTE | PERMALINK | REPORT
I'm up for it IGN:CerealBlade
My Characters: CerealBlade - 90 Scania Hermit
kirayamato26 09/04/10 + PM | QUOTE | PERMALINK | REPORT
kirayamato26[quote] theONEstar : Wow! This will be amazing if it goes though! Good luck I'd want to help any way I can, but I'm no good in math.. [/quote] Thank you!
My Characters: lHateRyan - 155 Broa Paladin
Knight5n1p3r + PM | QUOTE | PERMALINK | REPORT
Count me in. Got fuyoo (i/l) and itouchD (sair). I'm mathematically capable....i think. Just as a heads up, judging by your "guidelines", it's clear that you haven't done this kind of thing before. It's ridiculously complex, and I'm wondering just how you plan to organize all of this... You are also subject to the fact that people helping you are not going to agree with your guidelines (myself included), you'll end up doing the vast majority of the compilation alone; whether or not you're capable of doing so is another question, should you be willing to see this all the way through, I will help you, otherwise... Btw, there is no such thing as a common multiplier to calculate DPM, that is a ridiculous notion. Take a look: https://docs.google.com/Doc?docid=0AR4rBnrGgvXAZGY2dDR4eDRfM2huc3F3d2N3&hl=en
My Characters: fuyoo - 164 Scania I/L Arch Mage
DonPatch964 09/04/10 + PM | QUOTE | PERMALINK | REPORT
i cant really help with any of the math but i can make a suggestion for calculating shadower dpm don't use just boomerang step use both assassinate and boomerang step
My Characters: MrSinxFandit - 154 Bera Shadower
BlizzardSwarm 09/04/10 + PM | QUOTE | PERMALINK | REPORT
I'll do calculations for both arch mages can u put me on the list? i have an ice mage but doing calculations for fp shouldnt be to hard.
My Characters: lLunacyl - 106 Bera I/L Mage
UselessMapler 09/04/10 + PM | QUOTE | PERMALINK | REPORT
sounds good. I cant really do much about the math stuff, but that debunking myth things sounds likes something i cn help out in.
My Characters: Shootmykum - 56 Windia Crossbow Man
kirayamato26 09/04/10 + PM | QUOTE | PERMALINK | REPORT
kirayamato26[quote] Knight5n1p3r : Count me in. Got fuyoo (i/l) and itouchD (sair). I'm mathematically capable....i think. Just as a heads up, judging by your "guidelines", it's clear that you haven't done this kind of thing before. It's ridiculously complex, and I'm wondering just how you plan to organize all of this... You are also subject to the fact that people helping you are not going to agree with your guidelines (myself included), you'll end up doing the vast majority of the compilation alone; whether or not you're capable of doing so.... Btw, there is no such thing as a common multiplier to calculate DPM, that is a ridiculous notion. Take a look: https://docs.google.com/Doc?docid=0AR4rBnrGgvXAZGY2dDR4eDRfM2huc3F3d2N3&hl=en [/quote] It is possible to approximate it very closely by multiplying the final damage % by the weapon multiplier post-BB. This effectively makes the common multiplier 1.0 for all weapons. [quote] BlizzardSwarm : I'll do calculations for both arch mages can u put me on the list? i have an ice mage but doing calculations for fp shouldnt be to hard. [/quote] Alright, thanks.
My Characters: lHateRyan - 155 Broa Paladin
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