Best potentials to get on an item?
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thread starter RioWar25 Aug 23 2010 + PM | QUOTE | PERMALINK | REPORT
So, with the advent of potential scrolls & cubing, I am now wondering what the best potentials to aim for are. Is it % STR, or % damage, or % atk, or +atk, or the +XX% dmg when fighting bosses? Which one[s] is/are most effective for bossing, and which one[s] is/are most effective for training? Or is it a balanced combination of the above potentials? Thanks. Oh yeah, and do the +XX% damage when fighting bosses stack? Because if they do, that's seriously ridiculous...You can get the same potential on an item, correct? (e. g. +9% str and then another +9% str) Then wouldn't it be possible to say, quadruple your damage on bosses? Since the only "+dmg on bosses" I've seen is +30% o.O Thanks.
My Characters: Windrio25 - 16 Windia Aran Awakened
danju777 08/23/10 + PM | QUOTE | PERMALINK | REPORT
30% damage on bosses is the best i believe ( unless u dont boss )
My Characters: neutwarrior - 155 Khaini Dark Knight
Skrato 08/24/10 + PM | QUOTE | PERMALINK | REPORT
You can get +27% damage which is probably best.
My Characters: Hypocrism - 147 Windia Paladin
Mancartia + PM | QUOTE | PERMALINK | REPORT
#1: 30% boss damage (note: does not stack, so only get this once) #2: % total damage #3: % str #4: +w.atk #5: % w.atk #6: +str I believe that covers the relevant stuff. The order of #4 and #5 will change depending on your equipment though - if you have higher base atk, then +atk is less useful. But to what extent is kinda questionable. Same applies to #2 and #3 - for certain quantities of either, one can be better than the other.
My Characters: Oooh - 151 Bera Paladin
mitch83man 08/24/10 + PM | QUOTE | PERMALINK | REPORT
Do you guys think I should re-cube my stonetooth? It's currently epic with 6% atk and 5% ice lvl 2. Would it be worth it to try for some other stuff?
My Characters: iimgonnapwnu - 116 Windia White Knight
Mancartia + PM | QUOTE | PERMALINK | REPORT
Does all your other gear add more than 6%? If yes, then cube it again. If no, then cube something with worse stats. The better the equip, the more it'll cost to improve it. So upgrade your worst stuff first.
My Characters: Oooh - 151 Bera Paladin
RioWar25 08/25/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Mancartia : #1: 30% boss damage (note: does not stack, so only get this once) #2: % total damage #3: % str #4: +w.atk #5: % w.atk #6: +str I believe that covers the relevant stuff. The order of #4 and #5 will change depending on your equipment though - if you have higher base atk, then +atk is less useful. But to what extent is kinda questionable. Same applies to #2 and #3 - for certain quantities of either, one can be better than the other. [/quote] Can you elaborate on what quantities of 2 would be better than 3 and vice versa? Also, for % total damage, does it apply to the final damage you do or your damage range? And if damage range, does it affect what shows up in your stat window? Thanks.
My Characters: Windrio25 - 16 Windia Aran Awakened
MishuTambal 08/25/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Mancartia : #1: 30% boss damage (note: does not stack, so only get this once) #2: % total damage #3: % str #4: +w.atk #5: % w.atk #6: +str I believe that covers the relevant stuff. The order of #4 and #5 will change depending on your equipment though - if you have higher base atk, then +atk is less useful. But to what extent is kinda questionable. Same applies to #2 and #3 - for certain quantities of either, one can be better than the other. [/quote] I dont think you are right about the % dmg . its not that great , if you do 100k with 6% dmg you will do only 106k .. % atk and + w.atk are better i think
My Characters: aitizahen - 144 Scania Paladin
Viaje 08/26/10 + PM | QUOTE | PERMALINK | REPORT
[quote] MishuTambal : I dont think you are right about the % dmg . its not that great , if you do 100k with 6% dmg you will do only 106k .. % atk and + w.atk are better i think [/quote] Actually, they're going to be exactly the same. Let's see, the new formula for max damage is: MAX DAMAGE = MULTIPLIER * (4 * PRIMARY STAT + SECONDARY STAT) * ATTACK / 100 Let's plug in some (not so) random numbers! We'll be using a 2H sword just because, so MULTIPLIER = 1.32 Let's decide that we have 900 STR and 100 DEX. Our total ATTACK will be 200. 1.32 * (4 * 900 + 100) * 200/ 100 = 9768 Let's say we have a choice between 10% w.att and 10% damage. 10% w.att: 1.32 * (4 * 900 + 100) * 220/ 100 = 10744.8 10% damage 9768 * 1.1 = 10744.8 WHAT YOU SAY! Simple. That's how multiplication works. Now to try that with 10% STR: 1.32 * (4 * 990 + 100) * 200/ 100 = 10718.4 Turns into about a 9.7% boost. Sadface.
My Characters: Zyrise - 145 Khaini Paladin
MishuTambal + PM | QUOTE | PERMALINK | REPORT
[quote] Viaje : Actually, they're going to be exactly the same. Let's see, the new formula for max damage is: MAX DAMAGE = MULTIPLIER * (4 * PRIMARY STAT + SECONDARY STAT) * ATTACK / 100 Let's plug in some (not so) random numbers! We'll be using a 2H sword just because, so MULTIPLIER = 1.32 Let's decide that we have 900 STR and 100 DEX. Our total ATTACK will be 200. 1.32 * (4 * 900 + 100) * 200/ 100 = 9768 Let's say we have a choice between 10% w.att and 10% damage. 10% w.att: 1.32 * (4 * 900 + 100) * 220/ 100 = 10744.8 10% damage 9768 * 1.1 = 10744.8 WHAT YOU SAY! Simple. That's how multiplication works. Now to try that with 10% STR: 1.32 * (4 * 990 + 100) * 200/ 100 = 10718.4 Turns into about a 9.7% boost. Sadface. [/quote] oh wow didnt think about that xD thanks for the info anyway I would rather having %atk because it increase your atk range so it make me feel better xD so if I dont care much about bossing % atk or % dmg will be the best for me right ? edit : are you sure that % attack is % w.atk or % attack range ? because it doesnt say % w.atk it says % atk and when u open your ap window next to your atk range it say ATTACK .
My Characters: aitizahen - 144 Scania Paladin
Mancartia + PM | QUOTE | PERMALINK | REPORT
Okay, assuming it's a level 120 Unique weapon, the bonuses are: 9%/6% attack 9%/6% damage 9%/6% str 6%/4% all-stats 30%/20% boss damage If it's a Rare/Epic, you also have +12 w.atk 3 of these: % attack, % damage, % boss damage, are only available on weapons. This makes them easy to compare. There's one catch to % attack you should be aware of - it only affects equipment attack. So if (for example) you have 140 total attack from gear, and you've got 9% attack, you gain 12 attack. If you're reasonably well off and use Warrior Elixirs and have 10 BoF, that's a 7.4% increase in damage. So: % boss (30%) > % damage (9%) > % attack (7.4%) It's trickier with the other ones. But the obvious one to handle is +atk. Since it's 12 atk, it's identical to % attack in this case- 7.4%. But since it comes up on Rare/Epic rather than unique, it's easier to get. That's the main reason I listed it above % attack. 9% str - let's say you've already got 40% str from other gear. Since this adds, it's about a 6.4% boost. Actually I think I put this one in the wrong order. 30% boss damage (30%) 9% damage (9%) 12 attack (7.4%) 9% attack (7.4%) 9% str (6.4%) 12 str (1.4%) Am I the only one who thinks a 6k increase from 100k is still pretty useful? :|
My Characters: Oooh - 151 Bera Paladin
Viaje + PM | QUOTE | PERMALINK | REPORT
[quote] MishuTambal : oh wow didnt think about that xD thanks for the info anyway I would rather having %atk because it increase your atk range so it make me feel better xD so if I dont care much about bossing % atk or % dmg will be the best for me right ? [/quote] No worries, tis what I'm here for. And, exactly! [quote] MishuTambal : edit : are you sure that % attack is % w.atk or % attack range ? because it doesnt say % w.atk it says % atk and when u open your ap window next to your atk range it say ATTACK . [/quote] I'm pretty positive. For one, if it was % attack range, it'd be synonymous with % damage. ...not that that matters, because, once again, multiplication is distributive, so it'd come to the same thing. [quote] Mancartia : There's one catch to % attack you should be aware of - it only affects equipment attack. So if (for example) you have 140 total attack from gear, and you've got 9% attack, you gain 12 attack. If you're reasonably well off and use Warrior Elixirs and have 10 BoF, that's a 7.4% increase in damage. So: % boss (30%) > % damage (9%) > % attack (7.4%) [/quote] Ah. That makes sense. Honestly didn't know the full details about % attack, but it's nice to know it doesn't count BoF. I assumed it did simply because, otherwise, Potentials seem to be the last things calculated. Didn't consider situations like using Apples for that reason. [quote] Mancartia : 30% boss damage (30%) 9% damage (9%) 12 attack (7.4%) 9% attack (7.4%) 9% str (6.4%) 12 str (1.4%) Am I the only one who thinks a 6k increase from 100k is still pretty useful? :| [/quote] No arguments on your list here. Do have a question though (since I haven't dove into Northperry as much as I'd imagine you have): have they confirmed what the Ignore Defense stat affects? Because, if it's the % Def that monsters and bosses seem to have now, that'd be another 30% increase. I'd imagine it isn't though. And I'd say 6k extra damage is plenty. With SI, I'd be getting in 100 Blasts a minute, meaning 600,000 extra damage/minute. When you consider that, at one point pre-potential, 1 w.att = 35 to my max range, a 10 w.att WG would give me 350 more maximum damage. (1.4 (Fire) + .125 (Lightning)) * 5.8 (Blast) * 350 = 3095 Potentials have just made people lose sight of rational standards.
My Characters: Zyrise - 145 Khaini Paladin
Skrato 08/26/10 + PM | QUOTE | PERMALINK | REPORT
I rescrolled my skull and now have 20% boss damage. I don't know why I splurged on NX, I'm hardly playing .. but it was fun and if I go BF for some fun it will mean 20% faster damage. Also got my zhelm to 4% str, about a 25% increase in my damage today
My Characters: Hypocrism - 147 Windia Paladin
danju777 08/26/10 + PM | QUOTE | PERMALINK | REPORT
[quote] RioWar25 : Can you elaborate on what quantities of 2 would be better than 3 and vice versa? Also, for % total damage, does it apply to the final damage you do or your damage range? And if damage range, does it affect what shows up in your stat window? Thanks. [/quote] Lets say all your W.att ( gloves, cap, shield, weapon etc ) add up to 150. If you have + 6% total damage, your gaining 9 att ( 150*0.06) if the same player had +6 w. att, it would be 3 att less you calculate to for yourself to find out with one is more valuable
My Characters: neutwarrior - 155 Khaini Dark Knight
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