help with 9th growth build?
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thread starter Pn0yBo1 Aug 20 2010 + PM | QUOTE | PERMALINK | REPORT
So recently just hit 12x, and i am unsure of how to split MM and FW, I already know im not going to put any in MW until its last.. so i put 1 in illusion for bossing purposes, and now i have 13 SP left, i'm wondering how to split it into MM and FW, I am semi-funded, about 9xx magic at 123, if you need any other info just tell me. I can 2hko gallos.. i wouldnt prefer staying at gallos longer but it is possible for me to, i know if i want to skele earlier i pump fw, but just need some answers about MM and FW. Thanks!
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
MJRmutation 08/20/10 + PM | QUOTE | PERMALINK | REPORT
Well, Im not gonna ask how you got from 119 or so to lvl 123 so quickly. But basically, gallo's (prison of KSers) is MM, any other place is FW. there you go.
My Characters: MjrEvan - 130 Broa Evan 9th Growth
Pn0yBo1 08/20/10 + PM | QUOTE | PERMALINK | REPORT
Yeah, i had about 12 hours of 7.2x lol got 80-123 xD but i know but im asking how many points into each x.X like is MM worth even to put 1 or 2? or just pump it all into FW?
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
Arcana 08/20/10 + PM | QUOTE | PERMALINK | REPORT
I put 26 SP in MM first (till u get 90% mastery, dont have to add the rest 4 cause u'll only get 2 more mag att), then 9SP for MW, then max FW, and illusion went last (I did put 1SP when lvl120 cuz i wanted to see the pretty skill lol). The reason i max FW after MM and MW is from lvl120-13x, even at lvl14x, my best training place was still gallos, and earthquake is enough for training at gallos, and MM and MW can increase my earthquake dmg and helped me training. FW is important when u go skele or ToT. (You can put 1SP on FW if u want to see how the cool skill looks like)
My Characters: ArcanaDX - 160 Broa Evan 1st Growth
MJRmutation 08/20/10 + PM | QUOTE | PERMALINK | REPORT
[quote] Arcana : I put 26 SP in MM first (till u get 90% mastery, dont have to add the rest 4 cause u'll only get 2 more mag att), then 9SP for MW, then max FW, and illusion went last (I did put 1SP when lvl120 cuz i wanted to see the pretty skill lol). The reason i max FW after MM and MW is from lvl120-13x, even at lvl14x, my best training place was still gallos, and earthquake is enough for training at gallos, and MM and MW can increase my earthquake dmg and helped me training. FW is important when u go skele or ToT. (You can put 1SP on FW if u want to see how the cool skill looks like) [/quote] sup arcana
My Characters: MjrEvan - 130 Broa Evan 9th Growth
Pn0yBo1 08/20/10 + PM | QUOTE | PERMALINK | REPORT
So you're saying i should get MM to 26 asap if ill be training at gallos? what if i wanted to go to skeles? cause its a bit boring at gallos now
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
MJRmutation 08/20/10 + PM | QUOTE | PERMALINK | REPORT
then go FW
My Characters: MjrEvan - 130 Broa Evan 9th Growth
Pn0yBo1 08/20/10 + PM | QUOTE | PERMALINK | REPORT
All into FW ? Or get 1 or 2 in MM?
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
Taichikara 08/20/10 + PM | QUOTE | PERMALINK | REPORT
All into FW.
My Characters: Hatunave - 153 Windia Evan 9th Growth
Pn0yBo1 08/20/10 + PM | QUOTE | PERMALINK | REPORT
Alright thanks
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
mordecaide 08/20/10 + PM | QUOTE | PERMALINK | REPORT
26 in Mastery regardless. I still 2-4 hit skeles without any mastery (I don't have either skillbook yet...) using earthquake. It would be 2-3 hits all the time, but sometimes I hit kinda low due to the low mastery level. Also the bottom/top floor of skeles can get more than 6 that you can mob at a time and you'd use earthquake anyways. not to mention FW requires you to position yourself. So 26 mastery, then choose between some maple warrior and maxing flame wheel (Or Illusion if you boss a lot I guess. Most parties usually only have 1 evan anyways, so as of now I'm a KW/PI attacker.), Illusion, finish maxing maple warrior, then max the last 4 points of mastery.
My Characters: giovannizos - 131 Yellonde Evan 9th Growth
Pn0yBo1 08/20/10 + PM | QUOTE | PERMALINK | REPORT
Eh, one person is telling me to all FW, another is 26 MM, >.< dont know what to do LOL.
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
HrtChoco + PM | QUOTE | PERMALINK | REPORT
if u r funded(or semifunded), go with fw. if u feel ur dmg is just ok...mm but really, fw is so awesome i'm maxing it first. u dont have to go in the middle of the mob(less dmg for u ). it's useful in bossing as well. u can stay far far away from them.
My Characters: Choco24 - 126 Mardia Evan 9th Growth
Pn0yBo1 08/20/10 + PM | QUOTE | PERMALINK | REPORT
FW? I also have an ewand 5 ready for me at 130.. which is even better for FW..
My Characters: OHAYitsMATT - 123 Khaini Evan 9th Growth
neverfo1 + PM | QUOTE | PERMALINK | REPORT
max mm then fw. illu is last, in fact its not really necessary as blaze replaces it. mw is a must after fw and mm tho. mm is very core, because it lets you 1-hit gallo with an e-5 very early (like 13x) [quote] Pn0ybo1 : FW? I also have an ewand 5 ready for me at 130.. which is even better for FW.. [/quote] Not FW. Earthquake already fire element, and you'll be training with that more at gallo. MM is much more important for 1-hitting gallos. I'm 164, and 1-hitting gallos is still faster than FW at skeles. I just like gallos coz its so cheap to train there. You virtually use no pots once you 2-hit which should have been a few levels ago. I'll admit FW is good in RoR5 though, but it's smarter to get mastery down first as it boosts all your skills and reduces the variance in the #-hits to kill. You can start going to ROR5 in the late 13x if you feel sick of gallos. I personally gallo'd till 164 (when I quit for making a bm/shad) because it was faster.
My Characters: wnjoa - 138 Yellonde Hero
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