Bringing back "old" 6 man party training
basilmarket.com forums : General Maple Story  |  15 posts archived
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thread starter Hscrcbypass Aug 17 2010 + PM | QUOTE | PERMALINK | REPORT
The newer maps released in GMS have made it almost unnecessary to form parties to train. Galloperas can only support 2 attackers at most. Himes can only support 1. Windraiders sucks if you split with other people, as you have to wait for spawns, although you could fit 4 attackers on a map. Mp3 can support 2 people efficiently. Newties and Skelegons both support 2-3 attackers. Let's take a look at places where people trained in the old days (before 4th job) : Squids: Parties of 3-6 people Gobies: Parties of 4-6 people Ant Tunnel: Parties of 6 people Death Teddies, MDTs, Grim Phantom Watches: Parties of usually Dk+ priest. However, back in V.48 during 2x events I used to see parties of 4+ people back on my f/p mage at DTs. (This was when f/p mages had to train on DTs, instead of Jesters like you lucky bastards) Vikings: Parties of 6 people Dual Ghost Pirates: Parties of 3+ people Bains in other versions of MS: 3+ people There needs to be a training spot where people can party in large numbers. After a couple minutes of brainstorming, I came up with this idea: [Safespot platform and entrance portal]-----------------------------------------------------Monster Spawns-------------------------------------------------end of map Imagine something like the maps in Magatia with the roids in them. In that map would spawn monsters that give 1 exp that drop a item that can be turned in to a npc for very high amounts of exp (somewhere in the hundreds of thousands) with insane amounts of hp (1b+ hp, so no one could kill them efficiently) and ridiculously high touch damage (25k+). They would also have high avoidability (150+) The only way to kill them would be using a skill like poison to bring them to 1 hp, then have a class with high accuracy and an AoE attack kill them all. Of course, neither a F/p mage or a BM could take 25k touch damage, so a hero/drk/hp washed paladin could mob. Also, the monsters would FIRE LASERS which deal 9001+ damage, which means that a I/L mage is required to freeze the monsters. Complaints I'm anticipating: 1-Can't a leecher just loot all the items and turn them in for exp? -No clue how to fix this. Anyone got any ideas? My original idea was to give the monsters exp, but the f/p mage would get too much exp. 2-This map only supports 3 people! -A second platform could always be added to the map. 3-This map leaves out pirates and Evans? -I'm always taking suggestions. Another idea I had was to reduce the hp of the monsters to about 1m and just have a central platform in the middle where people could snipe. I'd still have the warrior mob and the f/p and high accuracy class mob.
My Characters: hscrcbypass - 51 DemethosGMS Blaze Wizard
FrostyShock 08/17/10 + PM | QUOTE | PERMALINK | REPORT
so you're saying no movement at all.
My Characters: IcyLevitas - 36 Bera I/L Wizard
FlAm3Z 08/17/10 + PM | QUOTE | PERMALINK | REPORT
There should be one safespot, but that it doesn't do much.Making maps bigger like ant tunnel makes more use for party.Usually people just share the map though
My Characters: Coraytor - 40 Khaini Blade Acolyte
aznballing 08/17/10 + PM | QUOTE | PERMALINK | REPORT
they should give u a chance to do solo quests....zakum or horntail....or any quest out there....parties no good....
My Characters: fultankofgas - 29 Scania Pirate
Kimihan 08/17/10 + PM | QUOTE | PERMALINK | REPORT
We call this : Big Bang ! they making old maps wanted ._.
My Characters: Kimihan - 71 Bera Sniper
Hscrcbypass 08/17/10 + PM | QUOTE | PERMALINK | REPORT
Well, it uses multiple classes, including one which is usually left out of most party training (f/p mage).
My Characters: hscrcbypass - 51 DemethosGMS Blaze Wizard
Dtrix 08/17/10 + PM | QUOTE | PERMALINK | REPORT
Thanks for calling me a bastard.
My Characters: Dtrix24 - 72 Windia Outlaw
markedmask 08/17/10 + PM | QUOTE | PERMALINK | REPORT
You described to me a map that would really be best for CBs. they have low hp, but super high avoid, and meso guard. they can poison, yet also have super high acc. Give them hyper body perhaps, probably from a mule, and there they go. archers, with snipe and mortal blow, as well as their high mob control, would be in good shape too. and sins would be somewhere in between. warriors would be shafted most. they could tank, but not hit. they wouldnt have the acc. like you said, pirates too. cant take a hit, brawlers dont have the acc. f/p mages would be good, since acc is determined by magic for mages.
My Characters: nevryn - 138 Broa Aran in Hope
LittleTLK 08/17/10 + PM | QUOTE | PERMALINK | REPORT
Ummmm I prefer to train on my own. I lose tons of exp training in a party because of my slowness and such.
My Characters: LittleTLK - 82 Scania Beginner
Quickjumper7 08/17/10 + PM | QUOTE | PERMALINK | REPORT
But... you left out the i/l's. I say, you ALL will need us i/l's to freeze them suckers so you won't die.
My Characters: Quickjumper7 - 80 Windia I/L Mage
ChocoSword 08/17/10 + PM | QUOTE | PERMALINK | REPORT
I like your idea but I want something similar to gobys. HS in the middle top atter, mid atter and bot atter.
My Characters: iWumbLe - 142 Scania Night Lord
lazylizard 08/17/10 + PM | QUOTE | PERMALINK | REPORT
Maybe if they did something to the EXP ratio....a level 36 DB partying with another level 36 DB shouldn't be able to out level said DB (for example, DB 2 goes out/afks/brbs). No exp boosters were used, either. The exp split ratio just sucks, and we're the same level. 5 level below is the beginning leech thing, why not change the level to reflect the person's level? Like, a level 36 can leech from a 41, but any higher won't work. /rage
My Characters: 006Charizard - 66 Bera Evan 6th Growth
BluntyMsPage + PM | QUOTE | PERMALINK | REPORT
f/p mages are left out of party training because they can efficiently train well up till they get meteor without any issues. theres no real reason to make a map where its NEEDED, from what your saying, to have a f/p in party... EDIT: or am i not getting this... thats what i gathered from the info you provided
My Characters: CosmicDrama - 110 Khaini White Knight
gtbROX 08/17/10 + PM | QUOTE | PERMALINK | REPORT
Actually, skeles can support up to 4 attackers, but point taken.
My Characters: gtbhastacos - 143 Broa Paladin
Jasonbird1 08/17/10 + PM | QUOTE | PERMALINK | REPORT
there is spots like that, for example, newt and skele parties. both support decent size teams (4-6) with usually 3 atkers or more and a hb/hs type deal. gallos would support more if they werent the ks capitol of maple world. oh and another, jester parties. ive been in a really good jester party when i was lower lvl.
My Characters: Jamzuyu - 88 Scania Crusader
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