Big Bang Misconceptions
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Dual Blade
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thread starter explodingleo Aug 11 2010
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| HEY YOU! YEAH YOU! Have you ever said something like this?: "lol, db's ganna suck deez nutz after bb." yes? THEN THIS THREAD IS FOR YOU. NOW SIT DOWN AND SHUT YOUR FACE. This thread will mainly focus on db's but I'll touch on a few other classes as well. I'm taking themajority, if not all, of my information from spadow's blog. Dual Blade: - Triple Stab�s damage increased by +25% at all levels - Fatal Blow now hits 8 times at all levels. Damage increased to 110% - Slash Storm�s damage greatly increased from 100% to 230% - Tornado Spin�s damage increased by +40% at all levels - Flash Bang�s damage increased from 100% to 160% - Bloody Storm�s damage massively increased from 170% to 420% - Mirror Image now mirrors 70% damage - Owl Dead�s damage increased from 800% to 1000% - Upper Stab�s damage changed from 260% * 1 time to 170% * 2 times - Flying Assaulter�s damage increased by +60% at all levels - Final Cut�s damage increased from 1200% to 2100% - Monster Bomb�s damage increased from 800% to 1380%. Cooldown decreased to 4 seconds. - Sudden Raid is now fire elemental. Damage is increased by +100% at all levels. Now does Damage Over Time, dot = 200, duration = 10, and interval is 1. - Chains of Hell damage increased from 250% to 280%. Now attacks the mob 12 times with a 20% innate crit rate EDIT FOR ALL THE IGNORANT PEOPLE: The actual data (bullet points above) were copied and pasted from spadow's blog. all typos were made by him. OMFG. LOOK HOW MUCH WE GET NERFED. WE GONNA SUCK. I MEAN...LOOK AT ALL OF THOSE INCREASES. MAN WE'RE SCREWED. granted fatal blow is nerfed from 180% to 110%, but that's still superior to bandit's current savage blow at 6x's for 80% the big bang patch was meant to increase the power of all classes, and provide a more enjoyable experience for the players. it makes higher levels more accessible as well (decreases in exp needed by as much as 87% of the current values needed) as many know, bandits get shadow partner. a bunch of butthurt sins are moaning about them being able to hit twice now :[ WELL MAYBE WE SHOULD TAKE YOU TO MAMBY PAMBY LAND, SO WE CAN GET YOU SOME........STOP WHINING. on the topic of shadow partner, the damage it's able to deal is increased to 50%. (taken from spadow's blog) i dont much understand the mechanics of the skill from what i've read on hiddenstreet (normal attack x%, summoned with basic attack x%) mirror image is increased by 10% from 60% to 70% AND IT DOESNT NEED A SUMMONING ROCK. it's a common misconception that db's are gonna be nerfed hard. but over in kmst, it looks like the majority of the haters would be incorrect. then again, these changes are for KMST, as for what happens in gms, nobody can tell until it actually happens. the only class(es) that are going to be hit pretty hard, is/are the bishops/archmages. their aoe spells (genesis, meteor, and blizzard) are all getting a 30 second cooldown. lol. don't just say "DB...YA DUN GOT NERF'D" or ANY class for that matter, without actually resear |
My Characters: explodingleo - 71 Galicia Aran in Memory
Venine 08/11/10
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| [quote] bgkdog101 : Interesting, because I've played every single class and on top of that I have 6 years of Maple Story experience and DB's are by far the most fun I've ever had. You just don't want to be conforming. Non-conformist is conformist ya punk. [/quote] Your idea of "fun" is different then mine. I like to PewPew with my ranger. |
My Characters: Nocking - 57 Windia Hunter
slforce059 08/11/10
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| explodingleo My thread on FB vs SB Now remember, this was written with my personal opinion before I figured out that DBs don't use FB to train. This is still the best argument between these two skills alone. |
My Characters: RewrNate - 62 Mardia Crossbow Man
7lastMinutes 08/11/10
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| Don't bother explaining, people will always hate the new class. I remember when people hated Arans for their absurd CPQ killing. Their crazy damage when combos get high. It's a continuous cycle. When the battle mages and wild hunters come out they will be hated for having mounts and shooting and stuff like that. Maybe the mech, but theres not much information released on that atm so yeah. |
My Characters: Mutually - 111 Scania Blade Acolyte
Kalovale 08/11/10
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| You have good intuitions, despite the lack of insights. |
My Characters: Kalovale - 148 Windia Dark Knight
slforce059 08/11/10
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| [quote] 7lastMinutes : Don't bother explaining, people will always hate the new class. I remember when people hated Arans for their absurd CPQ killing. Their crazy damage when combos get high. It's a continuous cycle. When the battle mages and wild hunters come out they will be hated for having mounts and shooting and stuff like that. Maybe the mech, but theres not much information released on that atm so yeah. [/quote] Knowing that there'd be at least one person to read my logic makes all the difference in the sea of retardation that is set before you. |
My Characters: RewrNate - 62 Mardia Crossbow Man
Pyrolakitu 08/11/10
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| actually, the best part is, almost ALL of the DB moves got buffed, whereas a lot of classes only had their later moves buffed, lol. >D |
My Characters: xCarpal - 43 Bera Aran in Memory
KillaBryx 08/11/10
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| [quote] slforce059 : explodingleo My thread on FB vs SB Now remember, this was written with my personal opinion before I figured out that DBs don't use FB to train. This is still the best argument between these two skills alone. [/quote] I saw many people training with FB at mp3 which made me say wtf lol. I know my female friend trains with FB at Wrs. 2 FBs or 2-3 T stabs and 1 Fb. Train how you want man |
My Characters: lVlinaki - 100 Scania Blade Specialist
dieinmyheart 08/11/10
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| [quote] CaptVerlas : Waste of time you just did yes. [/quote] speak backwords you do? |
My Characters: dieinmyheart - 62 Bellocan Night Walker
explodingleo
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| [quote] slforce059 : Fatal Blow is 110% at 8x, along with the fact that 4 of those hits are dagger hits, and 4 are katar hits, which are generally half of the dagger attack, more or less. Let's assume the damage cap is 1k with each "normal attack." Dual Blade uses Fatal Blow, normal attack is 1,000. When used, it becomes (roughly) 1,100 550 1,100 550 1,100 550 1,100 550 1,100 550 1.1k x 4 = 4.4k 550 x 4 = 2.2k So roughly 6.6k per fatal blow. Now the bandit's SB. 1k being the normal attack, using the 90% x 6 multiplier. 900 900 900 900 900 900 900 x 6 = 5.4k So fatal blow is still better, right? Wrong, and here's why Savage blow is roughly 1.6x faster than fatal blow. I'll need to find the quote again, but that's as close of an assumption I can give you. Now, as I was saying, "Who in the hell would train with fatal blow anyways?" [/quote] i value your information. you've also put in the factor of speed, which i did not. if you were speaking dpm, savage blow would be better, but if you were training on a monster with, for the sake of example, 6k hp, the db would 1 hit it, while the bandit will have to hit twice. regarding "who in the hell would train with fatal blow?" the answer, is someone who's training on a monster that has a relatively small mob which doesnt often get close enough to each other to be mobbed. (i.e. voodoos and hoodoos). you say that in the contexts that db's are able to choose between savage blow or fatal blow. |
My Characters: explodingleo - 71 Galicia Aran in Memory
clonetheifx 08/11/10
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| [quote] explodingleo : but that's still superior to bandit's current savage blow at 60x's for 80% [/quote] i lol'd when i saw this, 60 hits of SB for 80% damage, i sense win in the big bang |
My Characters: clonetheifxD - 69 Galicia Aran in Memory
7lastMinutes 08/11/10
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| SLforce, I respect your attempts to explain to them but half of them would just look at the end result of seeing who is stronger then who. But it is true that if even one person gets obtains the knowledge, it was worth explaining. As for mr imnonubnub, is there a problem? I'm just stating what I think is true. Someone probably had a bad experience when new classes got released and is just taking out his rage. |
My Characters: Mutually - 111 Scania Blade Acolyte
urmum 08/11/10
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| [quote] imnonubnub : middle finger goes to all you DB's [/quote] i salute you. |
My Characters: gogatog - 64 Bera Spearman
holydiverxx 08/11/10
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| this whole thread was obvious anyone can see the main big bang thread and see almost none of thier skills got nerfed |
My Characters: A5A555lNKID - 120 Bellocan Night Lord
teessue 08/11/10
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| Speed of FB compared to the speed of sb? BB was meant to balance all classes y'know, not increase every one's powers... |
My Characters: teessueboxer - 64 Bera I/L Wizard
elite12311 08/11/10
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| [quote] slforce059 : Fatal Blow is 110% at 8x, along with the fact that 4 of those hits are dagger hits, and 4 are katar hits, which are generally half of the dagger attack, more or less. Let's assume the damage cap is 1k with each "normal attack." Dual Blade uses Fatal Blow, normal attack is 1,000. When used, it becomes (roughly) 1,100 550 1,100 550 1,100 550 1,100 550 1,100 550 1.1k x 4 = 4.4k 550 x 4 = 2.2k So roughly 6.6k per fatal blow. Now the bandit's SB. 1k being the normal attack, using the 90% x 6 multiplier. 900 900 900 900 900 900 900 x 6 = 5.4k So fatal blow is still better, right? Wrong, and here's why Savage blow is roughly 1.6x faster than fatal blow. I'll need to find the quote again, but that's as close of an assumption I can give you. Now, as I was saying, "Who in the hell would train with fatal blow anyways?" [/quote] gotta love how the mathematical equation is trying to prove something, anyone can fix the math and make it look 1 sided. |
My Characters: Repartez - 128 Windia Bishop
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