why do people say threaten isnt useful?
thread starter CowWhiskers Aug 09 2010
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| I love that skill it makes me feel superior when a big ghost flys out of my body and scares the monster into doing less dmg. It needs tweaking though like it should work on bosses or it should be a party skill somehow. |
My Characters: AlmostZen - 35 Yellonde Hunter
rast8a 08/10/10
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| 0.0 -20 is almost useless. That's an extra 20 dmg u deal, and less 20 dmg u take. Hardly a difference. 20% on the other hand is very useful. |
My Characters: CruxisPal - 76 Galicia White Knight
WolfJounin
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 | [quote] HowDidILose : Threaten was never useless.. -20 to both atk and w.def is nice before and after balance patch. [/quote] I don't remember doing 100 more damage to a monster allowing you to kill something in 1 or 2 hits faster when it had 30K or more HP while training, nor do I remember something doing 100 less damage affecting when I'd pot as it still did around if not more than a thousand damage, and this is assuming you bumped into it instead of being hit by its magic. Not only that, but you'd have to stop in your tracks to use Threaten (it would forcefully stop you if you used it while moving), so it WOULD waste time while training. When bossing, you stand in front of it, and hit it none-stop, so I don't know what's more useful, you tell me, one more hit that does 9000-20000 more damage? Or a skill that does 0 damage and allows you to deal 100-200 more damage for the next minute (might have been useful if your party was all night lords/bowmasters/corsairs). It WAS useless before it became % based. There is no debate. |
My Characters: LordRaid - 131 Bera Paladin
DaaJ0k3R 08/11/10
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| ok i find it useful as hell: im grinding at blue wyverns, i take 1k dmg w/ PG on, if i threaten them i only take 6**dmg, maybe thats not such a big deal, but WKs have to stay at blue wyverns til lvl 120, well unless u buy leech, think of all the hrs u spent there, all the hits u take from them, if all the dmg adds up it's alot ain't it? im lvl 111 right now, i can survive a hit from BF thx to threaten, i take 8~9k dmg w/ PG on, and i use threaten BF only hit me 5~6k, idk how many times my life was saved by threaten. |
My Characters: DaaJ0k3R - 111 Broa White Knight
giblets 08/11/10
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| [quote] WolfJounin : I don't remember doing 100 more damage to a monster allowing you to kill something in 1 or 2 hits faster when it had 30K or more HP while training, nor do I remember something doing 100 less damage affecting when I'd pot as it still did around if not more than a thousand damage, and this is assuming you bumped into it instead of being hit by its magic. Not only that, but you'd have to stop in your tracks to use Threaten (it would forcefully stop you if you used it while moving), so it WOULD waste time while training. When bossing, you stand in front of it, and hit it none-stop, so I don't know what's more useful, you tell me, one more hit that does 9000-20000 more damage? Or a skill that does 0 damage and allows you to deal 100-200 more damage for the next minute (might have been useful if your party was all night lords/bowmasters/corsairs). It WAS useless before it became % based. There is no debate. [/quote] There is a debate. Before balance patch, i still used threaten to survive a bigfoot hit. Bf would hit around say 5 damage over my max HP with out threaten. Similar to the way the guy above me, had stated how threaten is useful. BTW @ guy above me, why did you outbid me on rush 20, I still need a book and you have it when your level 111. |
My Characters: ciwnsnjggirs - 153 Broa Paladin
WolfJounin 08/11/10
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 | I don't know if you read the person above you correctly, but he said BF did 5-6K after Threaten and PG = AFTER BALANCE PATCH . Threaten is a godsend after balance, just before it was the most useless skill out of the 2nd job warrior skills (next to Iron Will). And that 5 HP thing with Big Foot is very situational, and I will admit that it was useful for you at that one particular level, because at your next level up or two, you know what it would be? Useless. You know what it would be 2 levels before, when you had 100 less HP? Useless. You know what else? Had you gotten a medal or any other piece of gear that boosted your HP? Useless. There you have it, that's my argument. A second job skill that comes into use at your level 140-150's just for 1-2 levels isn't very useful in my book, but in case anyone else forgets after reading this far, I'm talking about pre-balancing patch Threaten. |
My Characters: LordRaid - 131 Bera Paladin
DaaJ0k3R 08/12/10
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| [quote] giblets : There is a debate. Before balance patch, i still used threaten to survive a bigfoot hit. Bf would hit around say 5 damage over my max HP with out threaten. Similar to the way the guy above me, had stated how threaten is useful. BTW @ guy above me, why did you outbid me on rush 20, I still need a book and you have it when your level 111. [/quote] i didn't some other guy outbidded me |
My Characters: DaaJ0k3R - 111 Broa White Knight
Mancartia
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| Threaten's pretty useless for helping you survive now, due to a nice feature they added to it in the balance patch... 50% of the time it plays the animation but the monster doesn't renew the -20% def/atk. I usually cast it 4-5 times in a row when I'm bossing and even then it doesn't always succeed, resulting in the previous cast running out. It's nice for reducing pot use but it's not gonna let you survive at a boss that can 1hko you. If I was just trying for max DPS, threaten would never get cast - it doesn't boost damage enough to be worth the 4-5 recasts every 90 seconds. I get about 3% extra damage in return for 4% less attacks... doesn't sound good to me. |
My Characters: Oooh - 151 Bera Paladin
giblets 08/13/10
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| [quote] Mancartia : Threaten's pretty useless for helping you survive now, due to a nice feature they added to it in the balance patch... 50% of the time it plays the animation but the monster doesn't renew the -20% def/atk. I usually cast it 4-5 times in a row when I'm bossing and even then it doesn't always succeed, resulting in the previous cast running out. It's nice for reducing pot use but it's not gonna let you survive at a boss that can 1hko you. If I was just trying for max DPS, threaten would never get cast - it doesn't boost damage enough to be worth the 4-5 recasts every 90 seconds. I get about 3% extra damage in return for 4% less attacks... doesn't sound good to me. [/quote] Its definatly become more unreliable. i think big bang changed it back to 100% success rate. I hate how i used to rush right in, threaten then attack. Now its more like stand around waiting for the monster to be threatened. |
My Characters: ciwnsnjggirs - 153 Broa Paladin
Flamez09 08/13/10
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| Threaten is useful, the end. You don't use threaten for DPS. you use it to help reduce physical and in some cases "magic attacks" i.e. Black Crow. |
My Characters: Flamez09 - 141 Scania Paladin
blub212212 08/13/10
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| It's also used to make killing bosses easier Threaten mule! and i thought threaten reduced physicial damage not magical |
My Characters: Sablaz - 75 Bera White Knight
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